Merge pull request 'feat(engine): group HUD menu into Play/You/Community/System + Esc dismissal audit' (#165) from feat/menu-grouping into master
This commit was merged in pull request #165.
This commit is contained in:
@@ -243,6 +243,11 @@ pub struct ToggleSettingsRequestEvent;
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#[derive(Message, Debug, Clone, Copy, Default)]
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pub struct ToggleLeaderboardRequestEvent;
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/// Request to toggle the Home mode launcher. Fired by the HUD
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/// Menu-popover "Home" row alongside the existing `M` accelerator.
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#[derive(Message, Debug, Clone, Copy, Default)]
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pub struct ToggleHomeRequestEvent;
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/// Fired by `SyncPlugin` after a pull task resolves and the merged result has
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/// been persisted to disk. `Ok(SyncResponse)` carries the merged payload plus
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/// any `ConflictReport`s the merge produced. `Err(String)` carries a
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@@ -86,13 +86,18 @@ fn toggle_help_screen(
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}
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/// Click handler for the modal's "Done" button. F1 toggles the overlay
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/// the same way; this just exposes the close action to mouse / touch.
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/// the same way; Esc closes too, so dismissal matches every other
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/// modal (Phase C dismissal audit). Nothing ever stacks above Help,
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/// so Esc needs no topmost gate.
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fn handle_help_close_button(
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mut commands: Commands,
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keys: Res<ButtonInput<KeyCode>>,
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close_buttons: Query<&Interaction, (With<HelpCloseButton>, Changed<Interaction>)>,
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screens: Query<Entity, With<HelpScreen>>,
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) {
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if !close_buttons.iter().any(|i| *i == Interaction::Pressed) {
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let clicked = close_buttons.iter().any(|i| *i == Interaction::Pressed);
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let esc = keys.just_pressed(KeyCode::Escape) && !screens.is_empty();
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if !clicked && !esc {
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return;
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}
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for entity in &screens {
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@@ -583,4 +588,33 @@ mod tests {
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0
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);
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}
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/// Esc must dismiss the Help modal like Done and F1 do (Phase C
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/// dismissal audit).
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#[test]
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fn escape_closes_help_screen() {
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let mut app = headless_app();
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app.world_mut()
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.resource_mut::<ButtonInput<KeyCode>>()
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.press(KeyCode::F1);
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app.update();
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{
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let mut input = app.world_mut().resource_mut::<ButtonInput<KeyCode>>();
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input.release(KeyCode::F1);
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input.clear();
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input.press(KeyCode::Escape);
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}
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app.update();
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app.update();
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assert_eq!(
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app.world_mut()
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.query::<&HelpScreen>()
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.iter(app.world())
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.count(),
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0,
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"Esc must close the Help modal"
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);
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}
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}
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@@ -24,7 +24,8 @@ use crate::daily_challenge_plugin::DailyChallengeResource;
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use crate::events::{
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InfoToastEvent, NewGameRequestEvent, StartChallengeRequestEvent,
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StartDailyChallengeRequestEvent, StartDifficultyRequestEvent, StartPlayBySeedRequestEvent,
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StartTimeAttackRequestEvent, StartZenRequestEvent, ToggleProfileRequestEvent,
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StartTimeAttackRequestEvent, StartZenRequestEvent, ToggleHomeRequestEvent,
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ToggleProfileRequestEvent,
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};
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use crate::font_plugin::FontResource;
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use crate::progress_plugin::ProgressResource;
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@@ -264,6 +265,7 @@ impl Plugin for HomePlugin {
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.add_message::<StartPlayBySeedRequestEvent>()
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.add_message::<StartDifficultyRequestEvent>()
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.add_message::<InfoToastEvent>()
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.add_message::<ToggleHomeRequestEvent>()
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.add_message::<ToggleProfileRequestEvent>()
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.add_message::<SettingsChangedEvent>()
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// Defensively register MouseWheel so `scroll_home_panel`
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@@ -371,6 +373,7 @@ fn spawn_home_on_launch(
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fn toggle_home_screen(
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mut commands: Commands,
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keys: Res<ButtonInput<KeyCode>>,
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mut requests: MessageReader<ToggleHomeRequestEvent>,
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progress: Option<Res<ProgressResource>>,
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stats: Option<Res<StatsResource>>,
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settings: Option<Res<SettingsResource>>,
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@@ -380,7 +383,8 @@ fn toggle_home_screen(
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other_modal_scrims: Query<(), (With<crate::ui_modal::ModalScrim>, Without<HomeScreen>)>,
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diff_expanded: Res<DifficultyExpanded>,
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) {
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if !keys.just_pressed(KeyCode::KeyM) {
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let button_clicked = requests.read().count() > 0;
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if !keys.just_pressed(KeyCode::KeyM) && !button_clicked {
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return;
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}
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if let Ok(entity) = screens.single() {
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@@ -1621,6 +1625,44 @@ mod tests {
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);
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}
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/// The HUD Menu popover's "Home" row fires
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/// `ToggleHomeRequestEvent`; it must open Home exactly like the
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/// `M` accelerator (Phase C: the popover's Play section replaces
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/// the old Modes row).
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#[test]
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fn toggle_home_event_opens_home_screen() {
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let mut app = headless_app();
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app.world_mut()
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.resource_mut::<Messages<ToggleHomeRequestEvent>>()
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.write(ToggleHomeRequestEvent);
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app.update();
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assert_eq!(
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app.world_mut()
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.query::<&HomeScreen>()
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.iter(app.world())
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.count(),
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1,
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"ToggleHomeRequestEvent must open the Home modal"
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);
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// A second request toggles it closed, matching the M key.
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app.world_mut()
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.resource_mut::<Messages<ToggleHomeRequestEvent>>()
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.write(ToggleHomeRequestEvent);
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app.update();
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app.update();
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assert_eq!(
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app.world_mut()
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.query::<&HomeScreen>()
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.iter(app.world())
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.count(),
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0,
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"second ToggleHomeRequestEvent must close the Home modal"
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);
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}
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#[test]
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fn pressing_m_twice_closes_home_screen() {
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let mut app = headless_app();
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@@ -311,44 +311,65 @@ pub(super) fn spawn_menu_popover(commands: &mut Commands, font_res: Option<&Font
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..default()
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};
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// Each row carries a tooltip alongside its label so hover reveals
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// a one-line description of what each overlay shows — mirroring
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// the tooltips on the action-bar buttons that opened this popover.
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let rows: [(MenuOption, &'static str, &'static str); 7] = [
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// One popover row: destination, label, hover tooltip.
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type MenuRow = (MenuOption, &'static str, &'static str);
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// Destinations grouped into labelled sections (Phase C of the menu
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// redesign): Play · You · Community · System. Each row carries a
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// tooltip alongside its label so hover reveals a one-line
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// description of what each overlay shows — mirroring the tooltips
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// on the action-bar buttons that opened this popover. Mode
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// selection lives on Home now, so there is no Modes row.
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let sections: [(&'static str, &'static [MenuRow]); 4] = [
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(
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MenuOption::Help,
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"Help",
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"Show controls, rules, and keyboard shortcuts.",
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"Play",
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&[(
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MenuOption::Home,
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"Home",
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"Pick a mode, continue, or start a new game.",
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)],
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),
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(
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MenuOption::Modes,
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"Game Modes",
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"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
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"You",
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&[
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(
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MenuOption::Profile,
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"Profile",
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"Your level, XP progress, and sync status.",
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),
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(
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MenuOption::Stats,
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"Stats",
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"Lifetime totals: wins, streaks, fastest time, best score.",
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),
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(
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MenuOption::Achievements,
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"Achievements",
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"Browse unlocked achievements and the rewards still ahead.",
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),
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],
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),
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(
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MenuOption::Stats,
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"Stats",
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"Lifetime totals: wins, streaks, fastest time, best score.",
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"Community",
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&[(
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MenuOption::Leaderboard,
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"Leaderboard",
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"Top players from your sync server. Opt in from Profile.",
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)],
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),
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(
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MenuOption::Achievements,
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"Achievements",
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"Browse unlocked achievements and the rewards still ahead.",
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),
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(
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MenuOption::Profile,
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"Profile",
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"Your level, XP progress, and sync status.",
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),
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(
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MenuOption::Settings,
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"Settings",
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"Audio, animations, theme, draw mode, and sync.",
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),
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(
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MenuOption::Leaderboard,
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"Leaderboard",
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"Top players from your sync server. Opt in from Profile.",
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"System",
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&[
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(
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MenuOption::Settings,
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"Settings",
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"Audio, animations, theme, draw mode, and sync.",
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),
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(
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MenuOption::Help,
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"Help",
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"Show controls, rules, and keyboard shortcuts.",
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),
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],
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),
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];
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@@ -373,27 +394,48 @@ pub(super) fn spawn_menu_popover(commands: &mut Commands, font_res: Option<&Font
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ZIndex(Z_HUD_POPOVER),
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))
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.with_children(|panel| {
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for (option, label, tooltip) in rows {
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let section_font = TextFont {
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font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
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font_size: TYPE_CAPTION,
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..default()
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};
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for (section, rows) in sections {
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// Non-interactive section header — a quiet divider
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// inside the existing panel, not a new widget.
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panel
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.spawn((
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option,
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ActionButton,
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PopoverRow,
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Button,
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Tooltip::new(tooltip),
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Node {
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padding: UiRect::axes(VAL_SPACE_3, Val::Px(6.0)),
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::Center,
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min_width: Val::Px(150.0),
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border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
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..default()
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},
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BackgroundColor(ACTION_BTN_IDLE),
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))
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.spawn(Node {
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padding: UiRect::axes(VAL_SPACE_3, Val::Px(2.0)),
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..default()
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})
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.with_children(|b| {
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b.spawn((Text::new(label), font.clone(), TextColor(TEXT_PRIMARY)));
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b.spawn((
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Text::new(section),
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section_font.clone(),
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TextColor(TEXT_SECONDARY),
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));
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});
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for &(option, label, tooltip) in rows {
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panel
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.spawn((
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option,
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ActionButton,
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PopoverRow,
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Button,
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Tooltip::new(tooltip),
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Node {
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padding: UiRect::axes(VAL_SPACE_3, Val::Px(6.0)),
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::Center,
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min_width: Val::Px(150.0),
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border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
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..default()
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},
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BackgroundColor(ACTION_BTN_IDLE),
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))
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.with_children(|b| {
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b.spawn((Text::new(label), font.clone(), TextColor(TEXT_PRIMARY)));
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});
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}
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}
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});
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@@ -422,31 +464,28 @@ pub(super) fn handle_menu_option_click(
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interaction_query: Query<(&Interaction, &MenuOption), Changed<Interaction>>,
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popovers: Query<Entity, With<MenuPopover>>,
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backdrops: Query<Entity, With<MenuPopoverBackdrop>>,
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mut home: MessageWriter<ToggleHomeRequestEvent>,
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mut stats: MessageWriter<ToggleStatsRequestEvent>,
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mut achievements: MessageWriter<ToggleAchievementsRequestEvent>,
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mut profile: MessageWriter<ToggleProfileRequestEvent>,
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mut settings: MessageWriter<ToggleSettingsRequestEvent>,
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mut leaderboard: MessageWriter<ToggleLeaderboardRequestEvent>,
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mut help: MessageWriter<HelpRequestEvent>,
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progress: Option<Res<ProgressResource>>,
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daily: Option<Res<DailyChallengeResource>>,
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font_res: Option<Res<FontResource>>,
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mut commands: Commands,
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) {
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let mut clicked_any = false;
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let mut open_modes = false;
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for (interaction, option) in &interaction_query {
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if *interaction != Interaction::Pressed {
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continue;
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}
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clicked_any = true;
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match option {
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MenuOption::Home => {
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home.write(ToggleHomeRequestEvent);
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}
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MenuOption::Help => {
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help.write(HelpRequestEvent);
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}
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MenuOption::Modes => {
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open_modes = true;
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}
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MenuOption::Stats => {
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stats.write(ToggleStatsRequestEvent);
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}
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@@ -470,14 +509,6 @@ pub(super) fn handle_menu_option_click(
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commands.entity(e).despawn();
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}
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}
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if open_modes {
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spawn_modes_popover(
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&mut commands,
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progress.as_deref(),
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daily.as_deref(),
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font_res.as_deref(),
|
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);
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}
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}
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/// Despawns the [`ModesPopover`] and its backdrop when Escape / Android back
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@@ -30,9 +30,9 @@ use crate::daily_challenge_plugin::DailyChallengeResource;
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use crate::events::{
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HelpRequestEvent, InfoToastEvent, NewGameRequestEvent, PauseRequestEvent,
|
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StartChallengeRequestEvent, StartDailyChallengeRequestEvent, StartTimeAttackRequestEvent,
|
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StartZenRequestEvent, ToggleAchievementsRequestEvent, ToggleLeaderboardRequestEvent,
|
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ToggleProfileRequestEvent, ToggleSettingsRequestEvent, ToggleStatsRequestEvent,
|
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UndoRequestEvent, WinStreakMilestoneEvent,
|
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StartZenRequestEvent, ToggleAchievementsRequestEvent, ToggleHomeRequestEvent,
|
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ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent, ToggleSettingsRequestEvent,
|
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ToggleStatsRequestEvent, UndoRequestEvent, WinStreakMilestoneEvent,
|
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};
|
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use crate::font_plugin::FontResource;
|
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use crate::game_plugin::{GameMutation, NewGameRequestWriters};
|
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@@ -386,8 +386,9 @@ pub enum ModeOption {
|
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}
|
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|
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/// Marker on the "Menu" action button. Click toggles the [`MenuPopover`]
|
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/// which exposes the Stats / Achievements / Profile / Settings /
|
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/// Leaderboard overlays without needing the S/A/P/O/L hotkeys.
|
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/// which exposes the Home / Profile / Stats / Achievements /
|
||||
/// Leaderboard / Settings / Help overlays without needing the
|
||||
/// M/P/S/A/L/O/F1 hotkeys.
|
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#[derive(Component, Debug)]
|
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pub struct MenuButton;
|
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|
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@@ -413,16 +414,18 @@ struct MenuPopoverBackdrop;
|
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struct ModesPopoverBackdrop;
|
||||
|
||||
/// One row inside the [`MenuPopover`]. The variant selects which
|
||||
/// `Toggle*RequestEvent` the click handler fires.
|
||||
/// `Toggle*RequestEvent` the click handler fires. Rows render grouped
|
||||
/// under section headers (Play · You · Community · System); mode
|
||||
/// selection lives on Home, so there is no Modes row here.
|
||||
#[derive(Component, Debug, Clone, Copy)]
|
||||
pub enum MenuOption {
|
||||
Help,
|
||||
Modes,
|
||||
Home,
|
||||
Profile,
|
||||
Stats,
|
||||
Achievements,
|
||||
Profile,
|
||||
Settings,
|
||||
Leaderboard,
|
||||
Settings,
|
||||
Help,
|
||||
}
|
||||
|
||||
/// HUD Z-layer — above cards (which start at z=0) but below overlay screens.
|
||||
@@ -459,6 +462,7 @@ impl Plugin for HudPlugin {
|
||||
.add_message::<StartTimeAttackRequestEvent>()
|
||||
.add_message::<StartDailyChallengeRequestEvent>()
|
||||
.add_message::<ToggleStatsRequestEvent>()
|
||||
.add_message::<ToggleHomeRequestEvent>()
|
||||
.add_message::<ToggleAchievementsRequestEvent>()
|
||||
.add_message::<ToggleProfileRequestEvent>()
|
||||
.add_message::<ToggleSettingsRequestEvent>()
|
||||
|
||||
@@ -786,8 +786,8 @@ fn popover_rows_carry_tooltip_strings() {
|
||||
menu_tooltips.len()
|
||||
);
|
||||
for expected in [
|
||||
"Pick a mode, continue, or start a new game.",
|
||||
"Show controls, rules, and keyboard shortcuts.",
|
||||
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
|
||||
"Lifetime totals: wins, streaks, fastest time, best score.",
|
||||
"Browse unlocked achievements and the rewards still ahead.",
|
||||
"Your level, XP progress, and sync status.",
|
||||
|
||||
@@ -343,13 +343,21 @@ fn scroll_leaderboard_panel(
|
||||
}
|
||||
}
|
||||
|
||||
/// Done click or Esc dismisses the leaderboard (Phase C dismissal
|
||||
/// audit). Esc only fires when the leaderboard is the topmost modal —
|
||||
/// with the display-name dialog stacked on top, that dialog owns Esc.
|
||||
fn handle_leaderboard_close_button(
|
||||
mut commands: Commands,
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
close_buttons: Query<&Interaction, (With<LeaderboardCloseButton>, Changed<Interaction>)>,
|
||||
screens: Query<Entity, With<LeaderboardScreen>>,
|
||||
other_modal_scrims: Query<(), (With<ModalScrim>, Without<LeaderboardScreen>)>,
|
||||
mut closed_flag: ResMut<ClosedThisFrame>,
|
||||
) {
|
||||
if !close_buttons.iter().any(|i| *i == Interaction::Pressed) {
|
||||
let clicked = close_buttons.iter().any(|i| *i == Interaction::Pressed);
|
||||
let esc =
|
||||
keys.just_pressed(KeyCode::Escape) && !screens.is_empty() && other_modal_scrims.is_empty();
|
||||
if !clicked && !esc {
|
||||
return;
|
||||
}
|
||||
for entity in &screens {
|
||||
@@ -888,12 +896,18 @@ fn handle_display_name_confirm(
|
||||
}
|
||||
|
||||
/// Discards any typed text and closes the display-name editor modal.
|
||||
/// Cancel click or Esc dismisses the display-name dialog without
|
||||
/// saving (Phase C dismissal audit — same contract as the sync-setup
|
||||
/// dialog's Cancel/Esc pair).
|
||||
fn handle_display_name_cancel(
|
||||
button_q: Query<&Interaction, (Changed<Interaction>, With<DisplayNameCancelButton>)>,
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
screens: Query<Entity, With<DisplayNameModal>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if !button_q.iter().any(|i| *i == Interaction::Pressed) {
|
||||
let clicked = button_q.iter().any(|i| *i == Interaction::Pressed);
|
||||
let esc = keys.just_pressed(KeyCode::Escape) && !screens.is_empty();
|
||||
if !clicked && !esc {
|
||||
return;
|
||||
}
|
||||
for entity in &screens {
|
||||
|
||||
@@ -50,15 +50,21 @@ pub(super) fn handle_volume_keys(
|
||||
}
|
||||
|
||||
/// Opens or closes the Settings panel — `O` keyboard accelerator or
|
||||
/// `ToggleSettingsRequestEvent` from the HUD Menu popover.
|
||||
/// `ToggleSettingsRequestEvent` from the HUD Menu popover. Esc closes
|
||||
/// too (Phase C dismissal audit), but only when Settings is the
|
||||
/// topmost modal — with sync-setup or the theme store stacked on top,
|
||||
/// the stacked dialog owns Esc.
|
||||
pub(super) fn toggle_settings_screen(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
mut requests: MessageReader<ToggleSettingsRequestEvent>,
|
||||
mut screen: ResMut<SettingsScreen>,
|
||||
other_modal_scrims: Query<(), (With<ModalScrim>, Without<SettingsPanel>)>,
|
||||
) {
|
||||
let button_clicked = requests.read().count() > 0;
|
||||
if keys.just_pressed(KeyCode::KeyO) || button_clicked {
|
||||
screen.0 = !screen.0;
|
||||
} else if keys.just_pressed(KeyCode::Escape) && screen.0 && other_modal_scrims.is_empty() {
|
||||
screen.0 = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -140,6 +140,31 @@ fn pressing_o_toggles_settings_screen_flag() {
|
||||
);
|
||||
}
|
||||
|
||||
/// Esc closes the Settings panel like O / Done do (Phase C dismissal
|
||||
/// audit). Esc while the panel is closed must NOT open it.
|
||||
#[test]
|
||||
fn escape_closes_settings_screen_flag() {
|
||||
let mut app = headless_app();
|
||||
|
||||
press(&mut app, KeyCode::Escape);
|
||||
app.update();
|
||||
assert!(
|
||||
!app.world().resource::<SettingsScreen>().0,
|
||||
"Esc on a closed panel stays closed"
|
||||
);
|
||||
|
||||
press(&mut app, KeyCode::KeyO);
|
||||
app.update();
|
||||
assert!(app.world().resource::<SettingsScreen>().0, "O opens");
|
||||
|
||||
press(&mut app, KeyCode::Escape);
|
||||
app.update();
|
||||
assert!(
|
||||
!app.world().resource::<SettingsScreen>().0,
|
||||
"Esc closes settings"
|
||||
);
|
||||
}
|
||||
|
||||
// cycle_unlocked pure-function tests
|
||||
#[test]
|
||||
fn cycle_unlocked_wraps_at_end() {
|
||||
|
||||
@@ -118,6 +118,9 @@ impl Plugin for ThemeStorePlugin {
|
||||
.init_resource::<CatalogTask>()
|
||||
.init_resource::<InstallTask>()
|
||||
.init_resource::<StoreBaseUrl>()
|
||||
// Esc-close reads keyboard input; register defensively so
|
||||
// the plugin works under MinimalPlugins in tests.
|
||||
.init_resource::<ButtonInput<KeyCode>>()
|
||||
.add_message::<ThemeStoreOpenRequestEvent>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
.add_message::<WarningToastEvent>()
|
||||
@@ -344,19 +347,23 @@ fn poll_install_task(
|
||||
);
|
||||
}
|
||||
|
||||
/// Despawns the store modal when Close is pressed.
|
||||
/// Despawns the store modal when Close is pressed or on Esc (Phase C
|
||||
/// dismissal audit). The store only ever stacks over Settings and
|
||||
/// nothing stacks over the store, so it owns Esc whenever it is open
|
||||
/// (Settings' own Esc handler is gated on being topmost).
|
||||
fn handle_close_button(
|
||||
interactions: Query<&Interaction, (Changed<Interaction>, With<ThemeStoreCloseButton>)>,
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
screens: Query<Entity, With<ThemeStoreScreen>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for interaction in &interactions {
|
||||
if *interaction != Interaction::Pressed {
|
||||
continue;
|
||||
}
|
||||
for entity in &screens {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
let clicked = interactions.iter().any(|i| *i == Interaction::Pressed);
|
||||
let esc = keys.just_pressed(KeyCode::Escape) && !screens.is_empty();
|
||||
if !clicked && !esc {
|
||||
return;
|
||||
}
|
||||
for entity in &screens {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user