feat(workspace): full server + sync implementation, all tests green

- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
  challenge, account deletion, JWT middleware, rate limiting via
  tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
  integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
  SolitaireServerClient, auth_tokens keyring integration, blanket
  Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
  connections share the same schema

All 191 tests pass; cargo clippy -D warnings clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-04-26 23:32:56 +00:00
parent 13b428b81c
commit 34ba4dc6ed
55 changed files with 4372 additions and 270 deletions
+1
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@@ -8,3 +8,4 @@ serde = { workspace = true }
serde_json = { workspace = true }
uuid = { workspace = true }
chrono = { workspace = true }
thiserror = { workspace = true }
+48
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@@ -0,0 +1,48 @@
//! Shared `AchievementRecord` definition — used by both the game client and
//! the sync server.
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
/// One player's unlock state for a single achievement.
///
/// The achievement *definition* (name, description, condition fn) lives in
/// `solitaire_core`. This record only tracks runtime unlock state and is
/// what gets persisted and synced.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct AchievementRecord {
/// Matches the `id` field of the corresponding `AchievementDef` in
/// `solitaire_core`.
pub id: String,
/// Whether the achievement has been unlocked.
pub unlocked: bool,
/// The UTC timestamp at which the achievement was first unlocked.
/// `None` when not yet unlocked.
pub unlock_date: Option<DateTime<Utc>>,
/// Whether the unlock reward (XP, cosmetic, etc.) has been granted.
pub reward_granted: bool,
}
impl AchievementRecord {
/// Construct an initial record for an achievement that is not yet unlocked.
pub fn locked(id: impl Into<String>) -> Self {
Self {
id: id.into(),
unlocked: false,
unlock_date: None,
reward_granted: false,
}
}
/// Mark this record unlocked at the given timestamp.
///
/// No-op if already unlocked — preserves the earliest `unlock_date` so
/// that merging two unlock records always keeps the older timestamp.
pub fn unlock(&mut self, at: DateTime<Utc>) {
if self.unlocked {
return;
}
self.unlocked = true;
self.unlock_date = Some(at);
}
}
+111 -3
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@@ -1,17 +1,125 @@
//! Shared API types and merge logic for Solitaire Quest.
//!
//! This crate is the contract between the game client (`solitaire_data`) and
//! the sync server (`solitaire_server`). Changing any public type here is a
//! breaking change on both sides — version carefully.
//!
//! **No Bevy. No network. No file I/O.** Only `serde`, `uuid`, and `chrono`.
pub mod achievements;
pub mod merge;
pub mod progress;
pub mod stats;
pub use achievements::AchievementRecord;
pub use merge::merge;
pub use progress::{level_for_xp, PlayerProgress};
pub use stats::StatsSnapshot;
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use uuid::Uuid;
/// Payload sent from client to server (and returned after server merge).
/// Full fields are added in Phase 8 (Sync System).
// ---------------------------------------------------------------------------
// Sync wire types
// ---------------------------------------------------------------------------
/// Full sync payload sent from the client to the server and returned after
/// server-side merge. Contains all data needed to reconcile two instances.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct SyncPayload {
/// Identifies the owning player. Must match the authenticated user.
pub user_id: Uuid,
/// Cumulative game statistics.
pub stats: StatsSnapshot,
/// Per-achievement unlock records.
pub achievements: Vec<AchievementRecord>,
/// XP, level, cosmetic unlocks, and daily/weekly progress.
pub progress: PlayerProgress,
/// Wall-clock time of the last local modification.
pub last_modified: DateTime<Utc>,
}
/// Response returned by the sync server after merging.
/// Response returned by the sync server after a pull or push operation.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct SyncResponse {
/// The merged payload that the client should save locally.
pub merged: SyncPayload,
/// The server's current wall-clock time (useful for clock-skew detection).
pub server_time: DateTime<Utc>,
/// Fields where local and remote values differed and could not be merged
/// deterministically. Returned for display purposes — data is never
/// silently discarded.
pub conflicts: Vec<ConflictReport>,
}
/// Describes a single field where local and remote values diverged in a way
/// that the merge function could not resolve automatically.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct ConflictReport {
/// Dot-separated field path, e.g. `"win_streak_current"`.
pub field: String,
/// Human-readable representation of the local value.
pub local_value: String,
/// Human-readable representation of the remote value.
pub remote_value: String,
}
// ---------------------------------------------------------------------------
// Daily challenge / leaderboard types
// ---------------------------------------------------------------------------
/// Describes today's daily challenge, returned by `GET /api/daily-challenge`.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct ChallengeGoal {
/// Date this challenge applies to, formatted as `"YYYY-MM-DD"`.
pub date: String,
/// Deterministic RNG seed for this date's deal — identical for all players.
pub seed: u64,
/// Human-readable description of the goal, e.g. "Win in under 5 minutes".
pub description: String,
/// Optional target score required to complete the challenge.
pub target_score: Option<i32>,
/// Optional maximum allowed time in seconds to complete the challenge.
pub max_time_secs: Option<u64>,
}
/// A single row from the server leaderboard, returned by `GET /api/leaderboard`.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct LeaderboardEntry {
/// Display name chosen by the player at opt-in time.
pub display_name: String,
/// The player's best single-game score.
pub best_score: Option<i32>,
/// The player's fastest win time in seconds.
pub best_time_secs: Option<u64>,
/// When this entry was last recorded.
pub recorded_at: DateTime<Utc>,
}
// ---------------------------------------------------------------------------
// Error types
// ---------------------------------------------------------------------------
/// Errors returned by the sync server in `application/json` error bodies.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize, thiserror::Error)]
pub enum ApiError {
/// The request could not be authenticated (missing or invalid JWT).
#[error("unauthorized")]
Unauthorized,
/// The supplied credentials were incorrect.
#[error("invalid credentials")]
InvalidCredentials,
/// A username that was requested for registration is already taken.
#[error("username already taken")]
UsernameTaken,
/// The request payload was too large (> 1 MB).
#[error("payload too large")]
PayloadTooLarge,
/// The request body could not be parsed.
#[error("bad request: {0}")]
BadRequest(String),
/// An unexpected server-side error occurred.
#[error("internal server error")]
Internal,
}
+519
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@@ -0,0 +1,519 @@
//! Pure merge logic for sync payloads.
//!
//! All functions are free of I/O and side effects — safe to call from any
//! context including unit tests and the Bevy main thread.
use chrono::Utc;
use crate::{AchievementRecord, ConflictReport, PlayerProgress, StatsSnapshot, SyncPayload};
use crate::progress::level_for_xp;
/// Merge two [`SyncPayload`]s into a single authoritative result.
///
/// The merge strategy is additive and conflict-free for most fields:
/// - Counters: take the maximum (games_played, games_won, etc.)
/// - Best records: take the minimum for times, maximum for scores/xp
/// - Achievements: union by id, preserving the earliest `unlock_date`
/// - Cosmetic unlocks: union of both vectors
/// - Level: recomputed from merged `total_xp`
///
/// Fields that cannot be merged deterministically (e.g. diverged streak
/// counts) are recorded in [`ConflictReport`] entries returned alongside
/// the merged payload. Data is never silently discarded.
///
/// # Examples
/// ```
/// use solitaire_sync::{SyncPayload, StatsSnapshot, PlayerProgress, merge};
/// use uuid::Uuid;
///
/// let a = SyncPayload {
/// user_id: Uuid::nil(),
/// stats: StatsSnapshot { games_played: 5, ..Default::default() },
/// achievements: vec![],
/// progress: PlayerProgress::default(),
/// last_modified: chrono::Utc::now(),
/// };
/// let b = SyncPayload {
/// user_id: Uuid::nil(),
/// stats: StatsSnapshot { games_played: 3, ..Default::default() },
/// achievements: vec![],
/// progress: PlayerProgress::default(),
/// last_modified: chrono::Utc::now(),
/// };
/// let (merged, conflicts) = merge(&a, &b);
/// assert_eq!(merged.stats.games_played, 5);
/// assert!(conflicts.is_empty());
/// ```
pub fn merge(local: &SyncPayload, remote: &SyncPayload) -> (SyncPayload, Vec<ConflictReport>) {
let mut conflicts = Vec::new();
let stats = merge_stats(&local.stats, &remote.stats, &mut conflicts);
let achievements = merge_achievements(&local.achievements, &remote.achievements);
let progress = merge_progress(&local.progress, &remote.progress, &mut conflicts);
let merged = SyncPayload {
user_id: local.user_id,
stats,
achievements,
progress,
last_modified: Utc::now(),
};
(merged, conflicts)
}
// ---------------------------------------------------------------------------
// Stats
// ---------------------------------------------------------------------------
fn merge_stats(
local: &StatsSnapshot,
remote: &StatsSnapshot,
conflicts: &mut Vec<ConflictReport>,
) -> StatsSnapshot {
// win_streak_current cannot be merged deterministically — record conflict
// but take the higher value as a best-effort resolution.
if local.win_streak_current != remote.win_streak_current {
conflicts.push(ConflictReport {
field: "win_streak_current".to_string(),
local_value: local.win_streak_current.to_string(),
remote_value: remote.win_streak_current.to_string(),
});
}
let merged_games_won = local.games_won.max(remote.games_won);
let merged_games_played = local.games_played.max(remote.games_played);
// Recompute average time from the merged totals. If no wins yet, keep 0.
let avg_time_seconds = if merged_games_won == 0 {
0
} else {
// Use whichever side has more wins to approximate total time, then blend.
// We don't have total_time stored, so we reconstruct it from avg * count.
let local_total = local.avg_time_seconds as u128 * local.games_won as u128;
let remote_total = remote.avg_time_seconds as u128 * remote.games_won as u128;
// Take max total time (conservative — avoids underestimating total play time).
let best_total = local_total.max(remote_total);
(best_total / merged_games_won as u128) as u64
};
StatsSnapshot {
games_played: merged_games_played,
games_won: merged_games_won,
games_lost: local.games_lost.max(remote.games_lost),
win_streak_current: local.win_streak_current.max(remote.win_streak_current),
win_streak_best: local.win_streak_best.max(remote.win_streak_best),
avg_time_seconds,
fastest_win_seconds: local.fastest_win_seconds.min(remote.fastest_win_seconds),
lifetime_score: local.lifetime_score.max(remote.lifetime_score),
best_single_score: local.best_single_score.max(remote.best_single_score),
draw_one_wins: local.draw_one_wins.max(remote.draw_one_wins),
draw_three_wins: local.draw_three_wins.max(remote.draw_three_wins),
last_modified: Utc::now(),
}
}
// ---------------------------------------------------------------------------
// Achievements
// ---------------------------------------------------------------------------
/// Union of local and remote achievement records.
///
/// - Achievements never disappear from the merged set.
/// - If both sides have an achievement unlocked, the *earliest* `unlock_date`
/// is preserved.
/// - If only one side has an achievement unlocked, it is carried forward.
fn merge_achievements(
local: &[AchievementRecord],
remote: &[AchievementRecord],
) -> Vec<AchievementRecord> {
use std::collections::HashMap;
let mut map: HashMap<&str, AchievementRecord> = HashMap::new();
// Insert all local records first.
for rec in local {
map.insert(rec.id.as_str(), rec.clone());
}
// Merge in remote records.
for remote_rec in remote {
match map.get_mut(remote_rec.id.as_str()) {
Some(existing) => {
// Merge: once unlocked, never lock again.
if remote_rec.unlocked && !existing.unlocked {
// Remote is unlocked but local isn't — adopt remote unlock.
existing.unlocked = true;
existing.unlock_date = remote_rec.unlock_date;
existing.reward_granted = remote_rec.reward_granted;
} else if remote_rec.unlocked && existing.unlocked {
// Both unlocked — keep the earlier date.
match (existing.unlock_date, remote_rec.unlock_date) {
(Some(local_dt), Some(remote_dt)) if remote_dt < local_dt => {
existing.unlock_date = Some(remote_dt);
}
_ => {}
}
// reward_granted: true if either side granted it.
existing.reward_granted = existing.reward_granted || remote_rec.reward_granted;
}
// If only local is unlocked — nothing changes.
}
None => {
// Remote has an achievement that local doesn't know about.
map.insert(remote_rec.id.as_str(), remote_rec.clone());
}
}
}
let mut result: Vec<AchievementRecord> = map.into_values().collect();
result.sort_by(|a, b| a.id.cmp(&b.id));
result
}
// ---------------------------------------------------------------------------
// Progress
// ---------------------------------------------------------------------------
fn merge_progress(
local: &PlayerProgress,
remote: &PlayerProgress,
conflicts: &mut Vec<ConflictReport>,
) -> PlayerProgress {
// daily_challenge_streak cannot be merged deterministically.
if local.daily_challenge_streak != remote.daily_challenge_streak {
conflicts.push(ConflictReport {
field: "daily_challenge_streak".to_string(),
local_value: local.daily_challenge_streak.to_string(),
remote_value: remote.daily_challenge_streak.to_string(),
});
}
let total_xp = local.total_xp.max(remote.total_xp);
// Union cosmetic unlocks.
let unlocked_card_backs = union_usize_vecs(&local.unlocked_card_backs, &remote.unlocked_card_backs);
let unlocked_backgrounds =
union_usize_vecs(&local.unlocked_backgrounds, &remote.unlocked_backgrounds);
// Keep the most recently completed daily challenge date (latest).
let daily_challenge_last_completed =
match (local.daily_challenge_last_completed, remote.daily_challenge_last_completed) {
(Some(l), Some(r)) => Some(l.max(r)),
(Some(l), None) => Some(l),
(None, Some(r)) => Some(r),
(None, None) => None,
};
// Take the higher streak as a best-effort resolution.
let daily_challenge_streak =
local.daily_challenge_streak.max(remote.daily_challenge_streak);
// weekly_goal_progress: use whichever side has the more recent ISO week key.
let (weekly_goal_week_iso, weekly_goal_progress) =
match (&local.weekly_goal_week_iso, &remote.weekly_goal_week_iso) {
(Some(l), Some(r)) if r > l => {
(remote.weekly_goal_week_iso.clone(), remote.weekly_goal_progress.clone())
}
(Some(_), Some(_)) => {
(local.weekly_goal_week_iso.clone(), local.weekly_goal_progress.clone())
}
(Some(_), None) => {
(local.weekly_goal_week_iso.clone(), local.weekly_goal_progress.clone())
}
(None, Some(_)) => {
(remote.weekly_goal_week_iso.clone(), remote.weekly_goal_progress.clone())
}
(None, None) => (None, Default::default()),
};
// Challenge index: take the higher (further ahead in challenge progression).
let challenge_index = local.challenge_index.max(remote.challenge_index);
PlayerProgress {
total_xp,
level: level_for_xp(total_xp),
daily_challenge_last_completed,
daily_challenge_streak,
weekly_goal_progress,
weekly_goal_week_iso,
unlocked_card_backs,
unlocked_backgrounds,
challenge_index,
last_modified: Utc::now(),
}
}
/// Returns the sorted union of two `Vec<usize>` slices with duplicates removed.
fn union_usize_vecs(a: &[usize], b: &[usize]) -> Vec<usize> {
use std::collections::BTreeSet;
let set: BTreeSet<usize> = a.iter().chain(b.iter()).copied().collect();
set.into_iter().collect()
}
// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------
#[cfg(test)]
mod tests {
use super::*;
use chrono::{Duration, Utc};
use uuid::Uuid;
use crate::{AchievementRecord, PlayerProgress, StatsSnapshot, SyncPayload};
fn make_payload(stats: StatsSnapshot, achievements: Vec<AchievementRecord>, progress: PlayerProgress) -> SyncPayload {
SyncPayload {
user_id: Uuid::nil(),
stats,
achievements,
progress,
last_modified: Utc::now(),
}
}
fn default_payload() -> SyncPayload {
make_payload(StatsSnapshot::default(), vec![], PlayerProgress::default())
}
// -----------------------------------------------------------------------
// Idempotency
// -----------------------------------------------------------------------
#[test]
fn merge_is_idempotent_for_equal_payloads() {
let mut a = default_payload();
a.stats.games_played = 10;
a.stats.games_won = 5;
a.stats.fastest_win_seconds = 120;
a.stats.lifetime_score = 5000;
a.progress.total_xp = 2000;
a.progress.unlocked_card_backs = vec![0, 1];
let (merged, conflicts) = merge(&a, &a);
assert_eq!(merged.stats.games_played, 10);
assert_eq!(merged.stats.games_won, 5);
assert_eq!(merged.stats.fastest_win_seconds, 120);
assert_eq!(merged.stats.lifetime_score, 5000);
assert_eq!(merged.progress.total_xp, 2000);
assert_eq!(merged.progress.unlocked_card_backs, vec![0, 1]);
// Identical payloads produce no conflicts.
assert!(conflicts.is_empty());
}
// -----------------------------------------------------------------------
// Stats merge
// -----------------------------------------------------------------------
#[test]
fn stats_games_played_takes_max() {
let mut local = default_payload();
local.stats.games_played = 20;
let mut remote = default_payload();
remote.stats.games_played = 15;
let (merged, _) = merge(&local, &remote);
assert_eq!(merged.stats.games_played, 20);
}
#[test]
fn stats_games_won_takes_max() {
let mut local = default_payload();
local.stats.games_won = 7;
let mut remote = default_payload();
remote.stats.games_won = 12;
let (merged, _) = merge(&local, &remote);
assert_eq!(merged.stats.games_won, 12);
}
#[test]
fn stats_fastest_win_takes_min() {
let mut local = default_payload();
local.stats.fastest_win_seconds = 300;
let mut remote = default_payload();
remote.stats.fastest_win_seconds = 120;
let (merged, _) = merge(&local, &remote);
assert_eq!(merged.stats.fastest_win_seconds, 120);
}
#[test]
fn stats_best_score_takes_max() {
let mut local = default_payload();
local.stats.best_single_score = 4000;
let mut remote = default_payload();
remote.stats.best_single_score = 6000;
let (merged, _) = merge(&local, &remote);
assert_eq!(merged.stats.best_single_score, 6000);
}
#[test]
fn differing_win_streak_current_generates_conflict() {
let mut local = default_payload();
local.stats.win_streak_current = 3;
let mut remote = default_payload();
remote.stats.win_streak_current = 5;
let (merged, conflicts) = merge(&local, &remote);
assert_eq!(merged.stats.win_streak_current, 5);
assert!(
conflicts.iter().any(|c| c.field == "win_streak_current"),
"expected conflict report for win_streak_current"
);
}
#[test]
fn identical_win_streak_current_produces_no_conflict() {
let mut local = default_payload();
local.stats.win_streak_current = 4;
let mut remote = default_payload();
remote.stats.win_streak_current = 4;
let (_, conflicts) = merge(&local, &remote);
assert!(
!conflicts.iter().any(|c| c.field == "win_streak_current"),
"no conflict expected for matching streaks"
);
}
// -----------------------------------------------------------------------
// Achievement merge
// -----------------------------------------------------------------------
#[test]
fn achievements_are_never_removed() {
let unlocked = {
let mut r = AchievementRecord::locked("first_win");
r.unlock(Utc::now());
r
};
let local = make_payload(StatsSnapshot::default(), vec![unlocked.clone()], PlayerProgress::default());
let remote = make_payload(StatsSnapshot::default(), vec![], PlayerProgress::default());
let (merged, _) = merge(&local, &remote);
assert!(
merged.achievements.iter().any(|a| a.id == "first_win" && a.unlocked),
"unlocked achievement must survive merge even if absent from remote"
);
}
#[test]
fn achievements_remote_unlock_propagates_to_local() {
let locked = AchievementRecord::locked("century");
let mut unlocked = AchievementRecord::locked("century");
unlocked.unlock(Utc::now());
let local = make_payload(StatsSnapshot::default(), vec![locked], PlayerProgress::default());
let remote = make_payload(StatsSnapshot::default(), vec![unlocked.clone()], PlayerProgress::default());
let (merged, _) = merge(&local, &remote);
let ach = merged.achievements.iter().find(|a| a.id == "century").expect("must exist");
assert!(ach.unlocked);
assert_eq!(ach.unlock_date, unlocked.unlock_date);
}
#[test]
fn achievements_earliest_unlock_date_wins_on_conflict() {
let earlier = Utc::now() - Duration::hours(2);
let later = Utc::now();
let mut local_rec = AchievementRecord::locked("speed_demon");
local_rec.unlock(later);
let mut remote_rec = AchievementRecord::locked("speed_demon");
remote_rec.unlock(earlier);
let local = make_payload(StatsSnapshot::default(), vec![local_rec], PlayerProgress::default());
let remote = make_payload(StatsSnapshot::default(), vec![remote_rec], PlayerProgress::default());
let (merged, _) = merge(&local, &remote);
let ach = merged.achievements.iter().find(|a| a.id == "speed_demon").expect("must exist");
assert_eq!(ach.unlock_date, Some(earlier), "earlier date must win");
}
#[test]
fn achievements_union_includes_both_sides() {
let mut a1 = AchievementRecord::locked("first_win");
a1.unlock(Utc::now());
let mut a2 = AchievementRecord::locked("century");
a2.unlock(Utc::now());
let local = make_payload(StatsSnapshot::default(), vec![a1], PlayerProgress::default());
let remote = make_payload(StatsSnapshot::default(), vec![a2], PlayerProgress::default());
let (merged, _) = merge(&local, &remote);
assert_eq!(merged.achievements.len(), 2);
}
// -----------------------------------------------------------------------
// Progress merge
// -----------------------------------------------------------------------
#[test]
fn progress_total_xp_takes_max() {
let mut local = default_payload();
local.progress.total_xp = 1500;
local.progress.level = crate::progress::level_for_xp(1500);
let mut remote = default_payload();
remote.progress.total_xp = 2500;
remote.progress.level = crate::progress::level_for_xp(2500);
let (merged, _) = merge(&local, &remote);
assert_eq!(merged.progress.total_xp, 2500);
assert_eq!(merged.progress.level, crate::progress::level_for_xp(2500));
}
#[test]
fn progress_unlocked_card_backs_are_union() {
let mut local = default_payload();
local.progress.unlocked_card_backs = vec![0, 1];
let mut remote = default_payload();
remote.progress.unlocked_card_backs = vec![0, 2];
let (merged, _) = merge(&local, &remote);
assert!(merged.progress.unlocked_card_backs.contains(&0));
assert!(merged.progress.unlocked_card_backs.contains(&1));
assert!(merged.progress.unlocked_card_backs.contains(&2));
}
#[test]
fn progress_unlocked_backgrounds_are_union() {
let mut local = default_payload();
local.progress.unlocked_backgrounds = vec![0, 3];
let mut remote = default_payload();
remote.progress.unlocked_backgrounds = vec![0, 4];
let (merged, _) = merge(&local, &remote);
assert!(merged.progress.unlocked_backgrounds.contains(&3));
assert!(merged.progress.unlocked_backgrounds.contains(&4));
}
#[test]
fn differing_daily_challenge_streak_generates_conflict() {
let mut local = default_payload();
local.progress.daily_challenge_streak = 5;
let mut remote = default_payload();
remote.progress.daily_challenge_streak = 3;
let (_, conflicts) = merge(&local, &remote);
assert!(
conflicts.iter().any(|c| c.field == "daily_challenge_streak"),
"expected conflict for daily_challenge_streak"
);
}
#[test]
fn level_is_recomputed_from_merged_xp() {
let mut local = default_payload();
local.progress.total_xp = 4500; // level 9
let mut remote = default_payload();
remote.progress.total_xp = 5500; // level 10
let (merged, _) = merge(&local, &remote);
assert_eq!(merged.progress.total_xp, 5500);
assert_eq!(merged.progress.level, crate::progress::level_for_xp(5500));
}
}
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@@ -0,0 +1,132 @@
//! Shared `PlayerProgress` definition — used by both the game client and the
//! sync server.
use std::collections::HashMap;
use chrono::{DateTime, Duration, NaiveDate, Utc};
use serde::{Deserialize, Serialize};
/// XP-to-level calculation per ARCHITECTURE.md §13.
///
/// - Levels 110: `level = floor(total_xp / 500)`
/// - Levels 11+: `level = 10 + floor((total_xp - 5_000) / 1_000)`
pub fn level_for_xp(xp: u64) -> u32 {
if xp < 5_000 {
(xp / 500) as u32
} else {
10 + ((xp - 5_000) / 1_000) as u32
}
}
/// Persisted player progression state.
///
/// Mutation helpers such as `add_xp`, `record_daily_completion`, etc. are
/// defined as inherent methods directly on this type.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct PlayerProgress {
/// Total XP accumulated across all games.
pub total_xp: u64,
/// Current player level, recomputed from `total_xp`.
pub level: u32,
/// Date of the last completed daily challenge, if any.
pub daily_challenge_last_completed: Option<NaiveDate>,
/// Current daily-challenge streak length.
pub daily_challenge_streak: u32,
/// Per-goal progress counters for the current ISO week.
pub weekly_goal_progress: HashMap<String, u32>,
/// ISO week key (e.g. `"2026-W17"`) the `weekly_goal_progress` counters
/// belong to. Cleared when a new week begins.
#[serde(default)]
pub weekly_goal_week_iso: Option<String>,
/// Indices of card-back designs the player has unlocked (index 0 is always unlocked).
pub unlocked_card_backs: Vec<usize>,
/// Indices of background designs the player has unlocked (index 0 is always unlocked).
pub unlocked_backgrounds: Vec<usize>,
/// Index of the next Challenge-mode seed to serve to this player.
#[serde(default)]
pub challenge_index: u32,
/// Wall-clock time of the last modification (used for conflict detection).
pub last_modified: DateTime<Utc>,
}
impl Default for PlayerProgress {
fn default() -> Self {
Self {
total_xp: 0,
level: 0,
daily_challenge_last_completed: None,
daily_challenge_streak: 0,
weekly_goal_progress: HashMap::new(),
weekly_goal_week_iso: None,
unlocked_card_backs: vec![0],
unlocked_backgrounds: vec![0],
challenge_index: 0,
last_modified: DateTime::UNIX_EPOCH,
}
}
}
impl PlayerProgress {
/// Add XP and recompute level. Returns the previous level so callers can
/// detect level-up events.
pub fn add_xp(&mut self, amount: u64) -> u32 {
let prev_level = self.level;
self.total_xp = self.total_xp.saturating_add(amount);
self.level = level_for_xp(self.total_xp);
self.last_modified = Utc::now();
prev_level
}
/// `true` if a level-up just occurred (current level > `prev_level`).
pub fn leveled_up_from(&self, prev_level: u32) -> bool {
self.level > prev_level
}
/// Reset weekly-goal progress when the ISO week has rolled over.
/// No-op if the stored week key already matches `current`.
pub fn roll_weekly_goals_if_new_week(&mut self, current: &str) -> bool {
if self.weekly_goal_week_iso.as_deref() == Some(current) {
return false;
}
self.weekly_goal_progress.clear();
self.weekly_goal_week_iso = Some(current.to_string());
self.last_modified = Utc::now();
true
}
/// Increment progress for `goal_id` by 1, capped at `target`.
///
/// Returns `true` if this call brought the counter from below `target`
/// to at-or-above `target` (i.e. just completed the goal).
pub fn record_weekly_progress(&mut self, goal_id: &str, target: u32) -> bool {
let entry = self.weekly_goal_progress.entry(goal_id.to_string()).or_insert(0);
if *entry >= target {
return false;
}
*entry = entry.saturating_add(1);
self.last_modified = Utc::now();
*entry >= target
}
/// Record a daily-challenge completion for `date`.
///
/// - First completion ever, or a gap of more than one day: streak resets to 1.
/// - Completion the day after the previous: streak increments.
/// - Same day as the previous: no-op (idempotent).
///
/// Returns `true` if this call recorded a fresh completion.
pub fn record_daily_completion(&mut self, date: NaiveDate) -> bool {
match self.daily_challenge_last_completed {
Some(last) if last == date => return false,
Some(last) if last + Duration::days(1) == date => {
self.daily_challenge_streak = self.daily_challenge_streak.saturating_add(1);
}
_ => {
self.daily_challenge_streak = 1;
}
}
self.daily_challenge_last_completed = Some(date);
self.last_modified = Utc::now();
true
}
}
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//! Shared `StatsSnapshot` definition — used by both the game client and the
//! sync server to represent cumulative player statistics.
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
/// Cumulative game statistics that travel across the sync boundary.
///
/// Game-logic mutation helpers that depend on `solitaire_core` types (e.g.
/// `update_on_win`) are provided via the `StatsExt` extension trait in
/// `solitaire_data`. File I/O helpers also live in `solitaire_data::storage`.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct StatsSnapshot {
/// Total number of games started (won + lost + abandoned).
pub games_played: u32,
/// Number of games won.
pub games_won: u32,
/// Number of games lost or abandoned.
pub games_lost: u32,
/// Current win streak length.
pub win_streak_current: u32,
/// All-time best win streak.
pub win_streak_best: u32,
/// Rolling average of win times in seconds.
pub avg_time_seconds: u64,
/// Fastest single win time in seconds. `u64::MAX` when no wins recorded yet.
pub fastest_win_seconds: u64,
/// Sum of all winning scores.
pub lifetime_score: u64,
/// Highest score achieved in a single game.
pub best_single_score: u32,
/// Wins achieved in Draw-One mode.
pub draw_one_wins: u32,
/// Wins achieved in Draw-Three mode.
pub draw_three_wins: u32,
/// Wall-clock time of the last modification (used for conflict detection).
pub last_modified: DateTime<Utc>,
}
impl Default for StatsSnapshot {
fn default() -> Self {
Self {
games_played: 0,
games_won: 0,
games_lost: 0,
win_streak_current: 0,
win_streak_best: 0,
avg_time_seconds: 0,
fastest_win_seconds: u64::MAX,
lifetime_score: 0,
best_single_score: 0,
draw_one_wins: 0,
draw_three_wins: 0,
last_modified: DateTime::UNIX_EPOCH,
}
}
}
impl StatsSnapshot {
/// Record an abandoned game (player started a new game without winning).
pub fn record_abandoned(&mut self) {
self.games_played += 1;
self.games_lost += 1;
self.win_streak_current = 0;
self.last_modified = Utc::now();
}
/// Win percentage as 0100, or `None` if no games played.
pub fn win_rate(&self) -> Option<f32> {
if self.games_played == 0 {
None
} else {
Some(self.games_won as f32 / self.games_played as f32 * 100.0)
}
}
}