feat(engine,core): add Time Attack mode + unlocks panel

- Core: GameMode::TimeAttack variant (no scoring/undo changes — session marker only)
- Engine: TimeAttackPlugin with TimeAttackResource, TimeAttackEndedEvent,
  T hotkey (gated to level >= 5), auto-deal on win, summary toast
- Engine: Stats overlay (S) gains an Unlocks subsection (card backs /
  backgrounds, sorted/deduped) and a live Time Attack panel while active

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-25 17:27:53 -07:00
parent 294f6fe9d4
commit 193410200e
7 changed files with 367 additions and 9 deletions
+17
View File
@@ -12,6 +12,7 @@ use crate::events::{AchievementUnlockedEvent, GameWonEvent};
use crate::game_plugin::GameMutation;
use crate::layout::LayoutResource;
use crate::progress_plugin::LevelUpEvent;
use crate::time_attack_plugin::TimeAttackEndedEvent;
use crate::weekly_goals_plugin::WeeklyGoalCompletedEvent;
/// Duration of a card slide (move) animation in seconds.
@@ -22,6 +23,7 @@ const ACHIEVEMENT_TOAST_SECS: f32 = 3.0;
const LEVELUP_TOAST_SECS: f32 = 3.0;
const DAILY_TOAST_SECS: f32 = 3.0;
const WEEKLY_TOAST_SECS: f32 = 3.0;
const TIME_ATTACK_TOAST_SECS: f32 = 5.0;
const CASCADE_STAGGER: f32 = 0.05;
const CASCADE_DURATION: f32 = 0.5;
@@ -59,6 +61,7 @@ impl Plugin for AnimationPlugin {
.add_event::<LevelUpEvent>()
.add_event::<DailyChallengeCompletedEvent>()
.add_event::<WeeklyGoalCompletedEvent>()
.add_event::<TimeAttackEndedEvent>()
.add_systems(
Update,
(
@@ -68,6 +71,7 @@ impl Plugin for AnimationPlugin {
handle_levelup_toast,
handle_daily_toast,
handle_weekly_toast,
handle_time_attack_toast,
tick_toasts,
)
.after(GameMutation),
@@ -181,6 +185,19 @@ fn handle_weekly_toast(
}
}
fn handle_time_attack_toast(
mut commands: Commands,
mut events: EventReader<TimeAttackEndedEvent>,
) {
for ev in events.read() {
spawn_toast(
&mut commands,
format!("Time Attack: {} win{}", ev.wins, if ev.wins == 1 { "" } else { "s" }),
TIME_ATTACK_TOAST_SECS,
);
}
}
fn tick_toasts(
mut commands: Commands,
time: Res<Time>,