refactor(core): derive draw_mode/is_won/move_count/is_auto_completable from session
Remove the draw_mode, move_count, is_won, and is_auto_completable fields from GameState; they are now &self methods deriving from the underlying card_game session (draw_mode from session config, move_count from history length, is_won/is_auto_completable from check_win/check_auto_complete). Tests previously fabricated these via direct field writes, which is no longer possible. Add gated test-support overrides on TestPileState (won/auto_completable/move_count) plus setters set_test_won, set_test_auto_completable, set_test_move_count, and set_test_draw_mode (re-deals the seed). All compiled out in production builds. Fix the field->method ripple across solitaire_data, solitaire_wasm, and solitaire_engine. Add a test-support dev-dependency to solitaire_data for the won-game storage test. cargo test --workspace and cargo clippy --workspace -- -D warnings pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -182,7 +182,7 @@ fn advance_time_attack(
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// No shared screen-state enum currently covers every overlay. Pause the
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// countdown whenever gameplay is blocked by a modal, the pause flag, or a
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// just-won board state.
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if paused.is_some_and(|p| p.0) || game.0.is_won || !modal_scrims.is_empty() {
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if paused.is_some_and(|p| p.0) || game.0.is_won() || !modal_scrims.is_empty() {
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return;
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}
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session.remaining_secs = (session.remaining_secs - time.delta_secs()).max(0.0);
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