feat(workspace): full server + sync implementation, all tests green
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily challenge, account deletion, JWT middleware, rate limiting via tower_governor, SQLite migrations, health endpoint - solitaire_server: expose build_test_router (no rate limiting) so integration tests work without a peer IP in oneshot requests - solitaire_sync: SyncPayload, merge logic, shared API types - solitaire_data: SyncProvider trait, LocalOnlyProvider, SolitaireServerClient, auth_tokens keyring integration, blanket Box<dyn SyncProvider> impl - solitaire_data/settings: derive Default on SyncBackend (clippy fix) - .sqlx/: offline query cache so server compiles without a live DB - sqlx: removed non-existent "offline" feature flag - keyring v2: fixed Entry::new() returning Result<Entry> - sqlx 0.8: all SQLite TEXT columns wrapped in Option<T> - Integration tests: max_connections(1) on in-memory pool so all connections share the same schema All 191 tests pass; cargo clippy -D warnings clean. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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//! Shared `AchievementRecord` definition — used by both the game client and
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//! the sync server.
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use chrono::{DateTime, Utc};
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use serde::{Deserialize, Serialize};
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/// One player's unlock state for a single achievement.
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///
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/// The achievement *definition* (name, description, condition fn) lives in
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/// `solitaire_core`. This record only tracks runtime unlock state and is
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/// what gets persisted and synced.
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct AchievementRecord {
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/// Matches the `id` field of the corresponding `AchievementDef` in
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/// `solitaire_core`.
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pub id: String,
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/// Whether the achievement has been unlocked.
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pub unlocked: bool,
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/// The UTC timestamp at which the achievement was first unlocked.
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/// `None` when not yet unlocked.
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pub unlock_date: Option<DateTime<Utc>>,
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/// Whether the unlock reward (XP, cosmetic, etc.) has been granted.
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pub reward_granted: bool,
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}
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impl AchievementRecord {
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/// Construct an initial record for an achievement that is not yet unlocked.
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pub fn locked(id: impl Into<String>) -> Self {
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Self {
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id: id.into(),
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unlocked: false,
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unlock_date: None,
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reward_granted: false,
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}
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}
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/// Mark this record unlocked at the given timestamp.
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///
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/// No-op if already unlocked — preserves the earliest `unlock_date` so
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/// that merging two unlock records always keeps the older timestamp.
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pub fn unlock(&mut self, at: DateTime<Utc>) {
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if self.unlocked {
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return;
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}
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self.unlocked = true;
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self.unlock_date = Some(at);
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}
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}
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