refactor(core): derive Copy for DrawMode; drop redundant .clone() calls (M-18)
DrawMode is a fieldless two-variant enum — it is trivially bitwise- copyable. Adding Copy + updating choose_winnable_seed to take the value directly eliminates 13 superfluous .clone() calls across solitaire_core, solitaire_engine, solitaire_assetgen, and solitaire_wasm. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -190,7 +190,7 @@ pub fn start_replay_playback(
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) {
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use solitaire_core::game_state::GameState;
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let fresh = GameState::new_with_mode(replay.seed, replay.draw_mode.clone(), replay.mode);
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let fresh = GameState::new_with_mode(replay.seed, replay.draw_mode, replay.mode);
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commands.insert_resource(GameStateResource(fresh));
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// Initial `secs_to_next` uses the constant rather than reading
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