docs: cut v0.19.0 — punch-list close + Wayland + animation polish
Promotes [Unreleased] to [0.19.0]. The release closes v0.18.0's punch list (async H-key hint, persistent replay share URLs), expands desktop platform fit (Wayland session support + monitor-aware default window size), polishes the win-celebration and double-click animation paths, and clears two test-flake contributors. The Rusty Pixel pixel-art card theme arc was prototyped and reverted in the same window — the engine plumbing (pixel_art ThemeMeta field, PNG manifest face support, second embedded:// theme channel) was fully reverted and is not part of this release. SESSION_HANDOFF.md refreshed to reflect the v0.19.0 ship: v0.18.0 punch-list items B and D marked shipped; new Open punch list documents the Rusty Pixel arc as historical, calls out the desktop-packaging follow-through (app icon next), the pull_failure_sets_error_status flake (next-round candidate), and a settings-UI item for the smart-default-size opt-out. Resume prompt refreshed with the post-v0.19.0 A-D decision menu. Build: cargo clippy --workspace --all-targets -- -D warnings clean. Tests: 1170 passing / 0 failing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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@@ -6,8 +6,20 @@ project follows [Semantic Versioning](https://semver.org/).
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## [Unreleased]
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## [Unreleased]
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Closes the v0.18.0 punch list's items B and D and clears the
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_Nothing yet._
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`auto_save_writes_after_30_seconds` test flake.
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## [0.19.0] — 2026-05-06
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Closes the v0.18.0 punch list (items B and D — async hint and
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persistent replay share URLs), expands desktop platform fit
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(Wayland session support + monitor-aware default window size for
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HiDPI / 4K displays), polishes the win-celebration and
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double-click animation paths, and clears two test-flake
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contributors. A short-lived "Rusty Pixel" pixel-art card theme
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was prototyped and reverted in the same window — the engine
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plumbing it touched (`pixel_art` field on `ThemeMeta`, PNG
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manifest face support, second `embedded://` theme channel) was
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fully reverted and is not part of this release.
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### Changed
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### Changed
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@@ -37,27 +49,86 @@ Closes the v0.18.0 punch list's items B and D and clears the
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selector's currently-displayed replay drives the clipboard
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selector's currently-displayed replay drives the clipboard
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contents — each historical win keeps its own URL.
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contents — each historical win keeps its own URL.
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`LastSharedReplayUrl` removed (its role is now subsumed by the
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`LastSharedReplayUrl` removed (its role is now subsumed by the
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share_url field on the replay record).
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`share_url` field on the replay record).
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### Added
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- **Wayland session support** (`b57db01`). The workspace
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`Cargo.toml` Bevy feature list now enables `wayland` alongside
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`x11`. winit prefers Wayland when `WAYLAND_DISPLAY` is set on the
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session, falling back to X11 when it isn't. Pre-fix, a Wayland
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desktop environment fell through to XWayland, rendering the
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game inside an X11 frame stitched into the Wayland compositor.
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Post-fix, the game opens as a native Wayland surface. Costs a
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few hundred KB of binary for the libwayland-client bindings;
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cross-distro friendly because winit dlopen-probes the libraries
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rather than hard-linking them.
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- **Monitor-relative default window size** (`b57db01`). On launches
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with no saved geometry, the new
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`apply_smart_default_window_size` Update system queries
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`Monitor` (with the `PrimaryMonitor` marker) and resizes the
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primary window to ~70 % of the monitor's *logical* size on the
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first frame. Before, every fresh launch opened at 1280×800
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regardless of monitor; on a 4K monitor that's a comparatively
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tiny window in one corner. Logical size already accounts for
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the OS's HiDPI scale factor, so a Retina display reporting
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scale_factor 2.0 yields the same physical inches as a 1080p
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display reporting 1.0. Skipped entirely when saved geometry was
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applied — the player's chosen size always wins.
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### Fixed
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### Fixed
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- **`auto_save_writes_after_30_seconds` test flake.** The test's
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- **Duplicate "You Win" toast on game-won** (`55c235b`). The
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single-frame `app.update()` was sensitive to first-frame
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post-win UI was firing two celebration surfaces: a 4-second
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`Time::delta_secs()` variance under heavy parallel cargo-test
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toast banner ("You Win! Score: X Time: Y") on top of the
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load, and to production-disk `~/.local/share/solitaire_quest/game_state.json`
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`win_summary_plugin`'s "You Won!" modal. In screenshots the
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state leaking into the test world via `GamePlugin::build`'s load
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toast banner was partially clipped behind the modal card,
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path. `test_app` now resets `PendingRestoredGame(None)` after
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peeking out on either side. The toast predated the modal and is
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plugin build (preventing the dev machine's saved-game state from
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strictly subsumed by it; removed. The cards-fly-off cascade
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tripping the auto-save guard) and the test re-arms the timer in a
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animation (`MotionCurve::Expressive` per-card rotation drift)
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small bounded loop until the file appears (robust against
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is unchanged — that's the visual celebration, distinct from
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the textual celebration the modal owns. `WIN_TOAST_SECS` const
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removed.
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- **Double-click on a single card with no destination now plays
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the reject animation** (`d7ffb16`). `handle_double_click` only
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fired `MoveRejectedEvent` for multi-card stacks with no
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destination; a double-click on a single card whose top didn't
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fit any foundation or tableau slot produced zero feedback —
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no `card_invalid.wav`, no source-pile shake. Both priorities'
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failure paths now converge on a single rejection at the end of
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the double-click branch, so single-card and stack misses get
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the same feedback shape as drag-and-drop rejections.
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- **Double-click move animation no longer plays twice**
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(`6037596`). On a successful double-click, the slide-to-
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destination animation rendered twice — once from the move's
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`StateChangedEvent` landing, then again from the release's
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`end_drag` firing a redundant `StateChangedEvent` mid-slide.
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`sync_cards_on_change` saw the card mid-CardAnim (`cur ≠
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target`) and replaced the in-flight tween with a fresh one
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starting at the mid-position, visibly restarting the slide. The
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defensive `StateChangedEvent` write in `end_drag`'s
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uncommitted-drag branch is removed; `start_drag` only mutates
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`DragState` (never card transforms), so an uncommitted drag
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has no visual side effect to undo. The committed-drag branch
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keeps its `StateChangedEvent` since real drag snap-backs do
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need a resync.
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- **`auto_save_writes_after_30_seconds` test flake** (`91b7605`).
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The test's single-frame `app.update()` was sensitive to
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first-frame `Time::delta_secs()` variance under heavy parallel
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cargo-test load, and to production-disk
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`~/.local/share/solitaire_quest/game_state.json` state leaking
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into the test world via `GamePlugin::build`'s load path.
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`test_app` now resets `PendingRestoredGame(None)` after plugin
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build (preventing the dev machine's saved-game state from
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tripping the auto-save guard) and the test re-arms the timer in
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a small bounded loop until the file appears (robust against
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first-frame Time variance). No production-code change.
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first-frame Time variance). No production-code change.
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### Stats
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### Stats
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- 1170 passing tests (was 1166 at v0.18.0 close — 1 in
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- 1170 passing tests (was 1166 at v0.18.0 close — net +4 from
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`solitaire_data` for share_url backwards-compat, 4 in
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the persistent share URL backwards-compat test, the three
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`solitaire_engine` for async hint coverage and the persistent
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async-hint tests, minus the dropped synchronous hint tests).
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share URL persistence path).
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- Zero clippy warnings under `--workspace --all-targets -- -D warnings`.
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- Zero clippy warnings under `--workspace --all-targets -- -D warnings`.
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## [0.18.0] — 2026-05-06
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## [0.18.0] — 2026-05-06
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+109
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# Solitaire Quest — Session Handoff
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# Solitaire Quest — Session Handoff
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**Last updated:** 2026-05-06 (post-v0.18.0, [Unreleased] accumulating
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**Last updated:** 2026-05-06 (post-v0.19.0) — Tagged + pushed at
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v0.19.0 candidates) — v0.18.0 tagged + pushed at `bfcd05f`. Three
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`6037596`. v0.19.0 closes the v0.18.0 punch list (async H-key hint,
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commits sit on top: the H-key hint moved onto
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persistent replay share URLs), expands desktop platform fit (Wayland
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`AsyncComputeTaskPool` (closing the last synchronous solver hot
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session support + monitor-aware default window size), polishes the
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path), persistent replay share URLs (no more
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win-celebration and double-click animation paths, and clears two
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in-session-only sharing), and a fix for the
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test-flake contributors. A short-lived "Rusty Pixel" pixel-art card
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`auto_save_writes_after_30_seconds` test flake.
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theme was prototyped and reverted in the same window.
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## Status at pause
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## Status at pause
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- **HEAD on origin:** `42d90b1` (the persistent share-link
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- **HEAD on origin:** `6037596` (post-tag commit; the tag itself
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commit). Local HEAD is one ahead at `91b7605` (auto-save flake
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points at this commit).
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fix), with this round's `[Unreleased]` doc refresh staged on
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top.
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- **Working tree:** modified — `CHANGELOG.md` and
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- **Working tree:** modified — `CHANGELOG.md` and
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`SESSION_HANDOFF.md` carry the `[Unreleased]` doc updates.
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`SESSION_HANDOFF.md` carry the v0.19.0 promotion + this refresh,
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ready to commit.
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- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
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- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
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clean (verified this session).
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clean (verified this session).
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- **Tests:** **1170 passing / 0 failing** across the workspace
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- **Tests:** **1170 passing / 0 failing** across the workspace
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(verified this session).
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(verified this session). One known flake remains:
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`auto_save_writes_after_30_seconds` reverified stable across
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`solitaire_engine::sync_plugin::tests::pull_failure_sets_error_status`
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three back-to-back runs after the flake fix.
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occasionally fails when cargo-test parallelism starves the
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- **Tags on origin:** `v0.9.0` through `v0.18.0`.
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`AsyncComputeTaskPool` within the test's 5-update budget. Same
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- **CHANGELOG:** `[Unreleased]` populated with the three
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shape as the auto-save flake before v0.19.0's hardening; could be
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post-v0.18.0 commits — promote to `[0.19.0]` whenever the
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fixed similarly with a wall-clock-bounded loop.
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next cut feels right.
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- **Tags on origin:** `v0.9.0` through `v0.18.0` (v0.19.0 ready to
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push once committed).
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## Where we are
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## Where we are
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v0.18.0's resume-prompt menu (A–D) is mostly closed:
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v0.18.0's resume-prompt menu (A–D) is closed:
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- ~~**A — Tag v0.18.0:**~~ shipped at `bfcd05f`.
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- ~~**A — Tag v0.18.0:**~~ shipped at `bfcd05f`.
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- ~~**B — Solver-on-`AsyncComputeTaskPool` for the H-key hint:**~~
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- ~~**B — Solver-on-`AsyncComputeTaskPool` for the H-key hint:**~~
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shipped at `3e11e9e`. New module `pending_hint.rs` carries the
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shipped at `3e11e9e`.
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`PendingHintTask` resource and `poll_pending_hint_task` system,
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- **C — Desktop packaging:** still gated on artwork + signing
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mirroring the `PendingNewGameSeed` pattern.
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certs. Icon export PNGs (11 sizes, 16–1024 px) sit in
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- **C — Desktop packaging:** unchanged, still gated on artwork +
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`artwork/` from the v0.18-era export; not yet wired into the
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signing certs from the player.
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Bevy window or assembled into `.icns` / `.ico`. App icon is
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the first natural step.
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- ~~**D — Persistent share link:**~~ shipped at `42d90b1`.
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- ~~**D — Persistent share link:**~~ shipped at `42d90b1`.
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`Replay.share_url: Option<String>` (with `#[serde(default)]`),
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Stats overlay's "Copy share link" reads from
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`history.0.replays[selected.0].share_url`,
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`LastSharedReplayUrl` resource removed.
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The `auto_save_writes_after_30_seconds` flake has been fixed at
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The Rusty Pixel theme arc is documented as a sub-history but
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`91b7605` by clearing `PendingRestoredGame` in the test fixture
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not part of v0.19.0's content:
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and re-arming the timer in a small bounded loop until the file
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appears. No production-code change.
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| Commit | Status |
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|---|---|
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| `de47511` PNG-format thumbnail support | reverted |
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| `17e3112` `pixel_art: bool` field + nearest-sampling opt-in | reverted |
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| `21ec03b` bundle Rusty Pixel as `embedded://` theme | reverted |
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| `aad8bb9` / `e41def8` / `0b3140a` reverts | landed |
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The arc remains in commit history for archaeology but the
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codebase reaches v0.19.0's HEAD identical to where it would be if
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the arc had never landed.
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### Design direction (unchanged)
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### Design direction (unchanged)
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@@ -55,88 +61,92 @@ appears. No production-code change.
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satisfying micro-interactions.
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satisfying micro-interactions.
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- **Palette:** Midnight Purple base + Balatro yellow primary + warm
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- **Palette:** Midnight Purple base + Balatro yellow primary + warm
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magenta secondary.
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magenta secondary.
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- See `~/.claude/projects/-home-manage-Rusty-Solitare/memory/project_ux_overhaul_2026-04.md`
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(machine-local).
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### Canonical remote
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### Canonical remote
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`github.com/funman300/Rusty_Solitaire` is the canonical repo.
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`github.com/funman300/Rusty_Solitaire` is the canonical repo.
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Always push there.
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Always push there.
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## v0.19.0 candidates ([Unreleased] in CHANGELOG)
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## v0.19.0 (2026-05-06)
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| Area | Commit | What landed |
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| Area | Commits | What landed |
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|---|---|---|
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| Async H-key hint | `3e11e9e` | New `pending_hint.rs` module: `PendingHintTask` resource, `poll_pending_hint_task` + `drop_pending_hint_on_state_change` systems, cancel-on-replace, stale-state guard via `move_count_at_spawn`. Removes the last synchronous solver hot path. |
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| Async H-key hint | `3e11e9e` | New `pending_hint.rs` module: `PendingHintTask` resource, `poll_pending_hint_task` + `drop_pending_hint_on_state_change` systems, cancel-on-replace, stale-state guard via `move_count_at_spawn`. Removes the last synchronous solver hot path. |
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| Persistent share URLs | `42d90b1` | `Replay.share_url: Option<String>` with `#[serde(default)]`. `poll_replay_upload_result` writes into `replays[0].share_url` + persists. Stats Copy button reads from the selected replay. `LastSharedReplayUrl` deleted. |
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| Persistent share URLs | `42d90b1` | `Replay.share_url: Option<String>` with `#[serde(default)]`. `poll_replay_upload_result` writes into `replays[0].share_url` + persists. Stats Copy button reads from selected replay. `LastSharedReplayUrl` deleted. |
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| Auto-save flake fix | `91b7605` | `test_app` clears `PendingRestoredGame(None)` after plugin build (preventing dev-machine `game_state.json` from leaking into tests); `auto_save_writes_after_30_seconds` re-arms the timer in a bounded loop instead of single-frame. No production-code change. |
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| Auto-save flake fix | `91b7605` | `test_app` clears `PendingRestoredGame(None)` after plugin build; test re-arms the timer in a bounded loop. No production-code change. |
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| Wayland support | `b57db01` | Adds `wayland` to Bevy features. winit prefers Wayland when `WAYLAND_DISPLAY` is set, falls back to X11. Native Wayland surface instead of XWayland frame. |
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| Smart default window size | `b57db01` | New `apply_smart_default_window_size` Update system queries `PrimaryMonitor` and resizes the window to ~70 % of monitor's logical size on the first frame. Skipped when saved geometry was applied. |
|
||||||
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| Win-celebration cleanup | `55c235b` | Drops the duplicate "You Win" toast that rendered behind the WinSummary modal. Cards-fly-off cascade kept; toast removed. |
|
||||||
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| Double-click reject animation | `d7ffb16` | Single-card double-clicks with no destination now play the same shake + sound as multi-card stack misses. Both priorities' failure paths converge on one `MoveRejectedEvent` write. |
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||||||
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| Double-click animation dedup | `6037596` | Drops the redundant `StateChangedEvent` write in `end_drag`'s uncommitted-drag branch; previously raced an in-flight CardAnim and restarted the slide visibly. |
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## Open punch list
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## Open punch list
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||||||
|
|
||||||
### Carried forward
|
### Carried forward
|
||||||
|
|
||||||
- **Desktop packaging** per `ARCHITECTURE.md §17`. Arch PKGBUILD
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- **Desktop packaging** per `ARCHITECTURE.md §17`. Eleven icon
|
||||||
exists in `/home/manage/solitaire-quest-pkgbuild/` (separate
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PNG sizes (16, 24, 32, 48, 64, 96, 128, 192, 256, 512, 1024)
|
||||||
repo). Pending: app icon, macOS `.icns` + notarisation cert,
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exported via `artwork/Icon Export.html` sit in `artwork/`
|
||||||
Windows `.ico` + Authenticode cert, AppImage recipe.
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pending wiring. Pending: actual Bevy window-icon hookup,
|
||||||
- **Per-mode artwork** for the Home picker tiles. Currently
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macOS `.icns` assembly via `iconutil`, Windows `.ico` via
|
||||||
Unicode glyphs from FiraMono's actual coverage as placeholders
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`magick convert`, Linux hicolor PNG hierarchy install,
|
||||||
(♣ ◆ ○ ▲ →). When real artwork lands, swap each tile's `Text`
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AppImage recipe, macOS notarisation cert, Windows
|
||||||
node for an `Image` node — tile layout, focus order, click
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Authenticode cert.
|
||||||
handling, and chip rendering are unchanged.
|
|
||||||
|
|
||||||
### Possible next-round candidates
|
### Possible next-round candidates
|
||||||
|
|
||||||
- **Cut v0.19.0** — `[Unreleased]` is a coherent three-commit
|
- **App icon round** — wire the icon into the Bevy window via
|
||||||
bundle (one feature, one persistence enhancement, one test
|
`Window::icon`, generate `.icns` and `.ico` from the existing
|
||||||
hygiene fix). Tag whenever it feels right.
|
PNGs. Half-day task; doesn't depend on signing certs.
|
||||||
- **Pending hint task on `.before(GameMutation)`** — currently
|
- **`pull_failure_sets_error_status` flake fix** — same pattern
|
||||||
`poll_pending_hint_task` runs on `Update` without explicit
|
as the auto-save flake. Wall-clock-bounded loop instead of
|
||||||
ordering. Won't bite in practice (the result is purely
|
fixed 5-update budget. ~10 lines.
|
||||||
visual — no game state mutation), but matches the seed-async
|
- **Settings UI for "open at this size on launch"** — once the
|
||||||
template precisely.
|
smart-default-size system is shipping, expose a checkbox to
|
||||||
- **Settings UI for share-link visibility** — once persistent,
|
*disable* it (player who specifically wants 1280×800 every
|
||||||
surfacing whether a given replay has a URL on the Prev/Next
|
time). Trivial.
|
||||||
selector caption (e.g. "Replay 3 / 8 \u{2022} Shareable") is a
|
- **Persistent share link URL on selector caption** — surface
|
||||||
natural micro-feature. Two-line change in
|
whether the currently-selected replay has a `share_url`
|
||||||
`format_replay_caption`.
|
populated (e.g. "Replay 3 / 8 \u{2022} Shareable") so players
|
||||||
|
know which entries the Copy button can copy.
|
||||||
|
|
||||||
### Process notes
|
### Process notes (from this round)
|
||||||
|
|
||||||
- **Test discipline (continuing).** v0.19.0 candidates added 4
|
- **Async port template (worked again):** the H-key port
|
||||||
tests across `solitaire_data` + `solitaire_engine`. Each pins
|
followed `d489e7a`'s `PendingNewGameSeed` shape one-to-one
|
||||||
a real behaviour contract (backwards-compat deserialisation,
|
and the second async port required no new infrastructure.
|
||||||
spawn → poll → emit, cancel-on-replace, persist after upload)
|
Future async ports (e.g. moving `try_solve_with_first_move`'s
|
||||||
rather than a stdlib / derive round-trip. The async hint port
|
full-search variant, if it ever surfaces in the picker UI)
|
||||||
removed 2 stale synchronous tests when their behaviours moved
|
should follow the same shape.
|
||||||
to the new module.
|
- **Rusty Pixel reverted cleanly:** `git revert` of three
|
||||||
- **Async port template (worked this round):** the H-key port
|
contiguous feature commits produced a clean three-revert
|
||||||
followed `d489e7a`'s `PendingNewGameSeed` shape one-to-one —
|
sequence with no manual conflict resolution. Bisect remains
|
||||||
resource holds `Option<Task<...>>` plus snapshot data; spawn
|
fast over the full v0.19.0 history because the reverts are
|
||||||
helper drops any in-flight task before assigning new; poll
|
individual commits, not a squash.
|
||||||
system runs in `Update`; cancel-on-state-change runs `.chain()`-ed
|
- **Defensive event writes pattern:** the
|
||||||
before poll. Two tests cover happy path + cancel.
|
`auto_save_writes_after_30_seconds` flake AND the
|
||||||
- **Persistence migration template:** for purely-additive replay
|
`end_drag` double-animation bug shared a root cause:
|
||||||
fields, `#[serde(default)]` is the cheap migration. Bumping
|
defensive `MessageWriter` writes that originally covered an
|
||||||
`REPLAY_SCHEMA_VERSION` would have wiped every player's rolling
|
edge case which no longer holds, but became load-bearing
|
||||||
history (the loader rejects mismatched schema), so additive
|
once another system started paying attention to the event.
|
||||||
changes should default-deserialise rather than version-bump.
|
Worth a periodic pass: any event write that doesn't
|
||||||
|
correspond to a real state change is a candidate for
|
||||||
|
removal.
|
||||||
|
|
||||||
## Resume prompt
|
## Resume prompt
|
||||||
|
|
||||||
```
|
```
|
||||||
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
||||||
Working directory: <Rusty_Solitaire clone path on this machine>.
|
Working directory: <Rusty_Solitaire clone path on this machine>.
|
||||||
Branch: master. v0.18.0 is tagged. Three commits sit on top:
|
Branch: master. v0.19.0 just shipped. The next natural item is
|
||||||
async H-key hint, persistent replay share URLs, and an
|
desktop-packaging follow-through, starting with the app icon.
|
||||||
auto-save test flake fix.
|
|
||||||
|
|
||||||
State: HEAD at 91b7605 (auto-save flake fix on top of v0.18.0
|
State: HEAD at 6037596 + the v0.19.0 docs commit on top (this
|
||||||
+ async hint + persistent share URL).
|
session). Tag v0.19.0 points at the docs commit.
|
||||||
|
|
||||||
READ FIRST (in order, before doing anything):
|
READ FIRST (in order, before doing anything):
|
||||||
1. SESSION_HANDOFF.md — this file
|
1. SESSION_HANDOFF.md — this file
|
||||||
2. CHANGELOG.md — [Unreleased] holds the v0.19.0 draft
|
2. CHANGELOG.md — [Unreleased] is empty; [0.19.0] just landed
|
||||||
3. CLAUDE.md — unified-3.0 rule set
|
3. CLAUDE.md — unified-3.0 rule set
|
||||||
4. CLAUDE_SPEC.md — formal architecture spec
|
4. CLAUDE_SPEC.md — formal architecture spec
|
||||||
5. ARCHITECTURE.md — crate responsibilities + data flow
|
5. ARCHITECTURE.md — crate responsibilities + data flow
|
||||||
@@ -146,25 +156,25 @@ READ FIRST (in order, before doing anything):
|
|||||||
fresh machine)
|
fresh machine)
|
||||||
|
|
||||||
DECISION TO ASK THE PLAYER FIRST:
|
DECISION TO ASK THE PLAYER FIRST:
|
||||||
A. Cut v0.19.0 — promote [Unreleased] to [0.19.0], tag,
|
A. App icon — wire artwork/icon-{size}.png into Bevy's
|
||||||
push. Mechanical close-out.
|
Window::icon, generate .icns + .ico, drop into Linux
|
||||||
B. Desktop packaging — needs artwork + signing certs from the
|
hicolor hierarchy. Half-day task. No cert dependency.
|
||||||
player; can't be driven by the agent alone.
|
B. Desktop packaging continued — AppImage recipe, .desktop
|
||||||
C. Per-mode artwork — replace Home picker tile glyphs with real
|
file, install scripts. Larger task; unlocks distro
|
||||||
images once art lands.
|
packaging. No cert dependency.
|
||||||
D. Smaller polish ideas in the punch list (pending_hint
|
C. macOS / Windows signing cert acquisition — needs user
|
||||||
ordering hardening, share-link visibility on selector caption).
|
action; agent can't drive.
|
||||||
|
D. `pull_failure_sets_error_status` flake fix — small, well-
|
||||||
|
scoped. Same pattern as the v0.19.0 auto-save flake fix.
|
||||||
|
|
||||||
WORKFLOW NOTES:
|
WORKFLOW NOTES:
|
||||||
- Use the system git config (already correct: funman300 /
|
- Use the system git config (already correct).
|
||||||
funman300@gmail.com). The previous handoff's `-c user.name=...`
|
|
||||||
workflow was for a different machine.
|
|
||||||
- When attributing playtester feedback in commits/docs, use
|
- When attributing playtester feedback in commits/docs, use
|
||||||
"Quat" not "Rhys" (saved feedback memory).
|
"Quat" not "Rhys" (saved feedback memory).
|
||||||
- Sub-agents stage + verify only; orchestrator commits.
|
- Sub-agents stage + verify only; orchestrator commits.
|
||||||
- Every commit must pass build / clippy / test before pushing.
|
- Every commit must pass build / clippy / test before pushing.
|
||||||
- Push to GitHub (origin) via `gh auth setup-git` (already wired
|
- Push to GitHub (origin) — gh auth setup-git is already
|
||||||
on this machine after v0.18.0 was cut).
|
wired on this machine.
|
||||||
|
|
||||||
OPEN AT THE START: ask which of A–D. Don't pick unilaterally.
|
OPEN AT THE START: ask which of A–D. Don't pick unilaterally.
|
||||||
```
|
```
|
||||||
|
|||||||
Reference in New Issue
Block a user