refactor(core): derive draw_mode/is_won/move_count/is_auto_completable from session

Remove the draw_mode, move_count, is_won, and is_auto_completable fields
from GameState; they are now &self methods deriving from the underlying
card_game session (draw_mode from session config, move_count from history
length, is_won/is_auto_completable from check_win/check_auto_complete).

Tests previously fabricated these via direct field writes, which is no
longer possible. Add gated test-support overrides on TestPileState
(won/auto_completable/move_count) plus setters set_test_won,
set_test_auto_completable, set_test_move_count, and set_test_draw_mode
(re-deals the seed). All compiled out in production builds.

Fix the field->method ripple across solitaire_data, solitaire_wasm, and
solitaire_engine. Add a test-support dev-dependency to solitaire_data for
the won-game storage test.

cargo test --workspace and cargo clippy --workspace -- -D warnings pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-10 09:24:03 -07:00
parent 1438fd6265
commit 056459619b
20 changed files with 187 additions and 120 deletions
+7 -7
View File
@@ -534,7 +534,7 @@ fn update_stats_on_win(
let prev_streak = stats.0.win_streak_current;
stats
.0
.update_on_win(ev.score, ev.time_seconds, &game.0.draw_mode);
.update_on_win(ev.score, ev.time_seconds, &game.0.draw_mode());
// Per-mode best score / fastest win — additive on top of the
// lifetime totals tracked by `update_on_win`. TimeAttack is a
// no-op inside the helper because it has its own session-level
@@ -588,7 +588,7 @@ fn update_stats_on_new_game(
mut toast: MessageWriter<InfoToastEvent>,
) {
for _ in events.read() {
if game.0.move_count > 0 && !game.0.is_won {
if game.0.move_count() > 0 && !game.0.is_won() {
let streak = stats.0.win_streak_current;
stats.0.record_abandoned();
persist(&path, &stats.0, "abandoned game");
@@ -614,7 +614,7 @@ fn handle_forfeit(
mut auto_complete: Option<ResMut<AutoCompleteState>>,
) {
for _ in events.read() {
if game.0.move_count > 0 && !game.0.is_won {
if game.0.move_count() > 0 && !game.0.is_won() {
let streak = stats.0.win_streak_current;
stats.0.record_abandoned();
persist(&path, &stats.0, "forfeit");
@@ -1327,7 +1327,7 @@ mod tests {
app.world_mut()
.resource_mut::<crate::resources::GameStateResource>()
.0
.draw_mode = solitaire_core::DrawMode::DrawThree;
.set_test_draw_mode(solitaire_core::DrawMode::DrawThree);
app.world_mut().write_message(GameWonEvent {
score: 500,
@@ -1373,7 +1373,7 @@ mod tests {
app.world_mut()
.resource_mut::<crate::resources::GameStateResource>()
.0
.move_count = 3;
.set_test_move_count(3);
app.world_mut().write_message(NewGameRequestEvent {
seed: Some(999),
@@ -1699,7 +1699,7 @@ mod tests {
app.world_mut()
.resource_mut::<crate::resources::GameStateResource>()
.0
.move_count = 1;
.set_test_move_count(1);
app.world_mut().write_message(ForfeitEvent);
app.update();
@@ -1725,7 +1725,7 @@ mod tests {
app.world_mut()
.resource_mut::<crate::resources::GameStateResource>()
.0
.move_count = 1;
.set_test_move_count(1);
app.world_mut().write_message(ForfeitEvent);
app.update();