feat(engine): one-shot What's-new card after updates (Phase I)
ObtainX updates install silently, so shipped features went unnoticed. On the first launch where the running release differs from the new Settings::last_seen_whats_new, a dismissible card summarises the latest CHANGELOG.md section (embedded; its top version doubles as the app's release identity — no build-time version plumbing). Internal sections are dropped and bullets reduce to their bold lead sentence. Launch beat: splash -> onboarding (first run) -> what's-new -> Home; spawn_home_on_launch waits on the new WhatsNewPending resource. Fresh installs never see the card — onboarding completion stamps the current version silently. The seen-stamp persists on spawn, not dismissal, so the card can never nag twice. 8 new tests (changelog parsing incl. the real embedded file, upgrade/ seen/fresh-install gating, dismissal). Workspace + clippy green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -257,6 +257,14 @@ pub struct Settings {
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/// deserialize cleanly to `GameMode::Classic` via `#[serde(default)]`.
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#[serde(default)]
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pub last_mode: GameMode,
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/// The release version whose "What's new" card the player has already
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/// seen (e.g. `"0.46.0"`). Empty on installs that predate the card,
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/// which correctly reads as "there is news to show" after an upgrade;
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/// fresh installs stamp it silently when onboarding completes. Older
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/// `settings.json` files deserialize cleanly to `""` via
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/// `#[serde(default)]`.
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#[serde(default)]
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pub last_seen_whats_new: String,
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/// Custom public name displayed on the leaderboard. When `None`, the
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/// player's server `username` is used instead. Trimmed to 32 characters
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/// before submission. Older `settings.json` files written before this
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@@ -425,6 +433,7 @@ impl Default for Settings {
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replay_move_interval_secs: default_replay_move_interval_secs(),
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last_difficulty: None,
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last_mode: GameMode::Classic,
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last_seen_whats_new: String::new(),
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leaderboard_display_name: None,
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leaderboard_opted_in: false,
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take_from_foundation: true,
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