feat(difficulty): add difficulty-tier game mode with seed catalogs and home UI

Adds DifficultyLevel (Easy/Medium/Hard/Expert/Grandmaster/Random) to
solitaire_core::game_state alongside GameMode::Difficulty(DifficultyLevel).
Five seed catalogs (40 seeds each) are pre-verified by the new
gen_difficulty_seeds binary using tiered solver budgets (1K–200K moves).
DifficultyPlugin resolves StartDifficultyRequestEvent → catalog seed →
NewGameRequestEvent; Random uses a system-time seed and bypasses the
winnable-only filter. The home overlay gets an expandable Difficulty section
between Draw Mode and the mode grid; last-played tier persists in Settings.
Difficulty wins pool into Classic stats. 5 unit tests in difficulty_plugin.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-08 21:07:49 -07:00
parent 4df962ee07
commit 4303ef3f5b
14 changed files with 1074 additions and 29 deletions
+10
View File
@@ -179,6 +179,16 @@ pub struct StartDailyChallengeRequestEvent;
#[derive(Message, Debug, Clone, Copy, Default)]
pub struct StartPlayBySeedRequestEvent;
/// Request to start a game at a specific difficulty tier. Fired by the
/// difficulty section in the home overlay. The handler in `difficulty_plugin`
/// picks a seed from the corresponding pre-verified catalog (or generates a
/// random system-time seed for `DifficultyLevel::Random`) and writes a
/// `NewGameRequestEvent`.
#[derive(Message, Debug, Clone, Copy)]
pub struct StartDifficultyRequestEvent {
pub level: solitaire_core::game_state::DifficultyLevel,
}
/// Request to toggle the Stats overlay. Fired by the HUD Menu-popover
/// "Stats" row alongside the existing `S` accelerator.
#[derive(Message, Debug, Clone, Copy, Default)]