feat(server): update leaderboard scores from sync push

When a user pushes sync data and is opted in to the leaderboard, the
server now updates their leaderboard row with the merged stats using
MAX(best_score) and MIN(best_time_secs) — scores never regress even if
the client sends stale data.

Eliminates the need for a separate score-submission API call: the sync
push already carries the full stats, so the leaderboard stays current
after every push.

Added two integration tests:
- push_after_opt_in_updates_leaderboard_score
- push_lower_score_does_not_overwrite_leaderboard_best

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-04-26 23:56:49 +00:00
parent 3c01cef5f3
commit 303c78aa4c
4 changed files with 190 additions and 0 deletions
+100
View File
@@ -676,3 +676,103 @@ async fn opt_in_then_leaderboard_shows_entry() {
.any(|e| e["display_name"] == "KarenTheGreat");
assert!(found, "opted-in user must appear in leaderboard");
}
/// Pushing sync data after opting in updates the leaderboard best_score.
#[tokio::test]
async fn push_after_opt_in_updates_leaderboard_score() {
set_jwt_secret();
let pool = test_pool().await;
let app = build_test_router(pool);
let (access, _) = register_user(app.clone(), "scorer", "scorepass").await;
let user_id = decode_sub(&access);
// Opt in.
post_authed(
app.clone(),
"/api/leaderboard/opt-in",
&access,
serde_json::json!({ "display_name": "Scorer" }),
)
.await;
// Build a payload with a known best_single_score.
let payload = SyncPayload {
user_id: uuid::Uuid::parse_str(&user_id).unwrap(),
stats: StatsSnapshot {
best_single_score: 3_500,
fastest_win_seconds: 180,
games_won: 1,
games_played: 1,
..StatsSnapshot::default()
},
achievements: vec![],
progress: PlayerProgress::default(),
last_modified: Utc::now(),
};
let push_resp = post_authed(
app.clone(),
"/api/sync/push",
&access,
serde_json::to_value(&payload).unwrap(),
)
.await;
assert_eq!(push_resp.status(), StatusCode::OK, "push must return 200");
// Leaderboard should reflect the pushed score.
let lb_resp = get_authed(app, "/api/leaderboard", &access).await;
let body = body_json(lb_resp).await;
let entries = body.as_array().unwrap();
let entry = entries.iter().find(|e| e["display_name"] == "Scorer").expect("entry missing");
assert_eq!(entry["best_score"], 3_500, "best_score must be updated from push");
assert_eq!(entry["best_time_secs"], 180, "best_time_secs must be updated from push");
}
/// Pushing a lower score after a higher one does not overwrite the best.
#[tokio::test]
async fn push_lower_score_does_not_overwrite_leaderboard_best() {
set_jwt_secret();
let pool = test_pool().await;
let app = build_test_router(pool);
let (access, _) = register_user(app.clone(), "champ", "champpass").await;
let user_id = decode_sub(&access);
post_authed(
app.clone(),
"/api/leaderboard/opt-in",
&access,
serde_json::json!({ "display_name": "Champ" }),
)
.await;
let make = |score: u32, time: u64| SyncPayload {
user_id: uuid::Uuid::parse_str(&user_id).unwrap(),
stats: StatsSnapshot {
best_single_score: score,
fastest_win_seconds: time,
games_won: 1,
games_played: 1,
..StatsSnapshot::default()
},
achievements: vec![],
progress: PlayerProgress::default(),
last_modified: Utc::now(),
};
// First push: high score.
post_authed(app.clone(), "/api/sync/push", &access,
serde_json::to_value(make(5_000, 120)).unwrap()).await;
// Second push: lower score and slower time.
post_authed(app.clone(), "/api/sync/push", &access,
serde_json::to_value(make(1_000, 600)).unwrap()).await;
let lb_resp = get_authed(app, "/api/leaderboard", &access).await;
let body = body_json(lb_resp).await;
let entries = body.as_array().unwrap();
let entry = entries.iter().find(|e| e["display_name"] == "Champ").unwrap();
assert_eq!(entry["best_score"], 5_000, "best_score must not regress");
assert_eq!(entry["best_time_secs"], 120, "best_time_secs must stay at fastest");
}