feat(engine): implement Draw Mode, Theme, and Music Volume settings
Settings panel "coming soon" stubs replaced with live controls: - Draw Mode toggle (Draw 1 / Draw 3): new games read draw_mode from SettingsResource instead of the previous game's mode. Falls back to the current game's mode in headless/test contexts where SettingsPlugin is absent. - Theme selector (Green → Blue → Dark → Green): SettingsChangedEvent drives TablePlugin's background Sprite colour so the table re-colours immediately without a restart. - Music Volume [−]/[+]: dedicated kira sub-tracks created for SFX and music on startup. SFX sounds are routed to the SFX track; the music track exists for future ambient audio. Both volumes are set on SettingsChangedEvent and at startup. Also fixed: time_attack timer_expiry test double-fires when MinimalPlugins time delta is nonzero — removed the intermediate 0.001-remaining update step. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -126,6 +126,7 @@ fn start_pull(
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/// 4. Sets [`SyncStatusResource`] to [`SyncStatus::LastSynced`].
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///
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/// On failure, sets [`SyncStatusResource`] to [`SyncStatus::Error`].
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#[allow(clippy::too_many_arguments)]
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fn poll_pull_result(
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mut task_res: ResMut<PullTask>,
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mut status: ResMut<SyncStatusResource>,
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