feat(difficulty): add difficulty-tier game mode with seed catalogs and home UI
Adds DifficultyLevel (Easy/Medium/Hard/Expert/Grandmaster/Random) to solitaire_core::game_state alongside GameMode::Difficulty(DifficultyLevel). Five seed catalogs (40 seeds each) are pre-verified by the new gen_difficulty_seeds binary using tiered solver budgets (1K–200K moves). DifficultyPlugin resolves StartDifficultyRequestEvent → catalog seed → NewGameRequestEvent; Random uses a system-time seed and bypasses the winnable-only filter. The home overlay gets an expandable Difficulty section between Draw Mode and the mode grid; last-played tier persists in Settings. Difficulty wins pool into Classic stats. 5 unit tests in difficulty_plugin. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1741,6 +1741,7 @@ fn update_hud(
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GameMode::Zen => "ZEN".to_string(),
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GameMode::Challenge => "CHALLENGE".to_string(),
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GameMode::TimeAttack => "TIME ATTACK".to_string(),
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GameMode::Difficulty(level) => level.label().to_uppercase(),
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};
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}
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