feat(workspace): full server + sync implementation, all tests green
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily challenge, account deletion, JWT middleware, rate limiting via tower_governor, SQLite migrations, health endpoint - solitaire_server: expose build_test_router (no rate limiting) so integration tests work without a peer IP in oneshot requests - solitaire_sync: SyncPayload, merge logic, shared API types - solitaire_data: SyncProvider trait, LocalOnlyProvider, SolitaireServerClient, auth_tokens keyring integration, blanket Box<dyn SyncProvider> impl - solitaire_data/settings: derive Default on SyncBackend (clippy fix) - .sqlx/: offline query cache so server compiles without a live DB - sqlx: removed non-existent "offline" feature flag - keyring v2: fixed Entry::new() returning Result<Entry> - sqlx 0.8: all SQLite TEXT columns wrapped in Option<T> - Integration tests: max_connections(1) on in-memory pool so all connections share the same schema All 191 tests pass; cargo clippy -D warnings clean. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,8 +1,10 @@
|
||||
//! Persists `solitaire_data::Settings` and exposes hotkeys for live tuning.
|
||||
//! Persists `solitaire_data::Settings`, exposes hotkeys for live tuning,
|
||||
//! and renders a Bevy UI Settings panel.
|
||||
//!
|
||||
//! Hotkeys (always active, no overlay required):
|
||||
//! - `[` decrease SFX volume by `SFX_STEP`
|
||||
//! - `]` increase SFX volume by `SFX_STEP`
|
||||
//! - `[` — decrease SFX volume by `SFX_STEP`
|
||||
//! - `]` — increase SFX volume by `SFX_STEP`
|
||||
//! - `O` — open / close the Settings panel
|
||||
//!
|
||||
//! On change, the plugin persists `settings.json` and fires
|
||||
//! `SettingsChangedEvent` so dependents (e.g. `AudioPlugin`) can react.
|
||||
@@ -12,37 +14,66 @@ use std::path::PathBuf;
|
||||
use bevy::prelude::*;
|
||||
use solitaire_data::{load_settings_from, save_settings_to, settings_file_path, Settings};
|
||||
|
||||
/// Volume adjustment step.
|
||||
/// Volume adjustment step applied by the `[` / `]` hotkeys.
|
||||
pub const SFX_STEP: f32 = 0.1;
|
||||
|
||||
/// Bevy resource wrapping the current `Settings`.
|
||||
#[derive(Resource, Debug, Clone)]
|
||||
pub struct SettingsResource(pub Settings);
|
||||
|
||||
/// Persistence path for `SettingsResource`. `None` disables I/O.
|
||||
/// Persistence path for `SettingsResource`. `None` disables I/O (used in tests).
|
||||
#[derive(Resource, Debug, Clone)]
|
||||
pub struct SettingsStoragePath(pub Option<PathBuf>);
|
||||
|
||||
/// Fired any time settings change so consumers (audio, UI) can react.
|
||||
/// Whether the Settings panel is currently visible. Toggle with `O`.
|
||||
#[derive(Resource, Debug, Clone, Default)]
|
||||
pub struct SettingsScreen(pub bool);
|
||||
|
||||
/// Fired whenever settings change so consumers (audio, UI) can react.
|
||||
#[derive(Event, Debug, Clone)]
|
||||
pub struct SettingsChangedEvent(pub Settings);
|
||||
|
||||
/// Marker on the root Settings panel entity.
|
||||
#[derive(Component, Debug)]
|
||||
struct SettingsPanel;
|
||||
|
||||
/// Marks the `Text` node that displays the live SFX volume value.
|
||||
#[derive(Component, Debug)]
|
||||
struct SfxVolumeText;
|
||||
|
||||
/// Tags interactive buttons inside the Settings panel.
|
||||
#[derive(Component, Debug)]
|
||||
enum SettingsButton {
|
||||
SfxDown,
|
||||
SfxUp,
|
||||
Done,
|
||||
}
|
||||
|
||||
/// Plugin that owns the settings lifecycle.
|
||||
pub struct SettingsPlugin {
|
||||
/// Path to `settings.json`. `None` in headless/test mode.
|
||||
pub storage_path: Option<PathBuf>,
|
||||
/// When `false`, panel spawn/despawn systems are not registered.
|
||||
/// Use [`SettingsPlugin::headless`] for tests running under `MinimalPlugins`.
|
||||
pub ui_enabled: bool,
|
||||
}
|
||||
|
||||
impl Default for SettingsPlugin {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
storage_path: settings_file_path(),
|
||||
ui_enabled: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SettingsPlugin {
|
||||
/// Plugin configured with no persistence — for tests and headless apps.
|
||||
/// No persistence, no UI — safe to use under `MinimalPlugins` in tests.
|
||||
pub fn headless() -> Self {
|
||||
Self { storage_path: None }
|
||||
Self {
|
||||
storage_path: None,
|
||||
ui_enabled: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,27 +85,41 @@ impl Plugin for SettingsPlugin {
|
||||
};
|
||||
app.insert_resource(SettingsResource(loaded))
|
||||
.insert_resource(SettingsStoragePath(self.storage_path.clone()))
|
||||
.init_resource::<SettingsScreen>()
|
||||
.add_event::<SettingsChangedEvent>()
|
||||
.add_systems(Update, handle_volume_keys);
|
||||
.add_systems(Update, (handle_volume_keys, toggle_settings_screen));
|
||||
|
||||
if self.ui_enabled {
|
||||
app.add_systems(
|
||||
Update,
|
||||
(sync_settings_panel_visibility, handle_settings_buttons),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Internal helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn persist(path: &SettingsStoragePath, settings: &Settings) {
|
||||
let Some(target) = &path.0 else {
|
||||
return;
|
||||
};
|
||||
let Some(target) = &path.0 else { return };
|
||||
if let Err(e) = save_settings_to(target, settings) {
|
||||
warn!("failed to save settings: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Systems
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn handle_volume_keys(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
mut settings: ResMut<SettingsResource>,
|
||||
path: Res<SettingsStoragePath>,
|
||||
mut changed: EventWriter<SettingsChangedEvent>,
|
||||
) {
|
||||
let mut delta = 0.0;
|
||||
let mut delta = 0.0_f32;
|
||||
if keys.just_pressed(KeyCode::BracketLeft) {
|
||||
delta -= SFX_STEP;
|
||||
}
|
||||
@@ -87,13 +132,259 @@ fn handle_volume_keys(
|
||||
let before = settings.0.sfx_volume;
|
||||
let after = settings.0.adjust_sfx_volume(delta);
|
||||
if (before - after).abs() < f32::EPSILON {
|
||||
// Already at the rail — no point persisting or notifying.
|
||||
return;
|
||||
}
|
||||
persist(&path, &settings.0);
|
||||
changed.send(SettingsChangedEvent(settings.0.clone()));
|
||||
}
|
||||
|
||||
/// Opens or closes the Settings panel when `O` is pressed.
|
||||
fn toggle_settings_screen(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
mut screen: ResMut<SettingsScreen>,
|
||||
) {
|
||||
if keys.just_pressed(KeyCode::KeyO) {
|
||||
screen.0 = !screen.0;
|
||||
}
|
||||
}
|
||||
|
||||
/// Spawns the Settings panel when `SettingsScreen` becomes `true`;
|
||||
/// despawns it when it becomes `false`.
|
||||
fn sync_settings_panel_visibility(
|
||||
screen: Res<SettingsScreen>,
|
||||
panels: Query<Entity, With<SettingsPanel>>,
|
||||
mut commands: Commands,
|
||||
settings: Res<SettingsResource>,
|
||||
) {
|
||||
if !screen.is_changed() {
|
||||
return;
|
||||
}
|
||||
if screen.0 {
|
||||
if panels.is_empty() {
|
||||
spawn_settings_panel(&mut commands, &settings.0);
|
||||
}
|
||||
} else {
|
||||
for entity in &panels {
|
||||
commands.entity(entity).despawn_recursive();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Reacts to button presses inside the Settings panel.
|
||||
fn handle_settings_buttons(
|
||||
interaction_query: Query<(&Interaction, &SettingsButton), Changed<Interaction>>,
|
||||
mut settings: ResMut<SettingsResource>,
|
||||
mut screen: ResMut<SettingsScreen>,
|
||||
path: Res<SettingsStoragePath>,
|
||||
mut changed: EventWriter<SettingsChangedEvent>,
|
||||
mut volume_text: Query<&mut Text, With<SfxVolumeText>>,
|
||||
) {
|
||||
for (interaction, button) in &interaction_query {
|
||||
if *interaction != Interaction::Pressed {
|
||||
continue;
|
||||
}
|
||||
match button {
|
||||
SettingsButton::SfxDown => {
|
||||
let before = settings.0.sfx_volume;
|
||||
let after = settings.0.adjust_sfx_volume(-SFX_STEP);
|
||||
if (before - after).abs() > f32::EPSILON {
|
||||
persist(&path, &settings.0);
|
||||
changed.send(SettingsChangedEvent(settings.0.clone()));
|
||||
if let Ok(mut text) = volume_text.get_single_mut() {
|
||||
**text = format!("{:.2}", after);
|
||||
}
|
||||
}
|
||||
}
|
||||
SettingsButton::SfxUp => {
|
||||
let before = settings.0.sfx_volume;
|
||||
let after = settings.0.adjust_sfx_volume(SFX_STEP);
|
||||
if (before - after).abs() > f32::EPSILON {
|
||||
persist(&path, &settings.0);
|
||||
changed.send(SettingsChangedEvent(settings.0.clone()));
|
||||
if let Ok(mut text) = volume_text.get_single_mut() {
|
||||
**text = format!("{:.2}", after);
|
||||
}
|
||||
}
|
||||
}
|
||||
SettingsButton::Done => {
|
||||
screen.0 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// UI construction
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn spawn_settings_panel(commands: &mut Commands, settings: &Settings) {
|
||||
commands
|
||||
.spawn((
|
||||
SettingsPanel,
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
left: Val::Percent(0.0),
|
||||
top: Val::Percent(0.0),
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.72)),
|
||||
ZIndex(200),
|
||||
))
|
||||
.with_children(|root| {
|
||||
// Inner card
|
||||
root.spawn((
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
padding: UiRect::all(Val::Px(28.0)),
|
||||
row_gap: Val::Px(14.0),
|
||||
min_width: Val::Px(340.0),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.11, 0.11, 0.14)),
|
||||
BorderRadius::all(Val::Px(8.0)),
|
||||
))
|
||||
.with_children(|card| {
|
||||
// Title
|
||||
card.spawn((
|
||||
Text::new("Settings"),
|
||||
TextFont {
|
||||
font_size: 30.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(Color::WHITE),
|
||||
));
|
||||
|
||||
// --- Audio section ---
|
||||
section_label(card, "Audio");
|
||||
|
||||
// SFX volume row: label | value | [−] | [+]
|
||||
card.spawn(Node {
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::Center,
|
||||
column_gap: Val::Px(8.0),
|
||||
..default()
|
||||
})
|
||||
.with_children(|row| {
|
||||
row.spawn((
|
||||
Text::new("SFX Volume"),
|
||||
TextFont {
|
||||
font_size: 18.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(Color::srgb(0.85, 0.85, 0.80)),
|
||||
));
|
||||
row.spawn((
|
||||
SfxVolumeText,
|
||||
Text::new(format!("{:.2}", settings.sfx_volume)),
|
||||
TextFont {
|
||||
font_size: 18.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(Color::WHITE),
|
||||
));
|
||||
icon_button(row, "−", SettingsButton::SfxDown);
|
||||
icon_button(row, "+", SettingsButton::SfxUp);
|
||||
});
|
||||
|
||||
coming_soon_row(card, "Music Volume");
|
||||
|
||||
// --- Gameplay section ---
|
||||
section_label(card, "Gameplay");
|
||||
coming_soon_row(card, "Draw Mode");
|
||||
|
||||
// --- Appearance section ---
|
||||
section_label(card, "Appearance");
|
||||
coming_soon_row(card, "Theme");
|
||||
|
||||
// --- Sync section ---
|
||||
section_label(card, "Sync");
|
||||
coming_soon_row(card, "Sync Backend");
|
||||
|
||||
// Done button
|
||||
card.spawn((
|
||||
SettingsButton::Done,
|
||||
Button,
|
||||
Node {
|
||||
padding: UiRect::axes(Val::Px(20.0), Val::Px(8.0)),
|
||||
justify_content: JustifyContent::Center,
|
||||
margin: UiRect::top(Val::Px(6.0)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.22, 0.45, 0.22)),
|
||||
BorderRadius::all(Val::Px(4.0)),
|
||||
))
|
||||
.with_children(|b| {
|
||||
b.spawn((
|
||||
Text::new("Done"),
|
||||
TextFont {
|
||||
font_size: 18.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(Color::WHITE),
|
||||
));
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
fn section_label(parent: &mut ChildBuilder, title: &str) {
|
||||
parent.spawn((
|
||||
Text::new(title),
|
||||
TextFont {
|
||||
font_size: 14.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(Color::srgb(0.55, 0.75, 0.55)),
|
||||
));
|
||||
}
|
||||
|
||||
fn coming_soon_row(parent: &mut ChildBuilder, label: &str) {
|
||||
parent.spawn((
|
||||
Text::new(format!("{label} — coming soon")),
|
||||
TextFont {
|
||||
font_size: 16.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(Color::srgb(0.45, 0.45, 0.45)),
|
||||
));
|
||||
}
|
||||
|
||||
fn icon_button(parent: &mut ChildBuilder, label: &str, action: SettingsButton) {
|
||||
parent
|
||||
.spawn((
|
||||
action,
|
||||
Button,
|
||||
Node {
|
||||
width: Val::Px(28.0),
|
||||
height: Val::Px(28.0),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.30)),
|
||||
BorderRadius::all(Val::Px(4.0)),
|
||||
))
|
||||
.with_children(|b| {
|
||||
b.spawn((
|
||||
Text::new(label.to_string()),
|
||||
TextFont {
|
||||
font_size: 18.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(Color::WHITE),
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Tests
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -142,7 +433,6 @@ mod tests {
|
||||
#[test]
|
||||
fn pressing_right_bracket_increases_volume() {
|
||||
let mut app = headless_app();
|
||||
// Drop volume first so there's headroom to grow.
|
||||
app.world_mut().resource_mut::<SettingsResource>().0.sfx_volume = 0.5;
|
||||
|
||||
press(&mut app, KeyCode::BracketRight);
|
||||
@@ -155,7 +445,6 @@ mod tests {
|
||||
#[test]
|
||||
fn clamped_change_does_not_emit_event() {
|
||||
let mut app = headless_app();
|
||||
// Already at max — pressing right bracket should be a no-op.
|
||||
app.world_mut().resource_mut::<SettingsResource>().0.sfx_volume = 1.0;
|
||||
|
||||
press(&mut app, KeyCode::BracketRight);
|
||||
|
||||
Reference in New Issue
Block a user