feat(engine): hold-/ hotkey cheat sheet + unified binding table (Phase J)
Phase J audit findings: the visible focus ring the doc asked for already exists (FocusOverlay singleton, 2px accent ring, breathing pulse, reduce-motion aware — landed after the doc was written), and post-Phase-C every modal already opens and dismisses keyboard-only. The real gaps were two silently diverging static hotkey tables (onboarding's slide vs Help's list — onboarding still said 'Mode Launcher (then 1-5)') and no way to see the bindings mid-game. - New crate::hotkeys module owns THE binding table (21 rows, verified against a grep inventory of every just_pressed(KeyCode::..) handler); rows carry an `essential` flag — the onboarding slide teaches that subset, the cheat sheet shows everything. - New cheat_sheet_plugin: hold `/` for a right-anchored reference overlay of every binding; release hides it. Deliberately not a spawn_modal modal (momentary reference, closer to a tooltip), never spawns while a modal owns the screen (also keeps it out of the seed-entry field), inert on touch builds. - Onboarding's stale local table deleted in favour of the shared one (copy updated: Home naming, hold-to-repeat undo, added H). 5 new tests (table integrity, essential-subset size, uniqueness, show/hide driver, modal suppression). Workspace + clippy green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -14,14 +14,14 @@ use crate::platform::{
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};
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use crate::{
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AchievementPlugin, AnimationPlugin, AssetSourcesPlugin, AutoCompletePlugin,
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CardAnimationPlugin, CardPlugin, ChallengePlugin, ContextualTipsPlugin, CursorPlugin,
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DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin, FontPlugin,
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GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, OnboardingPlugin, PausePlugin,
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PlayBySeedPlugin, ProfilePlugin, ProgressPlugin, RadialMenuPlugin, ReplayOverlayPlugin,
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ReplayPlaybackPlugin, SafeAreaInsetsPlugin, SelectionPlugin, SettingsPlugin,
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SolutionPlaybackPlugin, SplashPlugin, StatsPlugin, SyncProvider, TablePlugin, ThemePlugin,
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ThemeRegistryPlugin, TimeAttackPlugin, TouchSelectionPlugin, UiFocusPlugin, UiModalPlugin,
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UiTooltipPlugin, WeeklyGoalsPlugin, WhatsNewPlugin, WinSummaryPlugin,
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CardAnimationPlugin, CardPlugin, ChallengePlugin, CheatSheetPlugin, ContextualTipsPlugin,
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CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin,
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FontPlugin, GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, OnboardingPlugin,
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PausePlugin, PlayBySeedPlugin, ProfilePlugin, ProgressPlugin, RadialMenuPlugin,
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ReplayOverlayPlugin, ReplayPlaybackPlugin, SafeAreaInsetsPlugin, SelectionPlugin,
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SettingsPlugin, SolutionPlaybackPlugin, SplashPlugin, StatsPlugin, SyncProvider, TablePlugin,
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ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin, TouchSelectionPlugin, UiFocusPlugin,
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UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin, WhatsNewPlugin, WinSummaryPlugin,
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};
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#[cfg(not(target_arch = "wasm32"))]
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use crate::{
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@@ -117,6 +117,7 @@ impl Plugin for CoreGamePlugin {
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.add_plugins(OnboardingPlugin)
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.add_plugins(WhatsNewPlugin)
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.add_plugins(ContextualTipsPlugin)
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.add_plugins(CheatSheetPlugin)
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.add_plugins(WinSummaryPlugin)
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.add_plugins(UiModalPlugin)
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.add_plugins(UiFocusPlugin)
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