fix(android): hide keyboard-hint chips on action buttons
The U / Esc / F1 / N caption chips next to the HUD action buttons are meaningless on a touch device and visibly clutter the narrow-viewport action row (visible as "Esc A [] N" in the v0.22.3 screenshot). `spawn_action_button` now rebinds `hotkey` to `None` under `#[cfg(target_os = "android")]` so the chip-spawn branch is skipped on touch builds. Menu / Modes chevrons are unaffected — they indicate dropdown behaviour and still apply on touch. Other hint surfaces (onboarding, pause modal Esc hint, mode-card chips, replay footer, modal toggle chips, help screen) live behind navigation and are tracked as a P3 sweep in PLAYABILITY_TODO.md. Closes P1 #1 of docs/android/PLAYABILITY_TODO.md. 855 engine tests pass; clippy clean. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -66,9 +66,16 @@ rewrites required.
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## P1 — Touch UX
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- [ ] **Suppress keyboard-hint labels on Android.** Gate the `Esc / A /
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N / []` accelerator chips behind `#[cfg(not(target_os = "android"))]`
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in the HUD spawn site(s).
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- [x] **Suppress keyboard-hint labels on Android.** *Closed
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2026-05-10.* `spawn_action_button` now nulls the `hotkey`
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argument on Android via a `#[cfg(target_os = "android")]` rebind,
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so the U / Esc / F1 / N chips next to the action row labels
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disappear on touch builds. Other hint sites (onboarding panel,
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pause-modal `Esc` hint, mode-card hotkey chips on the home
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screen, replay overlay footer, modal toggle hints in
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profile/stats/leaderboard/settings, help screen) survive — they
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live behind navigation and a touch user reaches them less often.
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Track as a P3 sweep when more screens are audited on hardware.
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- [ ] **Thumb-sized hit targets.** HUD buttons sized for mouse;
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Material guideline minimum is 44–48 dp. Increase button paddings
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on touch builds.
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