refactor(core): derive draw_mode/is_won/move_count/is_auto_completable from session
Remove the draw_mode, move_count, is_won, and is_auto_completable fields from GameState; they are now &self methods deriving from the underlying card_game session (draw_mode from session config, move_count from history length, is_won/is_auto_completable from check_win/check_auto_complete). Tests previously fabricated these via direct field writes, which is no longer possible. Add gated test-support overrides on TestPileState (won/auto_completable/move_count) plus setters set_test_won, set_test_auto_completable, set_test_move_count, and set_test_draw_mode (re-deals the seed). All compiled out in production builds. Fix the field->method ripple across solitaire_data, solitaire_wasm, and solitaire_engine. Add a test-support dev-dependency to solitaire_data for the won-game storage test. cargo test --workspace and cargo clippy --workspace -- -D warnings pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -437,7 +437,7 @@ fn tableau_or_stack_pos(
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base.x,
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base.y - layout.card_size.y * layout.tableau_fan_frac * (index as f32),
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)
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} else if matches!(pile, KlondikePile::Stock) && game.draw_mode == DrawMode::DrawThree {
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} else if matches!(pile, KlondikePile::Stock) && game.draw_mode() == DrawMode::DrawThree {
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let pile_len = game.waste_cards().len();
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let visible_start = pile_len.saturating_sub(3);
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let slot = index.saturating_sub(visible_start) as f32;
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