refactor(core): derive Copy for DrawMode; drop redundant .clone() calls (M-18)

DrawMode is a fieldless two-variant enum — it is trivially bitwise-
copyable. Adding Copy + updating choose_winnable_seed to take the value
directly eliminates 13 superfluous .clone() calls across solitaire_core,
solitaire_engine, solitaire_assetgen, and solitaire_wasm.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-17 21:18:23 -07:00
parent fa84152429
commit 18d7937b51
12 changed files with 17 additions and 18 deletions
+1 -1
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@@ -43,7 +43,7 @@ mod pile_map_serde {
}
/// Whether cards are drawn one at a time or three at a time from the stock.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum DrawMode {
/// Draw one card from stock per turn.
DrawOne,
+1 -1
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@@ -665,7 +665,7 @@ impl SolverState {
foundation,
stock,
waste,
draw_mode: game.draw_mode.clone(),
draw_mode: game.draw_mode,
just_drew: false,
consecutive_draws: 0,
}