docs(handoff): record Options A + F closures, refresh Resume prompt menu
Two post-v0.21.0 options closed today; "Since the v0.21.0 cut" section now narrates both: - A — App icon (`3eb3a26` + `716a025`). Runtime Window::icon wired via WinitWindows on desktop, 9-size PNG hierarchy at assets/icon/. The follow-up `716a025` wraps NonSend in Option<...> to satisfy Bevy 0.18's stricter system-param validation. - F — Accessibility modes (`c5787c6` + `07e0357`). High- contrast and reduce-motion settings flags + Settings UI toggles + engine wiring. CBM and HC compose; reduce-motion forces card slide_secs to 0. Open punch list refreshed: - Visual-identity follow-ups: HC and reduce-motion entries marked closed with future-scope notes (HC chrome borders, reduce-motion splash gating). - Carried forward from v0.19.0: App icon entry marked closed with future-scope note for .ico/.icns bundle formats (need new deps + matter only at packaging time). Resume prompt menu trimmed: A and F decision options now marked closed inline (preserved for audit-trail readability). B, C, D, E remain live. No runtime / test changes — pure docs hygiene to keep the handoff orientation accurate as work flows. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -36,9 +36,40 @@ resume.
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## Since the v0.21.0 cut
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No threads in flight. Working tree clean as of 2026-05-08. New
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work since the cut would land here as commit narratives; for the
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v0.21.0 contents themselves, see `CHANGELOG.md` § [0.21.0].
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Two Resume-prompt options closed post-tag (2026-05-08):
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- **Option A — App icon round** (`3eb3a26` + `716a025`). 9-size
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PNG hierarchy in `assets/icon/` (16/24/32/48/64/128/256/512/
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1024 px), generated by a new `icon_generator` example from a
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shared `icon_svg` builder (Terminal `▌RS` mark on dark
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`#151515` with brick-red accent). Runtime `Window::icon`
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wired via `WinitWindows` on desktop only (Android draws its
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launcher icon from the APK manifest). The follow-up fix
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`716a025` wraps `NonSend<WinitWindows>` in `Option<...>`
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to satisfy Bevy 0.18's stricter system-param validation —
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the resource doesn't exist on the first few frames before
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winit's `Resumed` event fires. New deps (target-gated
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non-Android): direct `winit = "0.30"` for `Icon`
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construction, direct `tiny-skia` for PNG → RGBA decode.
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Pin test `icon_svg_pin` guards future rasteriser drift.
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- **Option F — Accessibility modes** (`c5787c6` + `07e0357`).
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High-contrast and reduce-motion settings flags wired through
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the engine and surfaced as Settings panel toggles. HC boosts
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`RED_SUIT_COLOUR` to `#ff8aa0` and `BLACK_SUIT_COLOUR` to
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`#f5f5f5` for card text rendering; reduce-motion forces
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`effective_slide_secs` to 0 regardless of `AnimSpeed`. CBM
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and HC compose: lime CBM wins on red when both are on; HC
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still applies to black suits when both are on. Six new
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tests pin the truth tables. UI toggles sit alongside the
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Color-blind row in Settings → Cosmetic; tab-walk visits
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all three accessibility flags in one vertical run.
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Three Resume-prompt options remain live: B (APK launch
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verification), C (replay-overlay extensions), D (Toast
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Warning/Error wiring), E (Phase 8 sync). The visible-payoff
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pieces of the post-v0.21.0 menu have shipped; what's left is
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Android runtime work, replay-overlay polish, sync infrastructure,
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and toast-event sourcing.
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## Open punch list
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@@ -86,24 +117,30 @@ palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
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for `Warning` (gold) and `Error` (pink) but no in-engine
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event uses them yet. Wire when a warning- or error-flavoured
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toast event materialises.
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- **High-contrast accessibility mode.** `design-system.md` line
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274 mentions it (boost foreground from `#d0d0d0` to `#f5f5f5`,
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suit-red from `#fb9fb1` to `#ff8aa0`). Not implemented; no
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Settings toggle.
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- **Reduced-motion mode** for card lift / drop transitions.
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`design-system.md` accessibility item, separate from
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artwork. Not implemented.
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- *High-contrast accessibility mode — closed 2026-05-08 by
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`c5787c6` + `07e0357`.* Card text rendering picks up
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`TEXT_PRIMARY_HC` (`#f5f5f5`) and `RED_SUIT_COLOUR_HC`
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(`#ff8aa0`); Settings panel has a toggle. Future scope:
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extend HC through chrome borders (`BORDER_SUBTLE_HC` already
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defined, not yet consumed), buttons, popover edges.
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- *Reduced-motion mode — closed 2026-05-08 by the same pair.*
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`effective_slide_secs` forces 0 when on, regardless of the
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`AnimSpeed` setting. Future scope: gate splash scanline
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overlay + cursor pulse animation on the same flag, gate
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warning-chip pulse, gate any future card-lift z-bump
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animation.
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### Carried forward from v0.19.0
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- **App icon round.** `Window::icon` not yet wired; no
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`.icns` / `.ico` / Linux hicolor PNG hierarchy. The 11-size
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icon export the v0.19 handoff referenced is *not* currently
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in `artwork/` (current `artwork/` holds the reverted Rusty
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Pixel card PNGs and is intentionally untracked); icon-export
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needs to be re-run before this item can be picked up.
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Half-day task once the PNGs are back in place. No cert
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dependency.
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- *App icon round — closed 2026-05-08 by `3eb3a26` + `716a025`.*
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Runtime `Window::icon` wired (Linux/macOS/Windows); 9-size
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PNG hierarchy at `assets/icon/icon_<size>.png` covers Linux
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hicolor + downstream `.icns`/`.ico` packaging needs. The
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`.ico` and `.icns` bundle-format files themselves are *not*
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generated — both would need new crate deps (`ico` and
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`icns` respectively) and only matter at app-bundle time
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(cargo-bundle / packaging), not at `cargo run`. Open if the
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project later ships as a packaged macOS / Windows app.
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### Other small candidates
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@@ -223,16 +260,16 @@ READ FIRST (in order, before doing anything):
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fresh machine)
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DECISION TO ASK THE PLAYER FIRST:
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A. App icon round — re-run artwork/Icon Export.html (the
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export PNGs are not currently in `artwork/`), then wire
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Window::icon + generate .icns / .ico / Linux hicolor PNG
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hierarchy. Half-day task. No cert dependency. Pure
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desktop work.
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A. *Closed 2026-05-08 by `3eb3a26` + `716a025`.* App icon
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round — runtime `Window::icon` wired plus a 9-size PNG
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hierarchy at `assets/icon/`. `.ico` / `.icns` bundle
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formats stay open if the project later ships as a
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packaged macOS / Windows app.
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B. APK launch verification on AVD / device — `adb install` +
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`adb logcat` to shake out runtime bugs the build / unit
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tests can't catch. Likely surfaces JNI ClipboardManager
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and Android Keystore stubs that need real bridges. Larger
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scope than A; needs an Android device or emulator running.
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scope; needs an Android device or emulator running.
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C. Replay-overlay extensions — either the floating `MOVE N/M`
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chip above the focused card (smaller, cross-plugin; needs
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cursor → card-position plumbing in `card_plugin`) or the
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@@ -248,9 +285,13 @@ DECISION TO ASK THE PLAYER FIRST:
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wired into Settings. The biggest open arc by scope; rolls
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up several Phase Android dependencies (Keystore,
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ClipboardManager).
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F. High-contrast and reduced-motion accessibility modes.
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Both flagged in design-system.md but unimplemented; needs
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Settings toggles + token alternates.
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F. *Closed 2026-05-08 by `c5787c6` + `07e0357`.* High-contrast
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and reduced-motion accessibility modes — Settings flags
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+ UI toggles + engine wiring. Card text rendering uses
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HC variants when on; card slide_secs forces to 0 when
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reduce-motion is on. Future scope: extend HC through
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chrome borders, buttons; gate splash + warning-chip
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animations on reduce-motion.
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WORKFLOW NOTES:
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- Use the system git config (already correct).
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