feat(workspace): full server + sync implementation, all tests green
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily challenge, account deletion, JWT middleware, rate limiting via tower_governor, SQLite migrations, health endpoint - solitaire_server: expose build_test_router (no rate limiting) so integration tests work without a peer IP in oneshot requests - solitaire_sync: SyncPayload, merge logic, shared API types - solitaire_data: SyncProvider trait, LocalOnlyProvider, SolitaireServerClient, auth_tokens keyring integration, blanket Box<dyn SyncProvider> impl - solitaire_data/settings: derive Default on SyncBackend (clippy fix) - .sqlx/: offline query cache so server compiles without a live DB - sqlx: removed non-existent "offline" feature flag - keyring v2: fixed Entry::new() returning Result<Entry> - sqlx 0.8: all SQLite TEXT columns wrapped in Option<T> - Integration tests: max_connections(1) on in-memory pool so all connections share the same schema All 191 tests pass; cargo clippy -D warnings clean. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,46 +1,18 @@
|
||||
//! Persistence for per-player achievement unlock records.
|
||||
//!
|
||||
//! The [`AchievementRecord`] struct is defined in `solitaire_sync` so the
|
||||
//! server can use the same type. This module re-exports it and provides
|
||||
//! file I/O helpers.
|
||||
|
||||
use std::fs;
|
||||
use std::io;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
use chrono::{DateTime, Utc};
|
||||
use serde::{Deserialize, Serialize};
|
||||
pub use solitaire_sync::AchievementRecord;
|
||||
|
||||
const APP_DIR_NAME: &str = "solitaire_quest";
|
||||
const FILE_NAME: &str = "achievements.json";
|
||||
|
||||
/// One player's unlock state for a single achievement.
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct AchievementRecord {
|
||||
pub id: String,
|
||||
pub unlocked: bool,
|
||||
pub unlock_date: Option<DateTime<Utc>>,
|
||||
pub reward_granted: bool,
|
||||
}
|
||||
|
||||
impl AchievementRecord {
|
||||
/// Construct an initial record for an achievement that is not yet unlocked.
|
||||
pub fn locked(id: impl Into<String>) -> Self {
|
||||
Self {
|
||||
id: id.into(),
|
||||
unlocked: false,
|
||||
unlock_date: None,
|
||||
reward_granted: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Mark this record unlocked at the given timestamp. No-op if already unlocked
|
||||
/// (preserves earliest `unlock_date`).
|
||||
pub fn unlock(&mut self, at: DateTime<Utc>) {
|
||||
if self.unlocked {
|
||||
return;
|
||||
}
|
||||
self.unlocked = true;
|
||||
self.unlock_date = Some(at);
|
||||
}
|
||||
}
|
||||
|
||||
/// Platform-specific default path for `achievements.json`.
|
||||
pub fn achievements_file_path() -> Option<PathBuf> {
|
||||
dirs::data_dir().map(|d| d.join(APP_DIR_NAME).join(FILE_NAME))
|
||||
@@ -70,6 +42,7 @@ pub fn save_achievements_to(path: &Path, records: &[AchievementRecord]) -> io::R
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use chrono::Utc;
|
||||
use std::env;
|
||||
|
||||
fn tmp_path(name: &str) -> PathBuf {
|
||||
|
||||
Reference in New Issue
Block a user