feat(data,sync,engine): per-mode best score and fastest win
Lifetime stats now also track best score and fastest win per game
mode (Classic, Zen, Challenge), additive on top of the existing
all-modes-combined `best_single_score` and `fastest_win_seconds`.
Time Attack is intentionally excluded — its scoring model is
session-level (count of wins inside a 10-minute window) so a
per-game best wouldn't compose. Daily Challenge inherits Classic
scoring and contributes through the Classic row.
- `solitaire_sync::StatsSnapshot` gains six fields (`{mode}_best_score`,
`{mode}_fastest_win_seconds` × {Classic, Zen, Challenge}). All are
`#[serde(default)]` so older save files load cleanly to zeros.
- `solitaire_sync::merge` propagates the per-mode bests through the
same max/min logic as the global counterparts.
- `solitaire_data::StatsExt::update_per_mode_bests` is the engine's
entry point — called from `update_stats_on_win` alongside the
existing `update_on_win`.
- Stats overlay grows a "Per-mode bests" section with three rows
(Classic / Zen / Challenge) tagged with `PerModeBestsRow`. Empty
rows render an em-dash, matching the first-launch zero-state
treatment used by the primary cells.
- 3 new tests cover the rendering, the Classic-mode update path,
and the Zen-mode update path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -109,10 +109,45 @@ fn merge_stats(
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best_single_score: local.best_single_score.max(remote.best_single_score),
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draw_one_wins: local.draw_one_wins.max(remote.draw_one_wins),
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draw_three_wins: local.draw_three_wins.max(remote.draw_three_wins),
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// Per-mode bests. Bests take max; fastest times take a *zero-aware*
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// min — see [`min_ignore_zero`] for the rationale (0 means "no win
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// yet" for these fields, unlike the lifetime `fastest_win_seconds`
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// which uses `u64::MAX` as its sentinel).
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classic_best_score: local.classic_best_score.max(remote.classic_best_score),
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classic_fastest_win_seconds: min_ignore_zero(
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local.classic_fastest_win_seconds,
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remote.classic_fastest_win_seconds,
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),
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zen_best_score: local.zen_best_score.max(remote.zen_best_score),
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zen_fastest_win_seconds: min_ignore_zero(
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local.zen_fastest_win_seconds,
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remote.zen_fastest_win_seconds,
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),
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challenge_best_score: local.challenge_best_score.max(remote.challenge_best_score),
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challenge_fastest_win_seconds: min_ignore_zero(
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local.challenge_fastest_win_seconds,
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remote.challenge_fastest_win_seconds,
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),
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last_modified: Utc::now(),
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}
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}
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/// Zero-aware minimum: returns the smaller of `a` and `b`, but treats `0` as
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/// "no value recorded yet" so `min_ignore_zero(0, x) == x`.
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///
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/// The lifetime `fastest_win_seconds` field uses `u64::MAX` as its "no wins"
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/// sentinel (see [`StatsSnapshot::default`]) and so a plain `min` works for
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/// it. The per-mode `*_fastest_win_seconds` fields, on the other hand, are
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/// `#[serde(default)]` — and `u64`'s default is 0, not `u64::MAX`. Using a
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/// straight `min` would therefore wrongly resolve "one side has a real time,
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/// the other has no win" to 0. This helper preserves the real time instead.
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fn min_ignore_zero(a: u64, b: u64) -> u64 {
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match (a, b) {
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(0, x) | (x, 0) => x,
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_ => a.min(b),
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}
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}
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// ---------------------------------------------------------------------------
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// Achievements
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// ---------------------------------------------------------------------------
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@@ -875,6 +910,87 @@ mod tests {
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);
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}
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// -----------------------------------------------------------------------
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// Per-mode bests merge
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// -----------------------------------------------------------------------
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#[test]
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fn merge_per_mode_best_takes_max() {
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// Classic best score: 1000 vs 2000 → 2000. Mirror behaviour for
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// `best_single_score` so per-mode follows the same rule.
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let mut local = default_payload();
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local.stats.classic_best_score = 1000;
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let mut remote = default_payload();
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remote.stats.classic_best_score = 2000;
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let (merged, _) = merge(&local, &remote);
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assert_eq!(merged.stats.classic_best_score, 2000);
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}
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#[test]
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fn merge_per_mode_best_takes_max_for_zen_and_challenge() {
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let mut local = default_payload();
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local.stats.zen_best_score = 800;
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local.stats.challenge_best_score = 5000;
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let mut remote = default_payload();
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remote.stats.zen_best_score = 1500;
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remote.stats.challenge_best_score = 3000;
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let (merged, _) = merge(&local, &remote);
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assert_eq!(merged.stats.zen_best_score, 1500);
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assert_eq!(merged.stats.challenge_best_score, 5000);
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}
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#[test]
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fn merge_per_mode_fastest_ignores_zero() {
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// Local has no Zen win (zen_fastest = 0); remote has 180s.
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// Straight min(0, 180) would return 0 — wrong. The merge must
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// preserve the real time.
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let local = default_payload();
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let mut remote = default_payload();
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remote.stats.zen_fastest_win_seconds = 180;
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let (merged, _) = merge(&local, &remote);
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assert_eq!(merged.stats.zen_fastest_win_seconds, 180);
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}
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#[test]
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fn merge_per_mode_fastest_takes_min_when_both_present() {
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// When both sides have real times, the merge takes the smaller —
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// mirroring the lifetime `fastest_win_seconds` behaviour.
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let mut local = default_payload();
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local.stats.classic_fastest_win_seconds = 240;
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let mut remote = default_payload();
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remote.stats.classic_fastest_win_seconds = 120;
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let (merged, _) = merge(&local, &remote);
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assert_eq!(merged.stats.classic_fastest_win_seconds, 120);
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}
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#[test]
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fn merge_per_mode_fastest_both_zero_stays_zero() {
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// Neither side has a win — the field must remain 0 rather than
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// accidentally becoming non-zero.
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let local = default_payload();
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let remote = default_payload();
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let (merged, _) = merge(&local, &remote);
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assert_eq!(merged.stats.classic_fastest_win_seconds, 0);
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assert_eq!(merged.stats.zen_fastest_win_seconds, 0);
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assert_eq!(merged.stats.challenge_fastest_win_seconds, 0);
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}
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#[test]
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fn merge_per_mode_fastest_local_real_remote_zero() {
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// Symmetric to `merge_per_mode_fastest_ignores_zero`: local has the
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// real time, remote is the zero-side. The merge must keep local's
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// value rather than flooring to 0.
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let mut local = default_payload();
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local.stats.challenge_fastest_win_seconds = 300;
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let remote = default_payload();
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let (merged, _) = merge(&local, &remote);
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assert_eq!(merged.stats.challenge_fastest_win_seconds, 300);
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}
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#[test]
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fn merge_longest_streak_never_below_current_streak() {
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// If a payload's `daily_challenge_longest_streak` was never written
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@@ -33,6 +33,56 @@ pub struct StatsSnapshot {
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pub draw_one_wins: u32,
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/// Wins achieved in Draw-Three mode.
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pub draw_three_wins: u32,
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// -----------------------------------------------------------------
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// Per-mode bests
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//
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// These mirror `best_single_score` / `fastest_win_seconds` but
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// narrowed to one [`solitaire_core::game_state::GameMode`]. They are
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// additive: lifetime totals continue to track across all modes, and
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// legacy `stats.json` files load to 0 for every new field via
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// `#[serde(default)]`.
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//
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// Time-Attack and Daily-Challenge are intentionally absent here:
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// - Time Attack has its own session-level scoring (count of wins
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// inside a 10-minute window); a per-game best wouldn't compose.
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// - Daily Challenge uses Classic scoring rules and so already
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// contributes to `classic_*` here.
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//
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// Sentinel for `*_fastest_win_seconds` is `0` (not `u64::MAX`),
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// because legacy files deserialise unknown fields to the type's
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// `Default::default()` — and `u64::default()` is 0. The merge logic
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// and the UI must therefore treat 0 as "no win recorded yet".
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// -----------------------------------------------------------------
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/// Best single score achieved in Classic mode (Draw-One or Draw-Three).
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/// 0 means "no Classic win yet".
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#[serde(default)]
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pub classic_best_score: u32,
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/// Fastest Classic-mode win time, in seconds. 0 means "no Classic win yet".
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#[serde(default)]
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pub classic_fastest_win_seconds: u64,
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/// Best single score achieved in Zen mode. Zen has no time pressure but
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/// scoring is still on, so players who care about it still play for a high.
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/// 0 means "no Zen win yet".
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#[serde(default)]
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pub zen_best_score: u32,
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/// Fastest Zen-mode win time, in seconds. 0 means "no Zen win yet".
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#[serde(default)]
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pub zen_fastest_win_seconds: u64,
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/// Best single score achieved in Challenge mode (the hardest mode — separate
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/// leaderboard). 0 means "no Challenge win yet".
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#[serde(default)]
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pub challenge_best_score: u32,
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/// Fastest Challenge-mode win time, in seconds. 0 means "no Challenge win yet".
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#[serde(default)]
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pub challenge_fastest_win_seconds: u64,
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/// Wall-clock time of the last modification (used for conflict detection).
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pub last_modified: DateTime<Utc>,
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}
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@@ -51,6 +101,12 @@ impl Default for StatsSnapshot {
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best_single_score: 0,
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draw_one_wins: 0,
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draw_three_wins: 0,
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classic_best_score: 0,
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classic_fastest_win_seconds: 0,
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zen_best_score: 0,
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zen_fastest_win_seconds: 0,
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challenge_best_score: 0,
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challenge_fastest_win_seconds: 0,
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last_modified: DateTime::UNIX_EPOCH,
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}
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}
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@@ -147,4 +203,20 @@ mod tests {
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assert_eq!(s.win_streak_best, 7, "best streak must not be reduced on abandon");
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assert_eq!(s.win_streak_current, 0);
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}
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#[test]
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fn per_mode_fields_default_to_zero() {
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// The new per-mode fields must default to 0 — both in the explicit
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// `Default` impl and (because of `#[serde(default)]`) for any
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// legacy payload that omits them. The legacy-JSON deserialise
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// round-trip lives in `solitaire_data::stats` where `serde_json`
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// is in scope.
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let s = StatsSnapshot::default();
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assert_eq!(s.classic_best_score, 0);
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assert_eq!(s.classic_fastest_win_seconds, 0);
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assert_eq!(s.zen_best_score, 0);
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assert_eq!(s.zen_fastest_win_seconds, 0);
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assert_eq!(s.challenge_best_score, 0);
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assert_eq!(s.challenge_fastest_win_seconds, 0);
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}
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}
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