feat(workspace): full server + sync implementation, all tests green
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily challenge, account deletion, JWT middleware, rate limiting via tower_governor, SQLite migrations, health endpoint - solitaire_server: expose build_test_router (no rate limiting) so integration tests work without a peer IP in oneshot requests - solitaire_sync: SyncPayload, merge logic, shared API types - solitaire_data: SyncProvider trait, LocalOnlyProvider, SolitaireServerClient, auth_tokens keyring integration, blanket Box<dyn SyncProvider> impl - solitaire_data/settings: derive Default on SyncBackend (clippy fix) - .sqlx/: offline query cache so server compiles without a live DB - sqlx: removed non-existent "offline" feature flag - keyring v2: fixed Entry::new() returning Result<Entry> - sqlx 0.8: all SQLite TEXT columns wrapped in Option<T> - Integration tests: max_connections(1) on in-memory pool so all connections share the same schema All 191 tests pass; cargo clippy -D warnings clean. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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-- Migration 001: initial schema
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-- Creates the core tables required by the Solitaire Quest sync server.
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CREATE TABLE IF NOT EXISTS users (
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id TEXT PRIMARY KEY, -- UUID v4
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username TEXT UNIQUE NOT NULL,
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password_hash TEXT NOT NULL, -- bcrypt, cost 12
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created_at TEXT NOT NULL, -- ISO 8601
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leaderboard_opt_in INTEGER NOT NULL DEFAULT 0
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);
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CREATE TABLE IF NOT EXISTS sync_state (
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user_id TEXT PRIMARY KEY REFERENCES users(id) ON DELETE CASCADE,
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stats_json TEXT NOT NULL,
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achievements_json TEXT NOT NULL,
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progress_json TEXT NOT NULL,
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last_modified TEXT NOT NULL -- ISO 8601
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);
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CREATE TABLE IF NOT EXISTS daily_challenges (
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date TEXT PRIMARY KEY, -- "YYYY-MM-DD"
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seed INTEGER NOT NULL,
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goal_json TEXT NOT NULL
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);
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CREATE TABLE IF NOT EXISTS leaderboard (
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user_id TEXT PRIMARY KEY REFERENCES users(id) ON DELETE CASCADE,
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display_name TEXT NOT NULL,
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best_time_secs INTEGER,
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best_score INTEGER,
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recorded_at TEXT NOT NULL -- ISO 8601
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);
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