fix(engine): close Settings, Help, Leaderboard, and theme store on Esc
Test / test (pull_request) Successful in 10m16s
Test / test (pull_request) Successful in 10m16s
Phase C dismissal audit: Esc / scrim-tap / Done must behave the same on every modal. Stragglers found and fixed — none of these had any Esc path (pause's toggle guard swallowed the key while they were open): - Settings: Esc clears SettingsScreen, gated on being the topmost modal so a stacked sync-setup / theme-store dialog owns Esc - Help: Esc closes alongside F1/Done (the code comment already claimed an Esc path existed — now it does) - Leaderboard: Esc closes when topmost; the display-name dialog stacked above it now Esc-cancels like sync-setup's dialog - Theme store: Esc closes (always topmost when open) Scrim-tap opt-ins are unchanged — ui_modal documents which modals deliberately stay non-dismissible on outside clicks. Tests: escape_closes_help_screen, escape_closes_settings_screen_flag. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -86,13 +86,18 @@ fn toggle_help_screen(
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}
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}
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/// Click handler for the modal's "Done" button. F1 toggles the overlay
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/// Click handler for the modal's "Done" button. F1 toggles the overlay
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/// the same way; this just exposes the close action to mouse / touch.
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/// the same way; Esc closes too, so dismissal matches every other
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/// modal (Phase C dismissal audit). Nothing ever stacks above Help,
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/// so Esc needs no topmost gate.
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fn handle_help_close_button(
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fn handle_help_close_button(
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mut commands: Commands,
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mut commands: Commands,
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keys: Res<ButtonInput<KeyCode>>,
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close_buttons: Query<&Interaction, (With<HelpCloseButton>, Changed<Interaction>)>,
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close_buttons: Query<&Interaction, (With<HelpCloseButton>, Changed<Interaction>)>,
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screens: Query<Entity, With<HelpScreen>>,
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screens: Query<Entity, With<HelpScreen>>,
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) {
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) {
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if !close_buttons.iter().any(|i| *i == Interaction::Pressed) {
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let clicked = close_buttons.iter().any(|i| *i == Interaction::Pressed);
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let esc = keys.just_pressed(KeyCode::Escape) && !screens.is_empty();
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if !clicked && !esc {
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return;
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return;
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}
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}
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for entity in &screens {
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for entity in &screens {
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@@ -583,4 +588,33 @@ mod tests {
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0
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0
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);
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);
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}
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}
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/// Esc must dismiss the Help modal like Done and F1 do (Phase C
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/// dismissal audit).
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#[test]
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fn escape_closes_help_screen() {
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let mut app = headless_app();
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app.world_mut()
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.resource_mut::<ButtonInput<KeyCode>>()
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.press(KeyCode::F1);
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app.update();
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{
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let mut input = app.world_mut().resource_mut::<ButtonInput<KeyCode>>();
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input.release(KeyCode::F1);
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input.clear();
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input.press(KeyCode::Escape);
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}
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app.update();
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app.update();
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assert_eq!(
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app.world_mut()
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.query::<&HelpScreen>()
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.iter(app.world())
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.count(),
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0,
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"Esc must close the Help modal"
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);
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}
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}
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}
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@@ -343,13 +343,21 @@ fn scroll_leaderboard_panel(
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}
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}
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}
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}
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/// Done click or Esc dismisses the leaderboard (Phase C dismissal
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/// audit). Esc only fires when the leaderboard is the topmost modal —
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/// with the display-name dialog stacked on top, that dialog owns Esc.
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fn handle_leaderboard_close_button(
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fn handle_leaderboard_close_button(
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mut commands: Commands,
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mut commands: Commands,
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keys: Res<ButtonInput<KeyCode>>,
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close_buttons: Query<&Interaction, (With<LeaderboardCloseButton>, Changed<Interaction>)>,
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close_buttons: Query<&Interaction, (With<LeaderboardCloseButton>, Changed<Interaction>)>,
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screens: Query<Entity, With<LeaderboardScreen>>,
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screens: Query<Entity, With<LeaderboardScreen>>,
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other_modal_scrims: Query<(), (With<ModalScrim>, Without<LeaderboardScreen>)>,
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mut closed_flag: ResMut<ClosedThisFrame>,
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mut closed_flag: ResMut<ClosedThisFrame>,
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) {
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) {
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if !close_buttons.iter().any(|i| *i == Interaction::Pressed) {
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let clicked = close_buttons.iter().any(|i| *i == Interaction::Pressed);
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let esc =
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keys.just_pressed(KeyCode::Escape) && !screens.is_empty() && other_modal_scrims.is_empty();
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if !clicked && !esc {
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return;
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return;
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}
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}
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for entity in &screens {
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for entity in &screens {
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@@ -888,12 +896,18 @@ fn handle_display_name_confirm(
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}
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}
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/// Discards any typed text and closes the display-name editor modal.
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/// Discards any typed text and closes the display-name editor modal.
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/// Cancel click or Esc dismisses the display-name dialog without
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/// saving (Phase C dismissal audit — same contract as the sync-setup
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/// dialog's Cancel/Esc pair).
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fn handle_display_name_cancel(
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fn handle_display_name_cancel(
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button_q: Query<&Interaction, (Changed<Interaction>, With<DisplayNameCancelButton>)>,
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button_q: Query<&Interaction, (Changed<Interaction>, With<DisplayNameCancelButton>)>,
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keys: Res<ButtonInput<KeyCode>>,
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screens: Query<Entity, With<DisplayNameModal>>,
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screens: Query<Entity, With<DisplayNameModal>>,
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mut commands: Commands,
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mut commands: Commands,
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) {
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) {
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if !button_q.iter().any(|i| *i == Interaction::Pressed) {
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let clicked = button_q.iter().any(|i| *i == Interaction::Pressed);
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let esc = keys.just_pressed(KeyCode::Escape) && !screens.is_empty();
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if !clicked && !esc {
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return;
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return;
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}
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}
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for entity in &screens {
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for entity in &screens {
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@@ -50,15 +50,21 @@ pub(super) fn handle_volume_keys(
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}
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}
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/// Opens or closes the Settings panel — `O` keyboard accelerator or
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/// Opens or closes the Settings panel — `O` keyboard accelerator or
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/// `ToggleSettingsRequestEvent` from the HUD Menu popover.
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/// `ToggleSettingsRequestEvent` from the HUD Menu popover. Esc closes
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/// too (Phase C dismissal audit), but only when Settings is the
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/// topmost modal — with sync-setup or the theme store stacked on top,
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/// the stacked dialog owns Esc.
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pub(super) fn toggle_settings_screen(
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pub(super) fn toggle_settings_screen(
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keys: Res<ButtonInput<KeyCode>>,
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keys: Res<ButtonInput<KeyCode>>,
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mut requests: MessageReader<ToggleSettingsRequestEvent>,
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mut requests: MessageReader<ToggleSettingsRequestEvent>,
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mut screen: ResMut<SettingsScreen>,
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mut screen: ResMut<SettingsScreen>,
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other_modal_scrims: Query<(), (With<ModalScrim>, Without<SettingsPanel>)>,
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) {
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) {
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let button_clicked = requests.read().count() > 0;
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let button_clicked = requests.read().count() > 0;
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if keys.just_pressed(KeyCode::KeyO) || button_clicked {
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if keys.just_pressed(KeyCode::KeyO) || button_clicked {
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screen.0 = !screen.0;
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screen.0 = !screen.0;
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} else if keys.just_pressed(KeyCode::Escape) && screen.0 && other_modal_scrims.is_empty() {
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screen.0 = false;
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}
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}
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}
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}
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@@ -140,6 +140,31 @@ fn pressing_o_toggles_settings_screen_flag() {
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);
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);
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}
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}
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/// Esc closes the Settings panel like O / Done do (Phase C dismissal
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/// audit). Esc while the panel is closed must NOT open it.
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#[test]
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fn escape_closes_settings_screen_flag() {
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let mut app = headless_app();
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press(&mut app, KeyCode::Escape);
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app.update();
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assert!(
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!app.world().resource::<SettingsScreen>().0,
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"Esc on a closed panel stays closed"
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);
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press(&mut app, KeyCode::KeyO);
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app.update();
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assert!(app.world().resource::<SettingsScreen>().0, "O opens");
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press(&mut app, KeyCode::Escape);
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app.update();
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assert!(
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!app.world().resource::<SettingsScreen>().0,
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"Esc closes settings"
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);
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}
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// cycle_unlocked pure-function tests
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// cycle_unlocked pure-function tests
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#[test]
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#[test]
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fn cycle_unlocked_wraps_at_end() {
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fn cycle_unlocked_wraps_at_end() {
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@@ -118,6 +118,9 @@ impl Plugin for ThemeStorePlugin {
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.init_resource::<CatalogTask>()
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.init_resource::<CatalogTask>()
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.init_resource::<InstallTask>()
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.init_resource::<InstallTask>()
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.init_resource::<StoreBaseUrl>()
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.init_resource::<StoreBaseUrl>()
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// Esc-close reads keyboard input; register defensively so
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// the plugin works under MinimalPlugins in tests.
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.init_resource::<ButtonInput<KeyCode>>()
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.add_message::<ThemeStoreOpenRequestEvent>()
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.add_message::<ThemeStoreOpenRequestEvent>()
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.add_message::<InfoToastEvent>()
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.add_message::<InfoToastEvent>()
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.add_message::<WarningToastEvent>()
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.add_message::<WarningToastEvent>()
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@@ -344,19 +347,23 @@ fn poll_install_task(
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);
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);
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}
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}
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/// Despawns the store modal when Close is pressed.
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/// Despawns the store modal when Close is pressed or on Esc (Phase C
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/// dismissal audit). The store only ever stacks over Settings and
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/// nothing stacks over the store, so it owns Esc whenever it is open
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/// (Settings' own Esc handler is gated on being topmost).
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fn handle_close_button(
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fn handle_close_button(
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interactions: Query<&Interaction, (Changed<Interaction>, With<ThemeStoreCloseButton>)>,
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interactions: Query<&Interaction, (Changed<Interaction>, With<ThemeStoreCloseButton>)>,
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keys: Res<ButtonInput<KeyCode>>,
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screens: Query<Entity, With<ThemeStoreScreen>>,
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screens: Query<Entity, With<ThemeStoreScreen>>,
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mut commands: Commands,
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mut commands: Commands,
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) {
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) {
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for interaction in &interactions {
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let clicked = interactions.iter().any(|i| *i == Interaction::Pressed);
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if *interaction != Interaction::Pressed {
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let esc = keys.just_pressed(KeyCode::Escape) && !screens.is_empty();
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continue;
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if !clicked && !esc {
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}
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return;
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for entity in &screens {
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}
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commands.entity(entity).despawn();
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for entity in &screens {
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}
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commands.entity(entity).despawn();
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}
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}
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}
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}
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