feat(engine): InfoToastEvent — show locked-mode messages on-screen

Replaces silent info!() log calls with on-screen toasts when the player
presses Z/X/T without reaching the required unlock level. Any system
can now fire InfoToastEvent(message) to surface a brief text overlay
without depending on a specific plugin.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-04-27 02:57:34 +00:00
parent 4a33cbdc22
commit 11cb53ab29
6 changed files with 36 additions and 20 deletions
+6 -5
View File
@@ -8,7 +8,7 @@ use bevy::prelude::*;
use solitaire_core::game_state::GameMode;
use solitaire_data::{challenge_count, challenge_seed_for, save_progress_to};
use crate::events::{GameWonEvent, NewGameRequestEvent};
use crate::events::{GameWonEvent, InfoToastEvent, NewGameRequestEvent};
use crate::game_plugin::GameMutation;
use crate::progress_plugin::{ProgressResource, ProgressStoragePath, ProgressUpdate};
use crate::resources::GameStateResource;
@@ -31,6 +31,7 @@ impl Plugin for ChallengePlugin {
app.add_event::<ChallengeAdvancedEvent>()
.add_event::<GameWonEvent>()
.add_event::<NewGameRequestEvent>()
.add_event::<InfoToastEvent>()
// Run after ProgressUpdate so we don't fight ProgressPlugin's add_xp.
.add_systems(Update, advance_on_challenge_win.after(ProgressUpdate))
.add_systems(Update, handle_start_challenge_request.before(GameMutation));
@@ -66,15 +67,15 @@ fn handle_start_challenge_request(
keys: Res<ButtonInput<KeyCode>>,
progress: Res<ProgressResource>,
mut new_game: EventWriter<NewGameRequestEvent>,
mut info_toast: EventWriter<InfoToastEvent>,
) {
if !keys.just_pressed(KeyCode::KeyX) {
return;
}
if progress.0.level < CHALLENGE_UNLOCK_LEVEL {
info!(
"Challenge mode locked — reach level {} (currently {}).",
CHALLENGE_UNLOCK_LEVEL, progress.0.level
);
info_toast.send(InfoToastEvent(format!(
"Challenge mode unlocks at level {CHALLENGE_UNLOCK_LEVEL}"
)));
return;
}
let Some(seed) = challenge_seed_for(progress.0.challenge_index) else {