feat(core): add pile, error, deck, rules, scoring modules with tests
Implements PileType/Pile, MoveError (thiserror), Deck with seeded shuffle, deal_klondike layout, foundation/tableau placement rules, and Windows XP Standard scoring — 41 tests, clippy clean. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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use crate::pile::PileType;
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/// Score delta for moving cards from `from` to `to`.
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///
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/// Windows XP Standard scoring:
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/// - +10 for any card reaching a foundation pile
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/// - +5 for a waste → tableau move
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/// - 0 for all other moves
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pub fn score_move(from: &PileType, to: &PileType) -> i32 {
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match to {
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PileType::Foundation(_) => 10,
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PileType::Tableau(_) => {
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if matches!(from, PileType::Waste) { 5 } else { 0 }
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}
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_ => 0,
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}
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}
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/// Score penalty applied when the player uses undo: -15.
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pub fn score_undo() -> i32 {
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-15
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}
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/// Time bonus added to the score on a win: `700_000 / elapsed_seconds`.
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/// Returns 0 when `elapsed_seconds` is 0 to avoid division by zero.
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pub fn compute_time_bonus(elapsed_seconds: u64) -> i32 {
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if elapsed_seconds == 0 {
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return 0;
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}
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(700_000u64 / elapsed_seconds).min(i32::MAX as u64) as i32
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::card::Suit;
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#[test]
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fn move_to_foundation_scores_ten() {
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assert_eq!(score_move(&PileType::Waste, &PileType::Foundation(Suit::Hearts)), 10);
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assert_eq!(score_move(&PileType::Tableau(0), &PileType::Foundation(Suit::Clubs)), 10);
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}
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#[test]
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fn waste_to_tableau_scores_five() {
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assert_eq!(score_move(&PileType::Waste, &PileType::Tableau(3)), 5);
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}
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#[test]
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fn tableau_to_tableau_scores_zero() {
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assert_eq!(score_move(&PileType::Tableau(0), &PileType::Tableau(1)), 0);
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}
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#[test]
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fn undo_penalty_is_negative_fifteen() {
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assert_eq!(score_undo(), -15);
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}
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#[test]
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fn time_bonus_at_100_seconds() {
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assert_eq!(compute_time_bonus(100), 7000);
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}
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#[test]
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fn time_bonus_at_zero_is_zero() {
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assert_eq!(compute_time_bonus(0), 0);
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}
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#[test]
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fn time_bonus_at_one_second() {
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assert_eq!(compute_time_bonus(1), 700_000);
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}
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}
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