build(deps): switch card_game/klondike to mainline fb01881f
Move both crates off the damaged "hacked" rev 99b49e62 onto mainline master (card_game 0.4.0->0.4.1, klondike 0.3.0->0.4.0) to pick up the new serialize implementation. Mainline drops the serde derives from Deck/Suit/Rank (only Card is serde now, as a compact transparent NonZeroU8) and gives KlondikeInstruction a hand-written serde impl. Adapt the repo: - Rank::value() was removed; the enum discriminant is the 1..=13 value, so use `rank as u32/u8` in the three card_to_id helpers (wasm, radial_menu, feedback_anim). - Drop the vestigial Serialize/Deserialize derive on theme::CardKey; theme manifests address faces by manifest_name strings, never by serialising CardKey, and Suit/Rank no longer implement serde. GameState's own instruction-mirror serde (schema v3/v4) is insulated from the klondike serde change, so the on-disk save format is unchanged. cargo test --workspace and cargo clippy --workspace -- -D warnings pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -2083,11 +2083,12 @@ dependencies = [
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[[package]]
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name = "card_game"
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version = "0.4.0"
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source = "git+https://git.aleshym.co/Quaternions/card_game?rev=99b49e62#99b49e629e2372962b082325503c33e20a458818"
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version = "0.4.1"
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source = "git+https://git.aleshym.co/Quaternions/card_game?rev=fb01881f#fb01881f629647eb649d044a63a145cc1da54599"
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dependencies = [
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"arrayvec 0.7.6 (sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/)",
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"serde",
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"serde_derive",
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]
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[[package]]
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@@ -4599,12 +4600,13 @@ dependencies = [
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[[package]]
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name = "klondike"
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version = "0.3.0"
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source = "git+https://git.aleshym.co/Quaternions/card_game?rev=99b49e62#99b49e629e2372962b082325503c33e20a458818"
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version = "0.4.0"
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source = "git+https://git.aleshym.co/Quaternions/card_game?rev=fb01881f#fb01881f629647eb649d044a63a145cc1da54599"
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dependencies = [
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"card_game",
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"rand 0.10.1",
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"serde",
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"serde_derive",
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]
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[[package]]
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+2
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@@ -38,8 +38,8 @@ solitaire_core = { path = "solitaire_core" }
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solitaire_sync = { path = "solitaire_sync" }
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solitaire_data = { path = "solitaire_data" }
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solitaire_engine = { path = "solitaire_engine" }
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klondike = { git = "https://git.aleshym.co/Quaternions/card_game", rev = "99b49e62", features = ["serde"] }
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card_game = { git = "https://git.aleshym.co/Quaternions/card_game", rev = "99b49e62", features = ["serde"] }
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klondike = { git = "https://git.aleshym.co/Quaternions/card_game", rev = "fb01881f", features = ["serde"] }
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card_game = { git = "https://git.aleshym.co/Quaternions/card_game", rev = "fb01881f", features = ["serde"] }
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# Bevy with `default-features = false` to avoid the unused
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# `bevy_audio → rodio + symphonia + cpal 0.15 + alsa 0.9` chain.
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@@ -211,8 +211,9 @@ pub fn skip_cards_from_count(skip: usize) -> Option<SkipCards> {
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// ── Legacy serde mirror types (kept for backward compatibility) ───────────────
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//
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// These types were introduced when upstream `klondike` had no serde feature.
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// At rev 99b49e62, upstream provides full serde support, and `GameState`
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// serialises `saved_moves` directly as `Vec<KlondikeInstruction>` (schema v4).
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// Mainline `klondike` now provides full serde support (with a hand-written
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// compact `KlondikeInstruction` impl), and `GameState` serialises
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// `saved_moves` directly as `Vec<KlondikeInstruction>` (schema v4).
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//
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// The mirror types are retained for three reasons:
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// 1. Schema v3 migration: `AnyInstruction` in `game_state.rs` uses
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@@ -199,7 +199,7 @@ fn card_to_id(card: &Card) -> u32 {
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Suit::Hearts => 2,
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Suit::Spades => 3,
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};
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suit_index * 13 + (card.rank().value() as u32 - 1)
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suit_index * 13 + (card.rank() as u32 - 1)
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}
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// ---------------------------------------------------------------------------
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@@ -361,7 +361,7 @@ fn pile_cards(game: &GameState, pile: &KlondikePile) -> Vec<(Card, bool)> {
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/// Maps a `card_game::Card` to a stable `u32` identity used by `CardEntity`
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/// and systems that still track cards by numeric ID.
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/// Encoding: `suit_index * 13 + (rank.value() - 1)`, range 0..=51.
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/// Encoding: `suit_index * 13 + (rank as u8 - 1)`, range 0..=51.
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fn card_to_id(card: &Card) -> u32 {
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use solitaire_core::card::Suit;
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let suit_index: u32 = match card.suit() {
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@@ -370,7 +370,7 @@ fn card_to_id(card: &Card) -> u32 {
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Suit::Hearts => 2,
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Suit::Spades => 3,
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};
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suit_index * 13 + (card.rank().value() as u32 - 1)
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suit_index * 13 + (card.rank() as u32 - 1)
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}
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const fn foundations() -> [Foundation; 4] {
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@@ -43,11 +43,11 @@ pub use registry::{
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/// Hashable lookup key into [`CardTheme::faces`].
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///
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/// Distinct from `solitaire_core::Card`: the core type carries an `id`
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/// and a `face_up` flag that vary per deal, neither of which is
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/// relevant to image lookup. `CardKey` is just the (suit, rank) pair
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/// that uniquely identifies which artwork to draw.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
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/// Distinct from `card_game::Card`, which also encodes a deck id: `CardKey`
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/// is just the (suit, rank) pair that uniquely identifies which artwork to
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/// draw. Serialised theme manifests address faces by
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/// [`CardKey::manifest_name`] strings, not by serialising `CardKey` itself.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct CardKey {
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pub suit: Suit,
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pub rank: Rank,
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@@ -97,7 +97,7 @@ fn card_to_id(card: &solitaire_core::card::Card) -> u32 {
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Suit::Hearts => 2,
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Suit::Spades => 3,
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};
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suit_index * 13 + (card.rank().value() as u32 - 1)
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suit_index * 13 + (card.rank() as u32 - 1)
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}
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impl From<&(solitaire_core::card::Card, bool)> for CardSnapshot {
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@@ -110,7 +110,7 @@ impl From<&(solitaire_core::card::Card, bool)> for CardSnapshot {
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Suit::Hearts => "hearts",
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Suit::Spades => "spades",
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},
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rank: card.rank().value(),
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rank: card.rank() as u8,
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face_up: *face_up,
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}
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}
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