fix(engine): reset weekly goals at app startup if the ISO week changed
evaluate_weekly_goals only ran the roll on GameWonEvent, so stale goal progress from a prior week would linger until the player's next win. A new Startup system calls roll_weekly_goals_if_new_week on launch and persists immediately when the week has rolled over. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -27,6 +27,7 @@ impl Plugin for WeeklyGoalsPlugin {
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fn build(&self, app: &mut App) {
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app.add_event::<WeeklyGoalCompletedEvent>()
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.add_event::<GameWonEvent>()
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.add_systems(Startup, roll_weekly_goals_on_startup)
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// Run after GameMutation (so GameWonEvent is available) and
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// ProgressUpdate (so we don't fight ProgressPlugin's add_xp).
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.add_systems(
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@@ -38,6 +39,22 @@ impl Plugin for WeeklyGoalsPlugin {
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}
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}
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/// Rolls weekly-goal counters at startup so stale progress from a previous
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/// week never shows in the UI when the player launches the game.
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fn roll_weekly_goals_on_startup(
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mut progress: ResMut<ProgressResource>,
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path: Res<ProgressStoragePath>,
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) {
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let week_key = current_iso_week_key(Local::now().date_naive());
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if progress.0.roll_weekly_goals_if_new_week(&week_key) {
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if let Some(target) = &path.0 {
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if let Err(e) = save_progress_to(target, &progress.0) {
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warn!("failed to save progress after weekly reset on startup: {e}");
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}
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}
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}
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}
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fn evaluate_weekly_goals(
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mut wins: EventReader<GameWonEvent>,
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game: Res<GameStateResource>,
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@@ -200,6 +217,35 @@ mod tests {
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assert!(fired.iter().any(|e| e.goal_id == "weekly_3_fast"));
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}
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#[test]
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fn stale_weekly_progress_is_cleared_on_startup() {
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let mut app = headless_app();
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// Inject progress from a past week.
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{
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let mut p = app.world_mut().resource_mut::<ProgressResource>();
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p.0.weekly_goal_week_iso = Some("1970-W01".to_string());
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p.0.weekly_goal_progress
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.insert("weekly_5_wins".to_string(), 3);
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}
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// A second Startup run (re-init) is hard to trigger directly; instead
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// call the helper through a fresh app that starts with stale data.
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// Here we simulate the effect: roll_weekly_goals_if_new_week clears.
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let current_week = current_iso_week_key(Local::now().date_naive());
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let rolled = app
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.world_mut()
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.resource_mut::<ProgressResource>()
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.0
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.roll_weekly_goals_if_new_week(¤t_week);
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assert!(rolled, "expected stale week to trigger a roll");
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assert!(
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app.world()
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.resource::<ProgressResource>()
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.0
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.weekly_goal_progress
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.is_empty()
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);
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}
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#[test]
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fn weekly_goal_description_resolves_known_and_unknown() {
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assert_eq!(
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