style: cargo fmt under rustfmt 1.9 and gate formatting in CI

The repo was formatted under an older stable; rustfmt 1.9 (Rust 1.95)
wraps signatures and call sites differently, so every touched file was
picking up unrelated formatting hunks. One mechanical pass, and a
'cargo fmt --check' step in the test workflow (same pinned 1.95.0
toolchain) so drift can't accumulate again.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-07-07 10:59:20 -07:00
parent 18bb1fa0be
commit 113a933170
47 changed files with 331 additions and 309 deletions
+14 -4
View File
@@ -14,8 +14,13 @@ use bevy::prelude::*;
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
use bevy::window::AppLifecycle;
use solitaire_core::KlondikePile;
use solitaire_core::{DrawStockConfig, game_state::{GameMode, GameState}};
use solitaire_core::{DEFAULT_SOLVE_MOVES_BUDGET, DEFAULT_SOLVE_STATES_BUDGET, KlondikeInstruction};
use solitaire_core::{
DEFAULT_SOLVE_MOVES_BUDGET, DEFAULT_SOLVE_STATES_BUDGET, KlondikeInstruction,
};
use solitaire_core::{
DrawStockConfig,
game_state::{GameMode, GameState},
};
#[allow(deprecated)]
use solitaire_data::latest_replay_path;
use solitaire_data::{
@@ -188,7 +193,9 @@ impl Plugin for GamePlugin {
)
} else {
(
saved.unwrap_or_else(|| GameState::new(seed_from_system_time(), DrawStockConfig::DrawOne)),
saved.unwrap_or_else(|| {
GameState::new(seed_from_system_time(), DrawStockConfig::DrawOne)
}),
None,
)
};
@@ -1324,7 +1331,10 @@ fn auto_save_game_state(
// or there's a pending restore the player hasn't answered — saving
// the fresh-deal placeholder we seeded GameStateResource with at
// startup would clobber the real saved game on disk.
if paused.is_some_and(|p| p.0) || game.0.is_won() || game.0.move_count() == 0 || pending.0.is_some()
if paused.is_some_and(|p| p.0)
|| game.0.is_won()
|| game.0.move_count() == 0
|| pending.0.is_some()
{
return;
}