feat(workspace): full server + sync implementation, all tests green

- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
  challenge, account deletion, JWT middleware, rate limiting via
  tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
  integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
  SolitaireServerClient, auth_tokens keyring integration, blanket
  Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
  connections share the same schema

All 191 tests pass; cargo clippy -D warnings clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-04-26 23:32:56 +00:00
parent 13b428b81c
commit 34ba4dc6ed
55 changed files with 4372 additions and 270 deletions
+15 -59
View File
@@ -1,51 +1,24 @@
//! Player statistics — persisted to `stats.json` between sessions.
//!
//! [`StatsSnapshot`] is defined in `solitaire_sync` and re-exported here.
//! This module adds the [`StatsExt`] extension trait, which supplies the
//! `update_on_win` method that depends on [`DrawMode`] from `solitaire_core`.
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use chrono::Utc;
use solitaire_core::game_state::DrawMode;
/// Cumulative game statistics. Stored as `stats.json` in the platform data dir.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct StatsSnapshot {
pub games_played: u32,
pub games_won: u32,
pub games_lost: u32,
pub win_streak_current: u32,
pub win_streak_best: u32,
/// Rolling average of win times in seconds.
pub avg_time_seconds: u64,
/// Fastest win time. `u64::MAX` means no wins yet.
pub fastest_win_seconds: u64,
/// Sum of all winning scores.
pub lifetime_score: u64,
pub best_single_score: u32,
pub draw_one_wins: u32,
pub draw_three_wins: u32,
pub last_modified: DateTime<Utc>,
}
pub use solitaire_sync::StatsSnapshot;
impl Default for StatsSnapshot {
fn default() -> Self {
Self {
games_played: 0,
games_won: 0,
games_lost: 0,
win_streak_current: 0,
win_streak_best: 0,
avg_time_seconds: 0,
fastest_win_seconds: u64::MAX,
lifetime_score: 0,
best_single_score: 0,
draw_one_wins: 0,
draw_three_wins: 0,
last_modified: DateTime::UNIX_EPOCH,
}
}
}
impl StatsSnapshot {
/// Extension trait providing game-logic mutation helpers for [`StatsSnapshot`].
///
/// Import this trait alongside `StatsSnapshot` to use `update_on_win`.
pub trait StatsExt {
/// Record a completed win. Updates all relevant counters and rolling averages.
pub fn update_on_win(&mut self, score: i32, time_seconds: u64, draw_mode: &DrawMode) {
fn update_on_win(&mut self, score: i32, time_seconds: u64, draw_mode: &DrawMode);
}
impl StatsExt for StatsSnapshot {
fn update_on_win(&mut self, score: i32, time_seconds: u64, draw_mode: &DrawMode) {
let prev_wins = self.games_won;
self.games_played += 1;
self.games_won += 1;
@@ -78,23 +51,6 @@ impl StatsSnapshot {
self.last_modified = Utc::now();
}
/// Record an abandoned game (player started a new game without winning).
pub fn record_abandoned(&mut self) {
self.games_played += 1;
self.games_lost += 1;
self.win_streak_current = 0;
self.last_modified = Utc::now();
}
/// Win percentage as 0100, or `None` if no games played.
pub fn win_rate(&self) -> Option<f32> {
if self.games_played == 0 {
None
} else {
Some(self.games_won as f32 / self.games_played as f32 * 100.0)
}
}
}
#[cfg(test)]