refactor(core): derive draw_mode/is_won/move_count/is_auto_completable from session

Remove the draw_mode, move_count, is_won, and is_auto_completable fields
from GameState; they are now &self methods deriving from the underlying
card_game session (draw_mode from session config, move_count from history
length, is_won/is_auto_completable from check_win/check_auto_complete).

Tests previously fabricated these via direct field writes, which is no
longer possible. Add gated test-support overrides on TestPileState
(won/auto_completable/move_count) plus setters set_test_won,
set_test_auto_completable, set_test_move_count, and set_test_draw_mode
(re-deals the seed). All compiled out in production builds.

Fix the field->method ripple across solitaire_data, solitaire_wasm, and
solitaire_engine. Add a test-support dev-dependency to solitaire_data for
the won-game storage test.

cargo test --workspace and cargo clippy --workspace -- -D warnings pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-10 09:24:03 -07:00
parent 1438fd6265
commit 056459619b
20 changed files with 187 additions and 120 deletions
+1
View File
@@ -39,6 +39,7 @@ keyring-core = { workspace = true }
jni = { workspace = true }
[dev-dependencies]
solitaire_core = { workspace = true, features = ["test-support"] }
solitaire_server = { path = "../solitaire_server" }
solitaire_sync = { workspace = true }
axum = { workspace = true }