docs(changelog): cut 0.44.0 — Phase B home hierarchy
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Android Release / build-apk (push) Successful in 7m48s
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -6,6 +6,36 @@ project follows [Semantic Versioning](https://semver.org/).
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## [Unreleased]
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## [0.44.0] — 2026-07-13
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### Added
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- **Home is now a real home (menu redesign Phase B).** The mode picker became
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a hierarchy: a **Continue** card (mode · elapsed · score) appears while a
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game is in progress and returns to the table; a hero **New Game** button
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replays your last mode with the current deal options in one tap; deal
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options (draw 1/3, a new **winnable-only** toggle, difficulty tiers) moved
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into a disclosure under the hero; the six modes sit in a compact symmetric
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2×3 grid with descriptions on wide screens; and the stats strip moved to
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the bottom. Wide viewports (desktop, unfolded foldables) get a two-pane
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layout — launch surfaces left, Continue/daily/stats right. Cancel is now
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**Back to table** and only appears while a live game exists. (#175)
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### Fixed
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- **Save files are self-contained (schema v6).** Like replays in 0.43.3, a
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saved game now stores the dealt board via the upstream session serializers
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instead of re-dealing from the seed on load; v4/v5 saves still load through
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the legacy path and rewrite as v6 on next save. (#171)
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### Internal
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- **CI is ~9× faster.** Root-caused why the actions cache never restored on
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the host-executor runner (per-run workdir paths poisoned the cache version
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hash); the test workflow now uses a persistent on-runner target dir, and a
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seconds-long `fmt` gate fails formatting mistakes before the build. Warm
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full-gate runs: 4m29s, down from ~40 min. (#176)
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## [0.43.3] — 2026-07-10
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### Fixed
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