style: cargo fmt under rustfmt 1.9 and gate formatting in CI
The repo was formatted under an older stable; rustfmt 1.9 (Rust 1.95) wraps signatures and call sites differently, so every touched file was picking up unrelated formatting hunks. One mechanical pass, and a 'cargo fmt --check' step in the test workflow (same pinned 1.95.0 toolchain) so drift can't accumulate again. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -911,8 +911,7 @@ mod tests {
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// Put the active game in Zen mode. evaluate_on_win reads
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// GameStateResource.mode directly to populate last_win_is_zen.
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app.world_mut().resource_mut::<GameStateResource>().0.mode =
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GameMode::Zen;
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app.world_mut().resource_mut::<GameStateResource>().0.mode = GameMode::Zen;
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app.world_mut().write_message(GameWonEvent {
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score: 0,
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