feat(android): tap-to-toggle HUD visibility (A1)

On Android, a short tap on the empty game area (not on a card) toggles
the HUD band, info column, and action bar between Visible and Hidden.
Layout recomputes with band_h=0 when hidden so cards fill the full
screen. Any modal open restores the HUD to Visible automatically.

- hud_plugin: HudVisibility resource, HudBand/HudColumn/HudActionBar
  markers, apply_hud_visibility (fires synthetic WindowResized),
  restore_hud_on_modal, and Android-only toggle_hud_on_tap +
  HudTapTracker (15 px slop, skips card taps via DragState.is_idle())
- layout: compute_layout gains hud_visible: bool; passes band_h=0.0
  when hidden; all callers updated
- input_plugin: TouchDragSet (AfterStartDrag / BeforeEndDrag) public
  system-set anchors for cross-plugin ordering
- table_plugin: setup_table + on_window_resized read HudVisibility and
  pass hud_visible to compute_layout
- Desktop behaviour is unchanged (HudVisibility always Visible, tap
  system is #[cfg(target_os = "android")] gated)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-12 22:46:36 -07:00
parent 918d83420b
commit 24ab25b0b7
8 changed files with 218 additions and 68 deletions
+6 -6
View File
@@ -801,7 +801,7 @@ mod tests {
fn install_resources(app: &mut App, state: GameState, layout_window: Vec2, cursor: Vec2) {
app.insert_resource(GameStateResource(state));
app.insert_resource(LayoutResource(compute_layout(layout_window, 0.0, 0.0)));
app.insert_resource(LayoutResource(compute_layout(layout_window, 0.0, 0.0, true)));
app.world_mut().resource_mut::<RadialCursorOverride>().0 = Some(cursor);
}
@@ -913,7 +913,7 @@ mod tests {
fn right_click_press_on_face_up_card_opens_radial() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window, 0.0, 0.0);
let layout = compute_layout(layout_window, 0.0, 0.0, true);
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
@@ -950,7 +950,7 @@ mod tests {
fn right_click_release_over_destination_fires_move_request() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window, 0.0, 0.0);
let layout = compute_layout(layout_window, 0.0, 0.0, true);
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
@@ -989,7 +989,7 @@ mod tests {
fn right_click_release_outside_any_destination_cancels() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window, 0.0, 0.0);
let layout = compute_layout(layout_window, 0.0, 0.0, true);
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
@@ -1016,7 +1016,7 @@ mod tests {
fn escape_cancels_active_radial() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window, 0.0, 0.0);
let layout = compute_layout(layout_window, 0.0, 0.0, true);
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
@@ -1039,7 +1039,7 @@ mod tests {
fn right_click_on_face_down_card_does_not_open_radial() {
let mut app = radial_test_app();
let layout_window = Vec2::new(1280.0, 800.0);
let layout = compute_layout(layout_window, 0.0, 0.0);
let layout = compute_layout(layout_window, 0.0, 0.0, true);
let king_pos = layout.pile_positions[&PileType::Tableau(0)];
install_resources(&mut app, face_down_only_state(), layout_window, king_pos);