docs: mark Phase 6 part 3 (completion toasts + progression panel) complete

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-24 19:28:26 -07:00
parent 363ddc9b75
commit 0fdfbced6d
+10 -5
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@@ -120,16 +120,21 @@ All sub-phases (3A3F) done. Plugins: `GamePlugin`, `TablePlugin`, `CardPlugin
- `PlayerProgress``weekly_goal_week_iso`, `roll_weekly_goals_if_new_week`, `record_weekly_progress` - `PlayerProgress``weekly_goal_week_iso`, `roll_weekly_goals_if_new_week`, `record_weekly_progress`
- `WeeklyGoalsPlugin` — on `GameWonEvent`, rolls week if needed, increments matching goals, awards `WEEKLY_GOAL_XP` (75) per completion, fires `WeeklyGoalCompletedEvent` - `WeeklyGoalsPlugin` — on `GameWonEvent`, rolls week if needed, increments matching goals, awards `WEEKLY_GOAL_XP` (75) per completion, fires `WeeklyGoalCompletedEvent`
### Phase 6 (part 3) — Completion Toasts + Progression Panel ✅ COMPLETE
- `AnimationPlugin` now surfaces `DailyChallengeCompletedEvent` (shows streak) and `WeeklyGoalCompletedEvent` (shows goal description) as 3-second toasts.
- Stats overlay (**S** key) appends a Progression section: level, total XP, daily streak, and a Weekly Goals list iterating `WEEKLY_GOALS` with `progress/target` for each.
## What Is Next ## What Is Next
### Phase 6 (part 3) — Special Modes + Status UI ### Phase 6 (part 4) — Special Modes + Unlock UI
- Time Attack / Challenge / Zen modes unlock at level 5. Need a `GameMode` enum (likely in `solitaire_core`) + mode selector + per-mode rule overrides. - Time Attack / Challenge / Zen modes (unlock at level 5). Add a `GameMode` enum in `solitaire_core::game_state`; `GameState` tracks its mode; Zen skips scoring, Challenge disables undo, Time Attack ends on timer.
- Toast for `DailyChallengeCompletedEvent` and `WeeklyGoalCompletedEvent` (currently fire but not surfaced). - Mode selector UI + keyboard shortcut (e.g. `Z` for Zen) + extend `NewGameRequestEvent` with an optional mode.
- Daily/weekly status panel in the stats overlay (today's challenge state, weekly goal progress bars).
- Card-back / background unlock UI for `unlocked_card_backs` / `unlocked_backgrounds`. - Card-back / background unlock UI for `unlocked_card_backs` / `unlocked_backgrounds`.
- Elapsed-time tracking — currently `GameState.elapsed_seconds` stays at 0; wire a timer system.
### Phases 78 (in order after Phase 6 part 3) ### Phases 78 (in order after Phase 6 part 4)
| Phase | Scope | | Phase | Scope |
|---|---| |---|---|