feat(workspace): full server + sync implementation, all tests green
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily challenge, account deletion, JWT middleware, rate limiting via tower_governor, SQLite migrations, health endpoint - solitaire_server: expose build_test_router (no rate limiting) so integration tests work without a peer IP in oneshot requests - solitaire_sync: SyncPayload, merge logic, shared API types - solitaire_data: SyncProvider trait, LocalOnlyProvider, SolitaireServerClient, auth_tokens keyring integration, blanket Box<dyn SyncProvider> impl - solitaire_data/settings: derive Default on SyncBackend (clippy fix) - .sqlx/: offline query cache so server compiles without a live DB - sqlx: removed non-existent "offline" feature flag - keyring v2: fixed Entry::new() returning Result<Entry> - sqlx 0.8: all SQLite TEXT columns wrapped in Option<T> - Integration tests: max_connections(1) on in-memory pool so all connections share the same schema All 191 tests pass; cargo clippy -D warnings clean. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -153,7 +153,7 @@ Owns:
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> **Note:** This crate contains only a trait stub and compile-time stub implementations until Android support is actively developed. Do not implement JNI bindings until Phase: Android.
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### `solitaire_engine`
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**Dependencies:** `bevy`, `bevy_egui`, `bevy_kira_audio`, `solitaire_core`, `solitaire_data`.
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**Dependencies:** `bevy`, `bevy_kira_audio`, `solitaire_core`, `solitaire_data`.
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All Bevy-specific code. Structured as a collection of Plugins that `solitaire_app` registers.
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@@ -162,7 +162,7 @@ Owns:
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- Rendering systems (card sprites, table, backgrounds)
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- Drag-and-drop input handling
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- Animation systems (slide, flip, win cascade, toast)
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- All egui screens (Home, Stats, Achievements, Settings, Profile)
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- All Bevy UI screens (Home, Stats, Achievements, Settings, Profile)
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- Audio playback systems
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- Sync status display
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@@ -209,7 +209,7 @@ RenderSystem ScoreSystem AchievementSystem
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│
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│ fires AchievementUnlockedEvent
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▼
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ToastSystem (egui popup)
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ToastSystem (Bevy UI popup)
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PersistenceSystem (write to disk)
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```
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@@ -262,7 +262,7 @@ Done
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| `TablePlugin` | Pile markers, background, layout calculation |
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| `AnimationPlugin` | Slide, flip, win cascade, toast animations |
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| `AudioPlugin` | Sound effect and music playback via bevy_kira_audio |
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| `UIPlugin` | All egui screens: Home, Stats, Achievements, Settings, Profile |
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| `UIPlugin` | All Bevy UI screens: Home, Stats, Achievements, Settings, Profile |
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| `AchievementPlugin` | Listens for game events, evaluates unlock conditions, fires toasts |
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| `SyncPlugin` | Manages sync lifecycle (pull on start, push on exit, status display) |
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| `GamePlugin` | Core game state resource, input routing, win detection |
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@@ -861,7 +861,7 @@ Card backs: `assets/cards/backs/back_0.png` through `back_4.png`. Additional bac
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### Fonts
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`assets/fonts/main.ttf` — used for card rank/suit text and all egui overrides.
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`assets/fonts/main.ttf` — used for card rank/suit text in Bevy UI.
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---
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