Compare commits
7 Commits
win
...
c9c341e926
| Author | SHA1 | Date | |
|---|---|---|---|
| c9c341e926 | |||
| 035875c893 | |||
| 5ab1b8bac7 | |||
| a80f2ae3c9 | |||
| 555daf5ec3 | |||
| 555e7ef11c | |||
| f49721e415 |
Generated
+2
-2
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
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[[package]]
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name = "arrayvec"
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version = "0.7.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
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source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
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[[package]]
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name = "bitflags"
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@@ -9,7 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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[dependencies]
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arrayvec = "0.7.6"
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arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
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[lints]
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workspace = true
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+10
-4
@@ -10,7 +10,10 @@ pub trait Game {
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type Stats;
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type Config;
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type Instruction;
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fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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fn possible_instructions(
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&self,
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config: &Self::Config,
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) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
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fn process_instruction(
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&mut self,
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@@ -377,7 +380,7 @@ where
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.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
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}
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pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
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self.state.state.possible_instructions()
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self.state.state.possible_instructions(&self.config)
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}
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pub fn process_instruction(&mut self, instruction: G::Instruction) {
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self.state.process_instruction(
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@@ -399,9 +402,12 @@ where
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type Stats = SessionStats<G::Stats>;
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type Config = G::Config;
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type Instruction = SessionInstruction<G::Instruction>;
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fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
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fn possible_instructions(
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&self,
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config: &Self::Config,
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) -> impl Iterator<Item = Self::Instruction> + use<G> {
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self.state
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.possible_instructions()
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.possible_instructions(config)
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.map(SessionInstruction::InnerInstruction)
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}
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
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@@ -9,9 +9,10 @@ fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
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let mut stats = KlondikeStats::new();
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const CONFIG: KlondikeConfig = KlondikeConfig {
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draw_stock: klondike::DrawStockConfig::DrawOne,
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move_from_foundation: klondike::MoveFromFoundationConfig::Allowed,
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};
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// play game a bit
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while let Some(instruction) = game.get_auto_move()
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while let Some(instruction) = game.get_auto_move(&CONFIG)
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&& !game.is_win()
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{
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// quit before 250 moves
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+48
-26
@@ -13,11 +13,11 @@ struct Displayed<T>(T);
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impl Display for Displayed<&Card> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self.0.rank() {
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Rank::Ace => write!(f, "A"),
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Rank::Jack => write!(f, "J"),
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Rank::Queen => write!(f, "Q"),
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Rank::King => write!(f, "K"),
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other => write!(f, "{}", other as u8),
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Rank::Ace => write!(f, " A"),
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Rank::Jack => write!(f, " J"),
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Rank::Queen => write!(f, " Q"),
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Rank::King => write!(f, " K"),
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other => write!(f, "{:>2}", other as u8),
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}?;
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match self.0.suit() {
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Suit::Spades => write!(f, "♠"),
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@@ -33,7 +33,7 @@ impl Display for OptionalCard<'_> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
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OptionalCard(None) => write!(f, "None"),
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OptionalCard(None) => write!(f, " []"),
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}
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}
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}
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@@ -42,16 +42,17 @@ impl Display for Displayed<&Klondike> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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// Stock
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let stock_count = self.0.state().stock().face_down().len();
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writeln!(f, "Stock: {stock_count}")?;
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// Hand
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let hand = self.0.state().stock().face_up().last();
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writeln!(f, "Hand: {}", OptionalCard(hand))?;
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// Foundations
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writeln!(f, " STOCK F1 F2 F3 F4")?;
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write!(
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f,
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"Foundations: {} {} {} {}",
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" {:>2} {} {} {} {} {}",
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stock_count,
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OptionalCard(hand),
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OptionalCard(self.0.state().foundation1().last()),
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OptionalCard(self.0.state().foundation2().last()),
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OptionalCard(self.0.state().foundation3().last()),
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@@ -59,28 +60,49 @@ impl Display for Displayed<&Klondike> {
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)?;
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writeln!(f)?;
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fn write_pile<const DN: usize, const UP: usize>(
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writeln!(f, " T1 T2 T3 T4 T5 T6 T7")?;
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fn write_pile_card<const DN: usize, const UP: usize>(
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f: &mut std::fmt::Formatter<'_>,
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pile: &Pile<DN, UP>,
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pile_id: usize,
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row: usize,
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) -> std::fmt::Result {
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write!(f, "T{} ", pile_id)?;
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for _ in pile.face_down() {
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write!(f, "]")?;
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if let Some(_card) = pile.face_down().get(row) {
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return write!(f, " ⎾⏋"); // └┘ ⨽⨼ ⫭⫬
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}
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for card in pile.face_up() {
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write!(f, "{}", Displayed(card))?;
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let Some(row) = row.checked_sub(pile.face_down().len()) else {
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return write!(f, " ");
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};
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if let Some(card) = pile.face_up().get(row) {
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return write!(f, "{}", Displayed(card));
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}
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writeln!(f)?;
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Ok(())
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write!(f, " ")
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}
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fn write_row(
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f: &mut std::fmt::Formatter<'_>,
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game: &Klondike,
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row: usize,
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) -> std::fmt::Result {
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write_pile_card(f, game.state().tableau1(), row)?;
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write!(f, " ")?;
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write_pile_card(f, game.state().tableau2(), row)?;
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write!(f, " ")?;
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write_pile_card(f, game.state().tableau3(), row)?;
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write!(f, " ")?;
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write_pile_card(f, game.state().tableau4(), row)?;
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write!(f, " ")?;
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write_pile_card(f, game.state().tableau5(), row)?;
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write!(f, " ")?;
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write_pile_card(f, game.state().tableau6(), row)?;
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write!(f, " ")?;
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write_pile_card(f, game.state().tableau7(), row)?;
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writeln!(f)
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}
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for row in 0..7 + 13 {
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write_row(f, self.0, row)?;
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}
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write_pile(f, self.0.state().tableau1(), 1)?;
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write_pile(f, self.0.state().tableau2(), 2)?;
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write_pile(f, self.0.state().tableau3(), 3)?;
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write_pile(f, self.0.state().tableau4(), 4)?;
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write_pile(f, self.0.state().tableau5(), 5)?;
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write_pile(f, self.0.state().tableau6(), 6)?;
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write_pile(f, self.0.state().tableau7(), 7)?;
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Ok(())
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}
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@@ -252,7 +274,7 @@ fn main() -> Result<(), std::io::Error> {
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}
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}
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SessionInstruction::Auto => {
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if let Some(instruction) = session.state().get_auto_move() {
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if let Some(instruction) = session.state().get_auto_move(session.config()) {
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session.process_instruction(instruction);
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} else {
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println!("No valid moves!");
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+5
-4
@@ -7,18 +7,19 @@ Klondike
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```rust
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use card_game::Session;
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use klondike::Klondike;
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use klondike::{Klondike, KlondikeConfig};
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// create game session
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let game = Klondike::with_seed(123);
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let config = KlondikeConfig::default();
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let mut session = Session::new_default(game);
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// play game a bit
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while let Some(instruction) = session.state().get_auto_move() {
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while let Some(instruction) = session.state().get_auto_move(&config) {
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session.process_instruction(instruction);
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// quit after 1000 moves
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if 1000 < session.stats().stats().moves() {
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// quit after 200 moves or win
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if session.is_win() || 200 < session.stats().stats().moves() {
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break;
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}
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}
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+54
-38
@@ -14,9 +14,17 @@ pub enum DrawStockConfig {
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DrawThree = 3,
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}
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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pub enum MoveFromFoundationConfig {
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#[default]
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Allowed,
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Disallowed,
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}
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#[derive(Clone, Debug, Default)]
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pub struct KlondikeConfig {
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pub draw_stock: DrawStockConfig,
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pub move_from_foundation: MoveFromFoundationConfig,
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}
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#[derive(Clone, Debug, Default)]
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@@ -137,7 +145,6 @@ impl From<Foundation> for KlondikePile {
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}
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}
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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pub enum SkipCards {
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Skip0,
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@@ -366,15 +373,26 @@ impl KlondikeState {
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pub const fn tableau7(&self) -> &Pile<6, 13> {
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&self.tableau7
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}
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pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
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pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
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match tableau {
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Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
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Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
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Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
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Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
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Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
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Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
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Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
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Tableau::Tableau1 => self.tableau1.face_down(),
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Tableau::Tableau2 => self.tableau2.face_down(),
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Tableau::Tableau3 => self.tableau3.face_down(),
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Tableau::Tableau4 => self.tableau4.face_down(),
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Tableau::Tableau5 => self.tableau5.face_down(),
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Tableau::Tableau6 => self.tableau6.face_down(),
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Tableau::Tableau7 => self.tableau7.face_down(),
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}
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}
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pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
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match tableau {
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Tableau::Tableau1 => self.tableau1.face_up(),
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Tableau::Tableau2 => self.tableau2.face_up(),
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Tableau::Tableau3 => self.tableau3.face_up(),
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Tableau::Tableau4 => self.tableau4.face_up(),
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Tableau::Tableau5 => self.tableau5.face_up(),
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Tableau::Tableau6 => self.tableau6.face_up(),
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Tableau::Tableau7 => self.tableau7.face_up(),
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}
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}
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pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
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@@ -382,15 +400,7 @@ impl KlondikeState {
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KlondikePileStack::Tableau(TableauStack {
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tableau,
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skip_cards,
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}) => match tableau {
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Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
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Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
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Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
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Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
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Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
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Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
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Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
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},
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}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
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KlondikePileStack::Foundation(foundation) => {
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self.foundations[foundation as usize].last()
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}
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@@ -399,15 +409,7 @@ impl KlondikeState {
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}
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pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
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match src.into() {
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KlondikePile::Tableau(tableau) => match tableau {
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Tableau::Tableau1 => self.tableau1.face_up().last(),
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Tableau::Tableau2 => self.tableau2.face_up().last(),
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Tableau::Tableau3 => self.tableau3.face_up().last(),
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Tableau::Tableau4 => self.tableau4.face_up().last(),
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Tableau::Tableau5 => self.tableau5.face_up().last(),
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Tableau::Tableau6 => self.tableau6.face_up().last(),
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Tableau::Tableau7 => self.tableau7.face_up().last(),
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},
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KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
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KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
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KlondikePile::Stock => self.stock.face_up().last(),
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}
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@@ -465,7 +467,11 @@ impl KlondikeState {
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Tableau::Tableau7 => self.tableau7.extend(cards),
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}
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}
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pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
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pub fn is_instruction_valid(
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&self,
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config: &KlondikeConfig,
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instruction: KlondikeInstruction,
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) -> bool {
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match instruction {
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// Stock -> Stock draws a card or resets the stock
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KlondikeInstruction::RotateStock => {
|
||||
@@ -494,6 +500,11 @@ impl KlondikeState {
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||||
}
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||||
// other = move to tableau
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||||
KlondikeInstruction::DstTableau(dst_tableau) => {
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||||
if config.move_from_foundation == MoveFromFoundationConfig::Disallowed
|
||||
&& let KlondikePileStack::Foundation(_) = dst_tableau.src
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// get the cards
|
||||
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
||||
match self.top_card(dst_tableau.tableau) {
|
||||
@@ -588,7 +599,7 @@ impl Klondike {
|
||||
/// Check if the game should be auto-completed
|
||||
pub fn is_win_trivial(&self) -> bool {
|
||||
// all face down cards empty means win
|
||||
self.state.stock.face_down().is_empty()
|
||||
self.state.stock.is_empty()
|
||||
&& self.state.tableau1.face_down().is_empty()
|
||||
&& self.state.tableau2.face_down().is_empty()
|
||||
&& self.state.tableau3.face_down().is_empty()
|
||||
@@ -610,7 +621,7 @@ impl Klondike {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
skip_cards: SkipCards::Skip0,
|
||||
}) if !self.state().is_tableau_face_down_empty(tableau)
|
||||
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
||||
|| self
|
||||
.state()
|
||||
.stack_bottom_card(dst_tableau.src)
|
||||
@@ -626,15 +637,15 @@ impl Klondike {
|
||||
}
|
||||
}
|
||||
/// A single move that usually makes progress towards a winning game
|
||||
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
||||
self.possible_instructions()
|
||||
pub fn get_auto_move(&self, config: &KlondikeConfig) -> Option<KlondikeInstruction> {
|
||||
self.possible_instructions(config)
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.min_by_key(|ins| self.instruction_priority(ins))
|
||||
}
|
||||
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
||||
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
||||
pub fn get_sorted_moves(&self, config: &KlondikeConfig) -> Vec<KlondikeInstruction> {
|
||||
let mut useful_moves: Vec<_> = self
|
||||
.possible_instructions()
|
||||
.possible_instructions(config)
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.collect();
|
||||
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
||||
@@ -646,12 +657,17 @@ impl Game for Klondike {
|
||||
type Stats = KlondikeStats;
|
||||
type Config = KlondikeConfig;
|
||||
type Instruction = KlondikeInstruction;
|
||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||
fn possible_instructions(
|
||||
&self,
|
||||
config: &Self::Config,
|
||||
) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||
let state = self.state.clone();
|
||||
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
||||
let config = config.clone();
|
||||
KlondikeIter::new()
|
||||
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
|
||||
}
|
||||
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||
self.state.is_instruction_valid(instruction)
|
||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||
self.state.is_instruction_valid(config, instruction)
|
||||
}
|
||||
fn process_instruction(
|
||||
&mut self,
|
||||
|
||||
Reference in New Issue
Block a user