feat(difficulty): add difficulty-tier game mode with seed catalogs and home UI

Adds DifficultyLevel (Easy/Medium/Hard/Expert/Grandmaster/Random) to
solitaire_core::game_state alongside GameMode::Difficulty(DifficultyLevel).
Five seed catalogs (40 seeds each) are pre-verified by the new
gen_difficulty_seeds binary using tiered solver budgets (1K–200K moves).
DifficultyPlugin resolves StartDifficultyRequestEvent → catalog seed →
NewGameRequestEvent; Random uses a system-time seed and bypasses the
winnable-only filter. The home overlay gets an expandable Difficulty section
between Draw Mode and the mode grid; last-played tier persists in Settings.
Difficulty wins pool into Classic stats. 5 unit tests in difficulty_plugin.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-08 21:07:49 -07:00
parent 4df962ee07
commit 4303ef3f5b
14 changed files with 1074 additions and 29 deletions
Generated
+2
View File
@@ -6988,6 +6988,7 @@ dependencies = [
"axum",
"chrono",
"dirs",
"jni 0.21.1",
"jsonwebtoken",
"keyring-core",
"reqwest",
@@ -7011,6 +7012,7 @@ dependencies = [
"bevy",
"chrono",
"dirs",
"jni 0.21.1",
"kira",
"resvg",
"ron",