chore: cargo fmt across workspace; add analytics domain to CSP
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- Apply cargo fmt to solitaire_engine, solitaire_server formatting.
- solitaire_server/src/lib.rs: add https://analytics.aleshym.co to
  script-src, img-src, and connect-src so the analytics beacon loads
  without a CSP violation.
- docs and README updates.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-02 12:21:32 -07:00
parent baf524ec75
commit 1cdb78caf2
25 changed files with 229 additions and 130 deletions
+5 -2
View File
@@ -26,8 +26,8 @@
use bevy::prelude::*;
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
use solitaire_core::game_state::GameState;
use klondike::KlondikePile;
use solitaire_core::game_state::GameState;
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve_from_state};
use crate::card_plugin::CardEntity;
@@ -101,7 +101,10 @@ struct HintTask {
enum HintTaskOutput {
/// Solver verdict was `Winnable`; here is the first move on the
/// solution path.
SolverMove { from: KlondikePile, to: KlondikePile },
SolverMove {
from: KlondikePile,
to: KlondikePile,
},
/// Solver was `Unwinnable` or `Inconclusive`. The poll system
/// runs the legacy heuristic against the live `GameState` so the
/// H key always produces feedback while any legal move exists.