feat(engine): surface daily/weekly completions as toasts + progression panel

Phase 6 part 3 (partial):
- AnimationPlugin now shows a 3-second toast on DailyChallengeCompletedEvent
  and WeeklyGoalCompletedEvent.
- Stats overlay (S key) appends a Progression section with level, total XP,
  daily streak, and a live Weekly Goals list pulling from WEEKLY_GOALS.

Special modes (Time Attack / Challenge / Zen) and unlock UI deferred.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-24 19:28:13 -07:00
parent 0609d4eef3
commit 363ddc9b75
2 changed files with 76 additions and 6 deletions
+42 -6
View File
@@ -10,10 +10,13 @@ use std::path::PathBuf;
use bevy::input::ButtonInput;
use bevy::prelude::*;
use solitaire_data::{load_stats_from, save_stats_to, stats_file_path, StatsSnapshot};
use solitaire_data::{
load_stats_from, save_stats_to, stats_file_path, PlayerProgress, StatsSnapshot, WEEKLY_GOALS,
};
use crate::events::{GameWonEvent, NewGameRequestEvent};
use crate::game_plugin::GameMutation;
use crate::progress_plugin::ProgressResource;
use crate::resources::GameStateResource;
/// Bevy resource wrapping the current stats.
@@ -123,6 +126,7 @@ fn toggle_stats_screen(
mut commands: Commands,
keys: Res<ButtonInput<KeyCode>>,
stats: Res<StatsResource>,
progress: Option<Res<ProgressResource>>,
screens: Query<Entity, With<StatsScreen>>,
) {
if !keys.just_pressed(KeyCode::KeyS) {
@@ -131,11 +135,15 @@ fn toggle_stats_screen(
if let Ok(entity) = screens.get_single() {
commands.entity(entity).despawn_recursive();
} else {
spawn_stats_screen(&mut commands, &stats.0);
spawn_stats_screen(&mut commands, &stats.0, progress.as_deref().map(|p| &p.0));
}
}
fn spawn_stats_screen(commands: &mut Commands, stats: &StatsSnapshot) {
fn spawn_stats_screen(
commands: &mut Commands,
stats: &StatsSnapshot,
progress: Option<&PlayerProgress>,
) {
let win_rate = stats
.win_rate()
.map_or("N/A".to_string(), |r| format!("{r:.1}%"));
@@ -150,7 +158,7 @@ fn spawn_stats_screen(commands: &mut Commands, stats: &StatsSnapshot) {
format_duration(stats.avg_time_seconds)
};
let lines = [
let mut lines: Vec<String> = vec![
"=== Statistics ===".to_string(),
format!("Games Played: {}", stats.games_played),
format!("Games Won: {}", stats.games_won),
@@ -162,10 +170,35 @@ fn spawn_stats_screen(commands: &mut Commands, stats: &StatsSnapshot) {
format!("Best Score: {}", stats.best_single_score),
format!("Fastest Win: {fastest}"),
format!("Avg Win Time: {avg}"),
String::new(),
"Press S to close".to_string(),
];
if let Some(p) = progress {
lines.push(String::new());
lines.push("=== Progression ===".to_string());
lines.push(format!("Level: {}", p.level));
lines.push(format!("Total XP: {}", p.total_xp));
lines.push(format!(
"Daily Streak: {}",
p.daily_challenge_streak
));
lines.push(String::new());
lines.push("-- Weekly Goals --".to_string());
for goal in WEEKLY_GOALS {
let progress_value = p
.weekly_goal_progress
.get(goal.id)
.copied()
.unwrap_or(0);
lines.push(format!(
" {}: {}/{}",
goal.description, progress_value, goal.target
));
}
}
lines.push(String::new());
lines.push("Press S to close".to_string());
commands
.spawn((
StatsScreen,
@@ -219,6 +252,9 @@ mod tests {
// MinimalPlugins doesn't register keyboard input — add it so the
// toggle system can read ButtonInput<KeyCode> in tests.
app.init_resource::<ButtonInput<KeyCode>>();
// ProgressResource is an optional dependency for the stats screen;
// include it so toggle tests exercise the progression panel.
app.add_plugins(crate::progress_plugin::ProgressPlugin::headless());
app.update();
app
}