feat(workspace): full server + sync implementation, all tests green
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily challenge, account deletion, JWT middleware, rate limiting via tower_governor, SQLite migrations, health endpoint - solitaire_server: expose build_test_router (no rate limiting) so integration tests work without a peer IP in oneshot requests - solitaire_sync: SyncPayload, merge logic, shared API types - solitaire_data: SyncProvider trait, LocalOnlyProvider, SolitaireServerClient, auth_tokens keyring integration, blanket Box<dyn SyncProvider> impl - solitaire_data/settings: derive Default on SyncBackend (clippy fix) - .sqlx/: offline query cache so server compiles without a live DB - sqlx: removed non-existent "offline" feature flag - keyring v2: fixed Entry::new() returning Result<Entry> - sqlx 0.8: all SQLite TEXT columns wrapped in Option<T> - Integration tests: max_connections(1) on in-memory pool so all connections share the same schema All 191 tests pass; cargo clippy -D warnings clean. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -124,7 +124,7 @@ fn evaluate_on_win(
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}
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record.unlock(now);
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changed = true;
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unlocks.send(AchievementUnlockedEvent(def.id.to_string()));
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unlocks.send(AchievementUnlockedEvent(record.clone()));
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}
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if changed {
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@@ -201,7 +201,7 @@ mod tests {
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// Verify the event was emitted.
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let events = app.world().resource::<Events<AchievementUnlockedEvent>>();
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let mut cursor = events.get_cursor();
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let fired: Vec<String> = cursor.read(events).map(|e| e.0.clone()).collect();
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let fired: Vec<String> = cursor.read(events).map(|e| e.0.id.clone()).collect();
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assert!(fired.contains(&"first_win".to_string()));
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}
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@@ -228,7 +228,7 @@ mod tests {
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let events = app.world().resource::<Events<AchievementUnlockedEvent>>();
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let mut cursor = events.get_cursor();
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let fired: Vec<String> = cursor.read(events).map(|e| e.0.clone()).collect();
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let fired: Vec<String> = cursor.read(events).map(|e| e.0.id.clone()).collect();
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assert!(
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!fired.contains(&"first_win".to_string()),
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"first_win must not re-fire on subsequent wins"
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