style: cargo fmt under rustfmt 1.9 and gate formatting in CI
The repo was formatted under an older stable; rustfmt 1.9 (Rust 1.95) wraps signatures and call sites differently, so every touched file was picking up unrelated formatting hunks. One mechanical pass, and a 'cargo fmt --check' step in the test workflow (same pinned 1.95.0 toolchain) so drift can't accumulate again. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -2,7 +2,6 @@
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use super::*;
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use bevy::color::Color;
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use solitaire_core::KlondikePile;
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use solitaire_core::game_state::GameState;
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@@ -12,10 +11,7 @@ use crate::font_plugin::FontResource;
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use crate::layout::{Layout, LayoutResource};
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use crate::resources::GameStateResource;
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use crate::table_plugin::{PILE_MARKER_DEFAULT_COLOUR, PileMarker};
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use crate::ui_theme::{
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STOCK_BADGE_BG, STOCK_BADGE_FG, TEXT_PRIMARY,
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TYPE_BODY, Z_STOCK_BADGE,
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};
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use crate::ui_theme::{STOCK_BADGE_BG, STOCK_BADGE_FG, TEXT_PRIMARY, TYPE_BODY, Z_STOCK_BADGE};
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/// Sprite colour applied to the stock `PileMarker` when the stock pile is empty,
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/// to signal to the player that there are no more cards to draw. Pure white
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@@ -288,4 +284,3 @@ pub(super) fn update_stock_count_badge(
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}
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}
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}
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