2 Commits

Author SHA1 Message Date
Quaternions 2f2910dce2 fini 2026-05-17 09:29:28 -07:00
Quaternions 03f5e70498 wip stats 2026-05-17 09:20:14 -07:00
19 changed files with 397 additions and 1561 deletions
Generated
+2 -157
View File
@@ -11,14 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
[[package]] [[package]]
name = "arrayvec" name = "arrayvec"
version = "0.7.6" version = "0.7.6"
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
[[package]]
name = "autocfg"
version = "1.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f2032f911046de80f0a198e0901378627c33f59ea0ac00e363d481118bd70a53" checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
[[package]] [[package]]
name = "bitflags" name = "bitflags"
@@ -28,11 +22,9 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
[[package]] [[package]]
name = "card_game" name = "card_game"
version = "0.4.1" version = "0.1.0"
dependencies = [ dependencies = [
"arrayvec", "arrayvec",
"serde",
"serde_derive",
] ]
[[package]] [[package]]
@@ -52,17 +44,6 @@ dependencies = [
"rand_core", "rand_core",
] ]
[[package]]
name = "console"
version = "0.16.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d64e8af5551369d19cf50138de61f1c42074ab970f74e99be916646777f8fc87"
dependencies = [
"encode_unicode",
"libc",
"windows-sys",
]
[[package]] [[package]]
name = "cpufeatures" name = "cpufeatures"
version = "0.3.0" version = "0.3.0"
@@ -72,34 +53,12 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "encode_unicode"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34aa73646ffb006b8f5147f3dc182bd4bcb190227ce861fc4a4844bf8e3cb2c0"
[[package]] [[package]]
name = "equivalent" name = "equivalent"
version = "1.0.2" version = "1.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "877a4ace8713b0bcf2a4e7eec82529c029f1d0619886d18145fea96c3ffe5c0f" checksum = "877a4ace8713b0bcf2a4e7eec82529c029f1d0619886d18145fea96c3ffe5c0f"
[[package]]
name = "errno"
version = "0.3.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "39cab71617ae0d63f51a36d69f866391735b51691dbda63cf6f96d042b63efeb"
dependencies = [
"libc",
"windows-sys",
]
[[package]]
name = "fastrand"
version = "2.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9f1f227452a390804cdb637b74a86990f2a7d7ba4b7d5693aac9b4dd6defd8d6"
[[package]] [[package]]
name = "foldhash" name = "foldhash"
version = "0.1.5" version = "0.1.5"
@@ -159,18 +118,6 @@ dependencies = [
"serde_core", "serde_core",
] ]
[[package]]
name = "insta"
version = "1.47.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7b4a6248eb93a4401ed2f37dfe8ea592d3cf05b7cf4f8efa867b6895af7e094e"
dependencies = [
"console",
"once_cell",
"similar",
"tempfile",
]
[[package]] [[package]]
name = "itoa" name = "itoa"
version = "1.0.18" version = "1.0.18"
@@ -179,23 +126,9 @@ checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
[[package]] [[package]]
name = "klondike" name = "klondike"
version = "0.4.0"
dependencies = [
"card_game",
"insta",
"rand",
"rmp-serde",
"serde",
"serde_derive",
"serde_json",
]
[[package]]
name = "klondike-bench"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"card_game", "card_game",
"klondike",
"rand", "rand",
] ]
@@ -205,7 +138,6 @@ version = "0.1.0"
dependencies = [ dependencies = [
"card_game", "card_game",
"klondike", "klondike",
"rand",
] ]
[[package]] [[package]]
@@ -220,12 +152,6 @@ version = "0.2.186"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "68ab91017fe16c622486840e4c83c9a37afeff978bd239b5293d61ece587de66" checksum = "68ab91017fe16c622486840e4c83c9a37afeff978bd239b5293d61ece587de66"
[[package]]
name = "linux-raw-sys"
version = "0.12.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32a66949e030da00e8c7d4434b251670a91556f4144941d37452769c25d58a53"
[[package]] [[package]]
name = "log" name = "log"
version = "0.4.29" version = "0.4.29"
@@ -238,21 +164,6 @@ version = "2.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f8ca58f447f06ed17d5fc4043ce1b10dd205e060fb3ce5b979b8ed8e59ff3f79" checksum = "f8ca58f447f06ed17d5fc4043ce1b10dd205e060fb3ce5b979b8ed8e59ff3f79"
[[package]]
name = "num-traits"
version = "0.2.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "071dfc062690e90b734c0b2273ce72ad0ffa95f0c74596bc250dcfd960262841"
dependencies = [
"autocfg",
]
[[package]]
name = "once_cell"
version = "1.21.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9f7c3e4beb33f85d45ae3e3a1792185706c8e16d043238c593331cc7cd313b50"
[[package]] [[package]]
name = "prettyplease" name = "prettyplease"
version = "0.2.37" version = "0.2.37"
@@ -304,38 +215,6 @@ version = "0.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "63b8176103e19a2643978565ca18b50549f6101881c443590420e4dc998a3c69" checksum = "63b8176103e19a2643978565ca18b50549f6101881c443590420e4dc998a3c69"
[[package]]
name = "rmp"
version = "0.8.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4ba8be72d372b2c9b35542551678538b562e7cf86c3315773cae48dfbfe7790c"
dependencies = [
"num-traits",
]
[[package]]
name = "rmp-serde"
version = "1.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "72f81bee8c8ef9b577d1681a70ebbc962c232461e397b22c208c43c04b67a155"
dependencies = [
"rmp",
"serde",
]
[[package]]
name = "rustix"
version = "1.1.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6fe4565b9518b83ef4f91bb47ce29620ca828bd32cb7e408f0062e9930ba190"
dependencies = [
"bitflags",
"errno",
"libc",
"linux-raw-sys",
"windows-sys",
]
[[package]] [[package]]
name = "semver" name = "semver"
version = "1.0.28" version = "1.0.28"
@@ -384,12 +263,6 @@ dependencies = [
"zmij", "zmij",
] ]
[[package]]
name = "similar"
version = "2.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bbbb5d9659141646ae647b42fe094daf6c6192d1620870b449d9557f748b2daa"
[[package]] [[package]]
name = "syn" name = "syn"
version = "2.0.117" version = "2.0.117"
@@ -401,19 +274,6 @@ dependencies = [
"unicode-ident", "unicode-ident",
] ]
[[package]]
name = "tempfile"
version = "3.27.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32497e9a4c7b38532efcdebeef879707aa9f794296a4f0244f6f69e9bc8574bd"
dependencies = [
"fastrand",
"getrandom",
"once_cell",
"rustix",
"windows-sys",
]
[[package]] [[package]]
name = "unicode-ident" name = "unicode-ident"
version = "1.0.24" version = "1.0.24"
@@ -478,21 +338,6 @@ dependencies = [
"semver", "semver",
] ]
[[package]]
name = "windows-link"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f0805222e57f7521d6a62e36fa9163bc891acd422f971defe97d64e70d0a4fe5"
[[package]]
name = "windows-sys"
version = "0.61.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ae137229bcbd6cdf0f7b80a31df61766145077ddf49416a728b02cb3921ff3fc"
dependencies = [
"windows-link",
]
[[package]] [[package]]
name = "wit-bindgen" name = "wit-bindgen"
version = "0.51.0" version = "0.51.0"
-16
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@@ -2,22 +2,6 @@
members = [ members = [
"card_game", "card_game",
"klondike", "klondike",
"klondike-bench",
"klondike-cli", "klondike-cli",
] ]
resolver = "3" resolver = "3"
[workspace.dependencies]
card_game = { version = "0.4.1", path = "card_game", registry = "Quaternions" }
klondike = { version = "0.4.0", path = "klondike", registry = "Quaternions" }
[workspace.lints.rust]
# unsafe_code = "forbid"
# missing_docs = "warn"
# missing_debug_implementations = "warn"
single_use_lifetimes = "warn"
trivial_casts = "warn"
unused_lifetimes = "warn"
unused_qualifications = "warn"
# variant_size_differences = "warn"
unexpected_cfgs = "warn"
-1
View File
@@ -1 +0,0 @@
card_game/README.md
+2 -11
View File
@@ -1,6 +1,6 @@
[package] [package]
name = "card_game" name = "card_game"
version = "0.4.1" version = "0.1.0"
edition = "2024" edition = "2024"
repository = "https://git.aleshym.co/Quaternions/card_game" repository = "https://git.aleshym.co/Quaternions/card_game"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
@@ -9,13 +9,4 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
keywords = ["card", "cards", "solitaire", "klondike"] keywords = ["card", "cards", "solitaire", "klondike"]
[dependencies] [dependencies]
arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false } arrayvec = "0.7.6"
serde = { version = "1.0.228", default-features = false, optional = true }
serde_derive = { version = "1.0.228", default-features = false, optional = true }
[lints]
workspace = true
[features]
default = ["serde"]
serde = ["dep:serde", "dep:serde_derive"]
-32
View File
@@ -1,32 +0,0 @@
Card Game
=========
`card_game` is a collection of algorithms, structs, and enums which are useful to implement card games.
## Example
```rust
use card_game::{Card, Deck, Rank, Stack, Suit};
// create a full deck (unshuffled)
let mut deck = Stack::full_deck(Deck::Deck1);
// inspect the top card
let card = deck.pop().unwrap();
assert_eq!(card, Card::new(Deck::Deck1, Suit::Diamonds, Rank::King));
```
#### License
<sup>
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
</sup>
<br>
<sub>
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
be dual licensed as above, without any additional terms or conditions.
</sub>
+166 -506
View File
@@ -1,21 +1,11 @@
// test readme
#[doc = include_str!("../README.md")]
#[cfg(doctest)]
struct ReadmeDoctests;
use core::ops::RangeBounds; use core::ops::RangeBounds;
// TODO: pub struct ValidInstruction<I>(I); // TODO: pub struct ValidInstruction<I>(I);
pub trait Game: Clone { pub trait Game {
type Score: Clone + core::fmt::Debug; type Stats;
type Stats: Clone + core::fmt::Debug; type Config;
type Config: Clone + core::fmt::Debug; type Instruction;
type Instruction: Clone + core::fmt::Debug; fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score;
fn possible_instructions(
&self,
config: &Self::Config,
) -> impl Iterator<Item = Self::Instruction> + use<Self>;
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool; fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
fn process_instruction( fn process_instruction(
&mut self, &mut self,
@@ -26,27 +16,6 @@ pub trait Game: Clone {
fn is_win(&self) -> bool; fn is_win(&self) -> bool;
} }
/// card_game supports up to 4 identifiably separate decks.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Deck {
Deck1 = 0b00,
Deck2 = 0b01,
Deck3 = 0b10,
Deck4 = 0b11,
}
impl Deck {
pub const fn new(deck: u8) -> Option<Self> {
use Deck::*;
Some(match deck {
0b00 => Deck1,
0b01 => Deck2,
0b10 => Deck3,
0b11 => Deck4,
_ => return None,
})
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Suit { pub enum Suit {
Spades = 0b00, Spades = 0b00,
@@ -56,115 +25,71 @@ pub enum Suit {
} }
impl Suit { impl Suit {
pub const SUITS: [Self; 4] = [Self::Spades, Self::Hearts, Self::Clubs, Self::Diamonds]; pub const SUITS: [Self; 4] = [Self::Spades, Self::Hearts, Self::Clubs, Self::Diamonds];
pub const fn new(suit: u8) -> Option<Self> {
use Suit::*;
Some(match suit {
0b00 => Spades,
0b01 => Hearts,
0b10 => Clubs,
0b11 => Diamonds,
_ => return None,
})
}
/// Is the suit red. /// Is the suit red.
pub const fn is_red(self) -> bool { pub fn is_red(self) -> bool {
self as u8 & 0b01 != 0 self as u8 & 0b01 != 0
} }
/// Suit value is 2 bits, is_red is the low bit. /// Is the suit shape spikey. (Bouba/kiki)
pub const fn suit_high_bit(self) -> bool { pub fn is_kiki(self) -> bool {
self as u8 & 0b10 != 0 self as u8 & 0b10 != 0
} }
} }
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Rank { pub struct CardValue(u8);
Ace = 1, impl CardValue {
Two = 2, pub const ACE: Self = CardValue(1);
Three = 3, pub const TWO: Self = CardValue(2);
Four = 4, pub const THREE: Self = CardValue(3);
Five = 5, pub const FOUR: Self = CardValue(4);
Six = 6, pub const FIVE: Self = CardValue(5);
Seven = 7, pub const SIX: Self = CardValue(6);
Eight = 8, pub const SEVEN: Self = CardValue(7);
Nine = 9, pub const EIGHT: Self = CardValue(8);
Ten = 10, pub const NINE: Self = CardValue(9);
Jack = 11, pub const TEN: Self = CardValue(10);
Queen = 12, pub const JACK: Self = CardValue(11);
King = 13, pub const QUEEN: Self = CardValue(12);
} pub const KING: Self = CardValue(13);
impl Rank { pub fn get(self) -> u8 {
pub const RANKS: [Self; 13] = [ self.0
Self::Ace,
Self::Two,
Self::Three,
Self::Four,
Self::Five,
Self::Six,
Self::Seven,
Self::Eight,
Self::Nine,
Self::Ten,
Self::Jack,
Self::Queen,
Self::King,
];
pub const fn new(rank: u8) -> Option<Self> {
use Rank::*;
Some(match rank {
1 => Ace,
2 => Two,
3 => Three,
4 => Four,
5 => Five,
6 => Six,
7 => Seven,
8 => Eight,
9 => Nine,
10 => Ten,
11 => Jack,
12 => Queen,
13 => King,
_ => return None,
})
} }
pub const fn checked_add(self, offset: u8) -> Option<Rank> { pub fn checked_add(self, offset: u8) -> Option<CardValue> {
match (self as u8).checked_add(offset) { let new_value = self.0.checked_add(offset)?;
Some(rank) => Self::new(rank), if 13 < new_value {
None => None, None
} else {
Some(CardValue(new_value))
} }
} }
pub const fn checked_sub(self, offset: u8) -> Option<Rank> { pub fn checked_sub(self, offset: u8) -> Option<CardValue> {
match (self as u8).checked_sub(offset) { let new_value = self.0.checked_sub(offset)?;
Some(rank) => Self::new(rank), if new_value < 1 {
None => None, None
} else {
Some(CardValue(new_value))
} }
} }
} }
/// An identifier which specifies the deck id, suit, and card value.
/// A card which specifies the deck id, suit, and card value.
/// 2 bits for deck ID /// 2 bits for deck ID
/// 2 bits for suit ID /// 2 bits for suit ID
/// 4 bits for card Value /// 4 bits for card Value
/// TODO: better encoding for slightly more decks
#[derive(Clone, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
#[cfg_attr( pub struct Card(u8);
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize),
serde(transparent)
)]
pub struct Card(core::num::NonZeroU8);
impl Card { impl Card {
pub const fn new(deck: Deck, suit: Suit, rank: Rank) -> Self { pub fn new(deck: u8, suit: Suit, CardValue(value): CardValue) -> Self {
let packed = (deck as u8) << 6 | (suit as u8) << 4 | (rank as u8); Self(deck << 6 | (suit as u8) << 4 | value)
Self(core::num::NonZeroU8::new(packed).unwrap())
} }
pub const fn rank(&self) -> Rank { pub fn value(&self) -> CardValue {
let masked = self.0.get() & 0b1111; let masked = self.0 & 0b1111;
Rank::new(masked).unwrap() CardValue(masked)
} }
pub const fn suit(&self) -> Suit { pub fn suit(&self) -> Suit {
let low_bit = self.is_red(); let red = self.is_red();
let high_bit = self.suit_high_bit(); let kiki = self.is_kiki();
match (high_bit, low_bit) { match (kiki, red) {
(false, false) => Suit::Spades, (false, false) => Suit::Spades,
(false, true) => Suit::Hearts, (false, true) => Suit::Hearts,
(true, false) => Suit::Clubs, (true, false) => Suit::Clubs,
@@ -172,19 +97,19 @@ impl Card {
} }
} }
/// Is the suit red. /// Is the suit red.
pub const fn is_red(&self) -> bool { pub fn is_red(&self) -> bool {
self.0.get() & 0b010000 != 0 self.0 & 0b010000 != 0
} }
/// Suit value is 2 bits, is_red is the low bit. /// Is the suit shape spikey. (Bouba/kiki)
pub const fn suit_high_bit(&self) -> bool { pub fn is_kiki(&self) -> bool {
self.0.get() & 0b100000 != 0 self.0 & 0b100000 != 0
} }
pub const fn deck(&self) -> Deck { pub fn deck(&self) -> u8 {
Deck::new(self.0.get() >> 6).unwrap() self.0 >> 6
} }
} }
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Stack<const CAP: usize>(arrayvec::ArrayVec<Card, CAP>); pub struct Stack<const CAP: usize>(arrayvec::ArrayVec<Card, CAP>);
impl<const CAP: usize> Stack<CAP> { impl<const CAP: usize> Stack<CAP> {
pub const fn new() -> Self { pub const fn new() -> Self {
@@ -196,11 +121,11 @@ impl<const CAP: usize> Stack<CAP> {
} }
impl Stack<52> { impl Stack<52> {
/// Generate a full deck of cards with the specified deck id. /// Generate a full deck of cards with the specified deck id.
pub fn full_deck(deck: Deck) -> Self { pub fn full_deck(deck: u8) -> Self {
let mut stack = arrayvec::ArrayVec::new(); let mut stack = arrayvec::ArrayVec::new();
for suit in Suit::SUITS { for suit in Suit::SUITS {
for rank in Rank::RANKS { for value in 1..=13 {
stack.push(Card::new(deck, suit, rank)); stack.push(Card::new(deck, suit, CardValue(value)));
} }
} }
Stack(stack) Stack(stack)
@@ -235,78 +160,28 @@ impl<const CAP: usize> IntoIterator for Stack<CAP> {
} }
} }
#[cfg(feature = "serde")] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
impl<'de, const CAP: usize> serde::Deserialize<'de> for Stack<CAP> {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
struct StackVisitor<const CAP: usize>;
impl<'de, const CAP: usize> serde::de::Visitor<'de> for StackVisitor<CAP> {
type Value = Stack<CAP>;
fn expecting(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "Card Stack")
}
fn visit_seq<A>(self, mut seq: A) -> Result<Self::Value, A::Error>
where
A: serde::de::SeqAccess<'de>,
{
use serde::de::Error;
let mut stack = Stack::new();
while let Some(card) = seq.next_element()? {
stack.try_push(card).map_err(A::Error::custom)?;
}
Ok(stack)
}
}
deserializer.deserialize_seq(StackVisitor)
}
}
#[cfg(feature = "serde")]
impl<const CAP: usize> serde::Serialize for Stack<CAP> {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
use serde::ser::SerializeSeq;
let mut seq = serializer.serialize_seq(Some(self.len()))?;
for card in self.as_slice() {
seq.serialize_element(card)?;
}
seq.end()
}
}
/// A pile is a stack of face down cards and a stack of face up cards.
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
pub struct Pile<const DN: usize, const UP: usize> { pub struct Pile<const DN: usize, const UP: usize> {
face_down: Stack<DN>, face_down: Stack<DN>,
face_up: Stack<UP>, face_up: Stack<UP>,
} }
impl<const DN: usize, const UP: usize> Pile<DN, UP> { impl<const DN: usize, const UP: usize> Pile<DN, UP> {
pub const fn new() -> Self { pub fn new() -> Self {
Self { Self {
face_down: Stack::new(), face_down: Stack::new(),
face_up: Stack::new(), face_up: Stack::new(),
} }
} }
pub const fn new_face_down(stack: Stack<DN>) -> Self { pub fn new_face_down(stack: Stack<DN>) -> Self {
Self { Self {
face_down: stack, face_down: stack,
face_up: Stack::new(), face_up: Stack::new(),
} }
} }
/// Returns whether a card was flipped up. pub fn flip_up(&mut self) {
pub fn flip_up(&mut self) -> bool {
if let Some(card) = self.face_down.pop() { if let Some(card) = self.face_down.pop() {
self.face_up.push(card); self.face_up.push(card);
return true;
} }
false
} }
pub fn is_empty(&self) -> bool { pub fn is_empty(&self) -> bool {
self.face_down.is_empty() && self.face_up.is_empty() self.face_down.is_empty() && self.face_up.is_empty()
@@ -314,31 +189,25 @@ impl<const DN: usize, const UP: usize> Pile<DN, UP> {
pub fn pop(&mut self) -> Option<Card> { pub fn pop(&mut self) -> Option<Card> {
self.face_up.pop() self.face_up.pop()
} }
/// Returns the popped card and whether a card was flipped up. pub fn pop_flip_up(&mut self) -> Option<Card> {
pub fn pop_flip_up(&mut self) -> (Option<Card>, bool) { let card = self.face_up.pop()?;
let card = match self.face_up.pop() { if self.face_up.is_empty() {
Some(card) => card, self.flip_up();
None => return (None, false), }
}; Some(card)
let did_flip_up = if self.face_up.is_empty() {
self.flip_up()
} else {
false
};
(Some(card), did_flip_up)
} }
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> { pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
// if self.face_up.get(range).is_none() {
// return None;
// }
self.face_up.take_range(range) self.face_up.take_range(range)
} }
/// Returns the card range and whether a card was flipped up. pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> (Stack<UP>, bool) {
let cards = self.take_range(range); let cards = self.take_range(range);
let did_flip_up = if self.face_up.is_empty() { if self.face_up.is_empty() {
self.flip_up() self.flip_up();
} else { }
false cards
};
(cards, did_flip_up)
} }
pub fn push(&mut self, card: Card) { pub fn push(&mut self, card: Card) {
self.face_up.push(card); self.face_up.push(card);
@@ -358,187 +227,78 @@ impl<const CAP: usize> Pile<CAP, CAP> {
self.swap_up_down(); self.swap_up_down();
self.face_down.reverse(); self.face_down.reverse();
} }
pub const fn swap_up_down(&mut self) { pub fn swap_up_down(&mut self) {
core::mem::swap(&mut self.face_up, &mut self.face_down); core::mem::swap(&mut self.face_up, &mut self.face_down);
} }
} }
#[derive(Clone, Debug)]
pub enum SolveError {
MovesBudgetExceeded,
StatesBudgetExceeded,
}
impl core::fmt::Display for SolveError {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
write!(f, "{self:?}")
}
}
impl core::error::Error for SolveError {}
/// The solution tends to be very large with long chains of moves that go back to the same state.
/// It is recommended to call .clean_solution() if the solution is actually going to be shown to a user.
pub struct Solution<G: Game> {
solution: Vec<StateSnapshot<G>>,
}
impl<G: Game + Eq + core::hash::Hash> Solution<G> {
pub const fn raw_solution(&self) -> &[StateSnapshot<G>] {
self.solution.as_slice()
}
/// Repeatedly remove the largest range of moves that goes back into the same state.
/// This is a very expensive operation when the solution is very long!
pub fn clean_solution(self) -> Vec<StateSnapshot<G>> {
let mut history = self.solution;
// history includes cycles
let mut state_index: std::collections::HashMap<_, _> = history
.iter()
.enumerate()
.map(|(i, snapshot)| (snapshot.state().clone(), i))
.collect();
// find the longest range where the start and end are the same state
while let Some(longest_range) = history
.iter()
.enumerate()
.filter_map(|(index, snapshot)| {
let &last_index = state_index.get(snapshot.state())?;
let longness = last_index - index;
(longness != 0).then_some(index..last_index)
})
.max_by_key(|range| range.len())
{
history.drain(longest_range);
for (i, snapshot) in history.iter().enumerate() {
state_index.insert(snapshot.state().clone(), i);
}
}
history
}
}
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub enum SessionInstruction<I> { pub enum SessionInstruction<I> {
Undo, Undo,
InnerInstruction(I), InnerInstruction(I),
} }
#[derive(Clone, Debug, Default)] #[derive(Clone, Debug)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
pub struct SessionStats<S> { pub struct SessionStats<S> {
inner: S, inner_stats: S,
undos: u32, undos: usize,
} }
impl<S> SessionStats<S> { impl<S> SessionStats<S> {
pub const fn stats(&self) -> &S { const fn new(inner_stats: S) -> Self {
&self.inner SessionStats {
inner_stats,
undos: 0,
}
} }
const fn increment_undos(&mut self) { const fn increment_undos(&mut self) {
self.undos += 1; self.undos += 1;
} }
pub const fn undos(&self) -> u32 {
self.undos
}
}
#[derive(Clone, Debug)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
pub struct SessionConfig<C> {
pub inner: C,
pub undo_penalty: i32,
pub solve_moves_budget: u64,
pub solve_states_budget: u64,
}
impl<C> SessionConfig<C> {
fn new_default(inner: C) -> Self {
Self {
inner,
undo_penalty: -15,
solve_moves_budget: 100_000,
solve_states_budget: 100_000,
}
}
}
impl<C: Default> Default for SessionConfig<C> {
fn default() -> Self {
Self::new_default(C::default())
}
} }
#[derive(Clone, Debug)]
pub struct Session<G: Game> { pub struct Session<G: Game> {
stats: SessionStats<G::Stats>, stats: SessionStats<G::Stats>,
config: SessionConfig<G::Config>, config: G::Config,
state: SessionState<G>, state: SessionState<G>,
} }
#[derive(Clone, Debug)] #[derive(Clone, Eq, Hash, PartialEq)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
pub struct StateSnapshot<G: Game> {
state: G,
instruction: G::Instruction,
}
impl<G: Game> StateSnapshot<G> {
pub const fn state(&self) -> &G {
&self.state
}
pub const fn instruction(&self) -> &G::Instruction {
&self.instruction
}
}
#[derive(Clone, Debug)]
pub struct SessionState<G: Game> { pub struct SessionState<G: Game> {
seed: G,
state: G, state: G,
history: Vec<StateSnapshot<G>>, history: Vec<G::Instruction>,
} }
impl<G: Game + Clone> SessionState<G> { impl<G: Game> Session<G>
fn new(state: G) -> Self {
Self {
state,
history: Vec::new(),
}
}
}
impl<G: Game> SessionState<G> {
pub const fn state(&self) -> &G {
&self.state
}
}
impl<G: Game<Score = i32>> Session<G>
where where
G: Eq + core::hash::Hash, G: Clone + Eq + core::hash::Hash,
G::Stats: Default, G::Stats: Clone + Default,
G::Instruction: Eq + core::hash::Hash, G::Instruction: Clone + Eq + core::hash::Hash,
{ {
pub fn new(state: G, config: SessionConfig<G::Config>) -> Self { pub fn new(state: G, stats: G::Stats, config: G::Config) -> Self {
Self { Self {
stats: SessionStats::default(), stats: SessionStats {
inner_stats: stats,
undos: 0,
},
config, config,
state: SessionState::new(state), state: SessionState {
seed: state.clone(),
state,
history: Vec::new(),
},
} }
} }
pub fn new_default(state: G) -> Self pub fn new_default(state: G) -> Self
where where
G::Config: Default, G::Config: Default,
{ {
Self::new(state, Default::default()) Self::new(state, Default::default(), Default::default())
} }
pub const fn stats(&self) -> &SessionStats<G::Stats> { pub const fn state(&self) -> &G {
&self.stats &self.state.state
} }
pub const fn state(&self) -> &SessionState<G> { pub const fn config(&self) -> &G::Config {
&self.state
}
pub const fn config(&self) -> &SessionConfig<G::Config> {
&self.config &self.config
} }
pub fn history(&self) -> &[StateSnapshot<G>] { pub fn history(&self) -> &[G::Instruction] {
&self.state.history &self.state.history
} }
pub fn undo(&mut self) { pub fn undo(&mut self) {
@@ -546,83 +306,72 @@ where
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo) .process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
} }
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> { pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
self.state.state.possible_instructions(&self.config.inner) self.state.state.possible_instructions()
} }
pub fn process_instruction(&mut self, instruction: G::Instruction) { pub fn process_instruction(&mut self, instruction: G::Instruction) {
self.state.process_instruction( self.state
&mut self.stats, .state
&self.config, .process_instruction(&mut self.stats.inner_stats, &self.config, instruction)
SessionInstruction::InnerInstruction(instruction),
)
} }
pub fn is_win(&self) -> bool { pub fn is_win(&self) -> bool {
self.state.is_win() self.state.is_win()
} }
/// Attempt to produce a solution. pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
pub fn solve(&self) -> Result<Option<Solution<G>>, SolveError> { let mut observed = std::collections::HashSet::new();
let mut state_moves = std::collections::HashMap::new(); struct StateMachine<G, P, I> {
let mut session = self.clone(); state: G,
let mut moves = 0; possible_instructions_iter: P,
while !session.is_win() { instruction: I,
moves += 1;
if self.config.solve_moves_budget < moves {
return Err(SolveError::MovesBudgetExceeded);
}
if self.config.solve_states_budget < state_moves.len() as u64 {
return Err(SolveError::StatesBudgetExceeded);
}
// Continue existing iterator if it exists
let it = state_moves
.entry(session.state().state().clone())
.or_insert_with(|| {
session
.state()
.state()
.possible_instructions(&self.config().inner)
});
// Run one possible move
if let Some(instruction) = it.next() {
session.process_instruction(instruction);
continue;
}
// No more moves. If we can't undo we're done
if session.history().is_empty() {
return Ok(None);
} else {
session.undo();
}
} }
Ok(Some(Solution { let mut dummy_stats = self.stats.inner_stats.clone();
solution: session.state.history, let mut state = self.state.state.clone();
})) let mut it = state.possible_instructions();
let mut path = Vec::new();
'outer: while !state.is_win() {
observed.insert(state.clone());
for instruction in &mut it {
let mut next_state = state.clone();
next_state.process_instruction(&mut dummy_stats, &self.config, instruction.clone());
if !observed.contains(&next_state) {
let possible_instructions_iter =
core::mem::replace(&mut it, next_state.possible_instructions());
let state = core::mem::replace(&mut state, next_state);
path.push(StateMachine {
state,
possible_instructions_iter,
instruction,
});
continue 'outer;
}
}
let Some(last_state) = path.pop() else {
return None;
};
state = last_state.state;
it = last_state.possible_instructions_iter;
}
Some(path.into_iter().map(|state| state.instruction).collect())
} }
} }
impl<G: Game<Score = i32>> Game for SessionState<G> impl<G: Game> Game for SessionState<G>
where where
G: Clone,
G::Instruction: Clone,
G::Stats: Default, G::Stats: Default,
{ {
type Score = G::Score;
type Stats = SessionStats<G::Stats>; type Stats = SessionStats<G::Stats>;
type Config = SessionConfig<G::Config>; type Config = G::Config;
type Instruction = SessionInstruction<G::Instruction>; type Instruction = SessionInstruction<G::Instruction>;
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score { fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
self.state.score(&stats.inner, &config.inner) + stats.undos as i32 * config.undo_penalty
}
fn possible_instructions(
&self,
config: &Self::Config,
) -> impl Iterator<Item = Self::Instruction> + use<G> {
self.state self.state
.possible_instructions(&config.inner) .possible_instructions()
.map(SessionInstruction::InnerInstruction) .map(SessionInstruction::InnerInstruction)
} }
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool { fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
match instruction { match instruction {
SessionInstruction::Undo => !self.history.is_empty(), SessionInstruction::Undo => !self.history.is_empty(),
SessionInstruction::InnerInstruction(instruction) => { SessionInstruction::InnerInstruction(instruction) => {
self.state.is_instruction_valid(&config.inner, instruction) self.state.is_instruction_valid(config, instruction)
} }
} }
} }
@@ -634,18 +383,21 @@ where
) { ) {
match instruction { match instruction {
SessionInstruction::Undo => { SessionInstruction::Undo => {
if let Some(snapshot) = self.history.pop() { // replay the entire history of the game except one move
self.state = snapshot.state; self.history.pop();
stats.increment_undos(); let mut inner_stats = G::Stats::default();
let mut state = self.seed.clone();
for instruction in &self.history {
state.process_instruction(&mut inner_stats, config, instruction.clone());
} }
self.state = state;
stats.inner_stats = inner_stats;
stats.increment_undos();
} }
SessionInstruction::InnerInstruction(instruction) => { SessionInstruction::InnerInstruction(instruction) => {
self.history.push(StateSnapshot { self.history.push(instruction.clone());
state: self.state.clone(),
instruction: instruction.clone(),
});
self.state self.state
.process_instruction(&mut stats.inner, &config.inner, instruction); .process_instruction(&mut stats.inner_stats, config, instruction);
} }
} }
} }
@@ -653,95 +405,3 @@ where
self.state.is_win() self.state.is_win()
} }
} }
#[cfg(feature = "serde")]
impl<'de, G: Game<Score = i32>> serde::de::Deserialize<'de> for Session<G>
where
G: serde::Deserialize<'de> + Clone + Eq + core::hash::Hash,
G::Stats: Default,
G::Instruction: serde::Deserialize<'de> + Eq + core::hash::Hash,
SessionConfig<G::Config>: serde::Deserialize<'de>,
Vec<G::Instruction>: serde::Deserialize<'de>,
{
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
#[derive(serde_derive::Deserialize)]
#[serde(bound(deserialize = "
G: serde::Deserialize<'de>,
SessionConfig<G::Config>: serde::Deserialize<'de>,
Vec<G::Instruction>: serde::Deserialize<'de>,
"))]
struct SerializedSession<G: Game> {
config: SessionConfig<G::Config>,
initial_state: G,
instructions: Vec<G::Instruction>,
}
let serialized = SerializedSession::deserialize(deserializer)?;
let mut session = Session::new(serialized.initial_state, serialized.config);
for instruction in serialized.instructions {
session.process_instruction(instruction);
}
Ok(session)
}
}
#[cfg(feature = "serde")]
impl<G: Game> serde::Serialize for Session<G>
where
G: serde::Serialize,
G::Config: serde::Serialize,
G::Instruction: serde::Serialize,
{
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
struct History<'a, G: Game>(&'a [StateSnapshot<G>]);
impl<G: Game> serde::Serialize for History<'_, G>
where
G: serde::Serialize,
G::Instruction: serde::Serialize,
{
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
let &History(history) = self;
use serde::ser::SerializeSeq;
let mut seq = serializer.serialize_seq(Some(history.len()))?;
for snapshot in history {
seq.serialize_element(&snapshot.instruction)?;
}
seq.end()
}
}
#[derive(serde_derive::Serialize)]
#[serde(bound(serialize = "
G: serde::Serialize,
SessionConfig<G::Config>: serde::Serialize,
G::Instruction: serde::Serialize,
"))]
struct SerializedSession<'a, G: Game> {
config: &'a SessionConfig<G::Config>,
initial_state: &'a G,
instructions: History<'a, G>,
}
// serialize the initial state of the game.
// if there is history, it is the first snapshot's state,
// otherwise it is the current game state since there are no moves.
let initial_state = if let Some(snapshot) = self.state.history.first() {
snapshot.state()
} else {
&self.state.state
};
let session = SerializedSession {
config: &self.config,
initial_state,
instructions: History(&self.state.history),
};
session.serialize(serializer)
}
}
-12
View File
@@ -1,12 +0,0 @@
[package]
name = "klondike-bench"
version = "0.1.0"
edition = "2024"
[dependencies]
card_game.workspace = true
klondike.workspace = true
rand = { version = "0.10.1", default-features = false }
[lints]
workspace = true
-48
View File
@@ -1,48 +0,0 @@
use card_game::Game;
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng, ScoringConfig};
const MAX_MOVES: usize = 250;
fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
// create game session
let mut game = Klondike::with_rng(rng);
let mut stats = KlondikeStats::new();
const CONFIG: KlondikeConfig = KlondikeConfig {
draw_stock: klondike::DrawStockConfig::DrawOne,
move_from_foundation: klondike::MoveFromFoundationConfig::Allowed,
scoring: ScoringConfig::DEFAULT,
};
// play game a bit
while let Some(instruction) = game.get_auto_move(&CONFIG)
&& !game.is_win()
{
// quit before 250 moves
if (MAX_MOVES as u32) < stats.moves() + 1 {
return None;
}
game.process_instruction(&mut stats, &CONFIG, instruction);
}
game.is_win().then_some(stats)
}
fn main() {
use rand::SeedableRng;
let mut rng = Rng::seed_from_u64(0);
const GAMES: u32 = 1000;
let mut wins = 0;
let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
let mut recycle_tally = [0usize; MAX_MOVES];
let mut moves_tally = [0usize; MAX_MOVES];
for _ in 0..GAMES {
if let Some(stats) = play_to_win(&mut rng) {
wins += 1;
score_tally[(stats.score(&ScoringConfig::DEFAULT) / 5) as usize] += 1;
recycle_tally[stats.recycle_count() as usize] += 1;
moves_tally[stats.moves() as usize] += 1;
}
}
println!("score_tally={score_tally:?}");
println!("recycle_tally={recycle_tally:?}");
println!("moves_tally={moves_tally:?}");
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
}
+2 -6
View File
@@ -4,9 +4,5 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
card_game.workspace = true card_game = { version = "0.1.0", path = "../card_game" }
klondike.workspace = true klondike = { version = "0.1.0", path = "../klondike" }
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
[lints]
workspace = true
+79 -90
View File
@@ -1,4 +1,4 @@
use card_game::{Card, Game, Pile, Rank, Session, Suit}; use card_game::{Card, CardValue, Game, Pile, Session, Suit};
use klondike::{ use klondike::{
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction, DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
KlondikePile, KlondikePileStack, SkipCards, Tableau, TableauStack, KlondikePile, KlondikePileStack, SkipCards, Tableau, TableauStack,
@@ -9,12 +9,12 @@ struct Displayed<T>(T);
impl Display for Displayed<&Card> { impl Display for Displayed<&Card> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self.0.rank() { match self.0.value().get() {
Rank::Ace => write!(f, " A"), 1 => write!(f, "A"),
Rank::Jack => write!(f, " J"), 11 => write!(f, "J"),
Rank::Queen => write!(f, " Q"), 12 => write!(f, "Q"),
Rank::King => write!(f, " K"), 13 => write!(f, "K"),
other => write!(f, "{:>2}", other as u8), other => write!(f, "{other}"),
}?; }?;
match self.0.suit() { match self.0.suit() {
Suit::Spades => write!(f, ""), Suit::Spades => write!(f, ""),
@@ -30,7 +30,7 @@ impl Display for OptionalCard<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self { match self {
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)), &OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
OptionalCard(None) => write!(f, " []"), OptionalCard(None) => write!(f, "None"),
} }
} }
} }
@@ -39,17 +39,16 @@ impl Display for Displayed<&Klondike> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// Stock // Stock
let stock_count = self.0.state().stock().face_down().len(); let stock_count = self.0.state().stock().face_down().len();
writeln!(f, "Stock: {stock_count}")?;
// Hand // Hand
let hand = self.0.state().stock().face_up().last(); let hand = self.0.state().stock().face_up().last();
writeln!(f, "Hand: {}", OptionalCard(hand))?;
// Foundations // Foundations
writeln!(f, " STOCK F1 F2 F3 F4")?;
write!( write!(
f, f,
" {:>2} {} {} {} {} {}", "Foundations: {} {} {} {}",
stock_count,
OptionalCard(hand),
OptionalCard(self.0.state().foundation1().last()), OptionalCard(self.0.state().foundation1().last()),
OptionalCard(self.0.state().foundation2().last()), OptionalCard(self.0.state().foundation2().last()),
OptionalCard(self.0.state().foundation3().last()), OptionalCard(self.0.state().foundation3().last()),
@@ -57,68 +56,33 @@ impl Display for Displayed<&Klondike> {
)?; )?;
writeln!(f)?; writeln!(f)?;
writeln!(f, " T1 T2 T3 T4 T5 T6 T7")?; fn write_pile<const DN: usize, const UP: usize>(
fn write_pile_card<const DN: usize, const UP: usize>(
f: &mut std::fmt::Formatter<'_>, f: &mut std::fmt::Formatter<'_>,
pile: &Pile<DN, UP>, pile: &Pile<DN, UP>,
row: usize, pile_id: usize,
) -> std::fmt::Result { ) -> std::fmt::Result {
if let Some(_card) = pile.face_down().get(row) { write!(f, "T{} ", pile_id)?;
return write!(f, " ⎾⏋"); // └┘ ⨽⨼ ⫭⫬ for _ in pile.face_down() {
write!(f, "]")?;
} }
let Some(row) = row.checked_sub(pile.face_down().len()) else { for card in pile.face_up() {
return write!(f, " "); write!(f, "{}", Displayed(card))?;
};
if let Some(card) = pile.face_up().get(row) {
return write!(f, "{}", Displayed(card));
} }
write!(f, " ") writeln!(f)?;
} Ok(())
fn write_row(
f: &mut std::fmt::Formatter<'_>,
game: &Klondike,
row: usize,
) -> std::fmt::Result {
write_pile_card(f, game.state().tableau1(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau2(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau3(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau4(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau5(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau6(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau7(), row)?;
writeln!(f)
}
for row in 0..7 + 13 {
write_row(f, self.0, row)?;
} }
write_pile(f, self.0.state().tableau1(), 1)?;
write_pile(f, self.0.state().tableau2(), 2)?;
write_pile(f, self.0.state().tableau3(), 3)?;
write_pile(f, self.0.state().tableau4(), 4)?;
write_pile(f, self.0.state().tableau5(), 5)?;
write_pile(f, self.0.state().tableau6(), 6)?;
write_pile(f, self.0.state().tableau7(), 7)?;
Ok(()) Ok(())
} }
} }
struct DisplayStats<'a>(&'a Session<Klondike>);
impl Display for DisplayStats<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"recycles: {} moves: {} undos: {} score:{}",
self.0.stats().stats().recycle_count(),
self.0.stats().stats().moves(),
self.0.stats().undos(),
self.0.state().score(self.0.stats(), self.0.config()),
)
}
}
#[derive(Debug)] #[derive(Debug)]
struct Invalid; struct Invalid;
struct Parsed<T>(T); struct Parsed<T>(T);
@@ -232,23 +196,57 @@ fn find_valid_instruction(
.then_some(instruction) .then_some(instruction)
} }
fn get_good_move(state: &Klondike) -> Option<KlondikeInstruction> {
fn useless_moves(instruction: &KlondikeInstruction) -> bool {
!matches!(
instruction,
// foundation -> foundation is a useless move
KlondikeInstruction::DstFoundation(DstFoundation {
src: KlondikePile::Foundation(_),
..
})
)
}
fn instruction_priority(state: &Klondike, instruction: &KlondikeInstruction) -> usize {
// 1 Move into foundation
// 2 T->T Move to reveal new card (moving a non-king to reveal empty tableau also counts)
// 3 Move from stock
// 4 Rotate stock
// 5 T->T Move not revealing new card
// 6 Move from foundation
match instruction {
KlondikeInstruction::DstFoundation(_) => 1,
&KlondikeInstruction::DstTableau(dst_tableau) => match dst_tableau.src {
KlondikePileStack::Tableau(TableauStack {
tableau,
skip_cards: SkipCards::Skip0,
}) if !state.state().is_tableau_face_down_empty(tableau)
|| state
.state()
.stack_bottom_card(dst_tableau.src)
.is_some_and(|card| card.value() != CardValue::KING) =>
{
2
}
KlondikePileStack::Stock => 3,
KlondikePileStack::Tableau(_) => 5,
KlondikePileStack::Foundation(_) => 6,
},
KlondikeInstruction::RotateStock => 4,
}
}
state
.possible_instructions()
.filter(useless_moves)
.min_by_key(|ins| instruction_priority(state, ins))
}
fn main() -> Result<(), std::io::Error> { fn main() -> Result<(), std::io::Error> {
use rand::RngExt; let mut session = Session::new_default(Klondike::new_random());
let mut rng = rand::rng();
// seed from cli argument
let mut seed = if let Some(seed) = std::env::args().nth(1) {
seed.parse().expect("Invalid u64 seed")
} else {
rng.random()
};
let mut session = Session::new_default(Klondike::with_seed(seed));
let mut input = String::new(); let mut input = String::new();
loop { loop {
// display stats
println!("seed: {seed} ");
println!("{}", DisplayStats(&session));
// display game // display game
println!("{}", Displayed(session.state().state())); println!("{}", Displayed(session.state()));
// parse input // parse input
input.clear(); input.clear();
@@ -260,10 +258,7 @@ fn main() -> Result<(), std::io::Error> {
// run game // run game
match instruction { match instruction {
SessionInstruction::New => { SessionInstruction::New => session = Session::new_default(Klondike::new_random()),
seed = rng.random();
session = Session::new_default(Klondike::with_seed(seed))
}
SessionInstruction::Undo => session.undo(), SessionInstruction::Undo => session.undo(),
SessionInstruction::Exit => break Ok(()), SessionInstruction::Exit => break Ok(()),
SessionInstruction::Hint => { SessionInstruction::Hint => {
@@ -272,11 +267,7 @@ fn main() -> Result<(), std::io::Error> {
} }
} }
SessionInstruction::Auto => { SessionInstruction::Auto => {
if let Some(instruction) = session if let Some(instruction) = get_good_move(session.state()) {
.state()
.state()
.get_auto_move(&session.config().inner)
{
session.process_instruction(instruction); session.process_instruction(instruction);
} else { } else {
println!("No valid moves!"); println!("No valid moves!");
@@ -286,11 +277,9 @@ fn main() -> Result<(), std::io::Error> {
session.process_instruction(KlondikeInstruction::RotateStock) session.process_instruction(KlondikeInstruction::RotateStock)
} }
SessionInstruction::Klondike(naive_instruction) => { SessionInstruction::Klondike(naive_instruction) => {
if let Some(instruction) = find_valid_instruction( if let Some(instruction) =
&session.config().inner, find_valid_instruction(session.config(), session.state(), naive_instruction)
session.state().state(), {
naive_instruction,
) {
session.process_instruction(instruction); session.process_instruction(instruction);
} else { } else {
println!("Invalid move!"); println!("Invalid move!");
+3 -18
View File
@@ -1,23 +1,8 @@
[package] [package]
name = "klondike" name = "klondike"
version = "0.4.0" version = "0.1.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
card_game.workspace = true card_game = { version = "0.1.0", path = "../card_game" }
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] } rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
serde = { version = "1.0.228", default-features = false, optional = true }
serde_derive = { version = "1.0.228", default-features = false, optional = true }
[dev-dependencies]
insta = "1.47.2"
rmp-serde = "1.3.1"
serde = { version = "1.0.228", default-features = false }
serde_json = "1.0.149"
[lints]
workspace = true
[features]
default = ["serde"]
serde = ["dep:serde", "dep:serde_derive", "card_game/serde"]
-176
View File
@@ -1,176 +0,0 @@
Apache License
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http://www.apache.org/licenses/
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direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
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whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
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END OF TERMS AND CONDITIONS
-23
View File
@@ -1,23 +0,0 @@
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
+14 -15
View File
@@ -1,27 +1,25 @@
Klondike Card Game
======== =========
`klondike` is a pure-logic implementation of Klondike using `card_game`. Graphics not included. `card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type. Contains klondike as the reference implementation.
## Example ## Example
```rust ```rust
use card_game::Session; use card_game::Rng;
use klondike::{Klondike, KlondikeConfig}; use card_game::card_game::{Session, Game};
use card_game::klondike::Klondike;
// create game session // create game session
let game = Klondike::with_seed(123); let game = Klondike::new_random_default();
let config = KlondikeConfig::default(); let mut session = Session::new(game);
let mut session = Session::new_default(game);
// play game a bit // is winnable
while let Some(instruction) = session.state().state().get_auto_move(&config) { let is_winnable = session.is_winnable().is_some();
// play game
while let Some(instruction) = session.possible_instructions().next() {
session.process_instruction(instruction); session.process_instruction(instruction);
// quit after 200 moves or win
if session.is_win() || 200 < session.stats().stats().moves() {
break;
}
} }
// did win // did win
@@ -32,6 +30,7 @@ for (i, instruction) in session.history().iter().enumerate() {
println!("move {i} = {instruction:?}"); println!("move {i} = {instruction:?}");
} }
println!("is_winnable = {is_winnable}");
println!("is_win = {is_win}"); println!("is_win = {is_win}");
``` ```
+108 -396
View File
@@ -1,6 +1,6 @@
pub type Rng = rand::rngs::StdRng; pub type Rng = rand::rngs::ThreadRng;
use card_game::{Card, Game, Pile, Rank, Stack}; use card_game::{Card, CardValue, Game, Pile, Stack};
#[cfg(test)] #[cfg(test)]
mod test; mod test;
@@ -10,127 +10,42 @@ mod test;
#[cfg(doctest)] #[cfg(doctest)]
struct ReadmeDoctests; struct ReadmeDoctests;
#[cfg_attr( #[derive(Clone, Copy, Debug, Default)]
feature = "serde", enum DrawStockConfig {
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum DrawStockConfig {
#[default] #[default]
DrawOne = 1, DrawOne = 1,
DrawThree = 3, DrawThree = 3,
} }
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum MoveFromFoundationConfig {
#[default]
Allowed,
Disallowed,
}
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Copy, Debug)]
pub struct ScoringConfig {
pub move_to_foundation: i32,
pub flip_up_bonus: i32,
pub move_to_tableau: i32,
pub move_from_foundation: i32,
pub recycle: i32,
}
impl ScoringConfig {
pub const DEFAULT: Self = Self {
move_to_foundation: 10,
flip_up_bonus: 5,
move_to_tableau: 5,
move_from_foundation: -15,
recycle: 0,
};
}
impl Default for ScoringConfig {
fn default() -> Self {
Self::DEFAULT
}
}
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Debug, Default)] #[derive(Clone, Debug, Default)]
pub struct KlondikeConfig { pub struct KlondikeConfig {
pub draw_stock: DrawStockConfig, draw_stock: DrawStockConfig,
pub move_from_foundation: MoveFromFoundationConfig, }
pub scoring: ScoringConfig, impl KlondikeConfig {
pub const fn draw_one_stock() -> Self {
KlondikeConfig {
draw_stock: DrawStockConfig::DrawOne,
}
}
pub const fn draw_three_stock() -> Self {
KlondikeConfig {
draw_stock: DrawStockConfig::DrawThree,
}
}
} }
#[derive(Clone, Debug, Default)] #[derive(Clone, Debug, Default)]
pub struct KlondikeStats { pub struct KlondikeStats {
moves: u32, recycle_count: usize,
move_to_foundation_count: u32, moves: usize,
flip_up_bonus_count: u32,
move_to_tableau_count: u32,
move_from_foundation_count: u32,
recycle_count: u32,
} }
impl KlondikeStats { impl KlondikeStats {
pub const fn new() -> Self { pub const fn new() -> Self {
KlondikeStats { KlondikeStats {
moves: 0,
move_to_foundation_count: 0,
flip_up_bonus_count: 0,
move_to_tableau_count: 0,
move_from_foundation_count: 0,
recycle_count: 0, recycle_count: 0,
moves: 0,
} }
} }
pub const fn score(&self, config: &ScoringConfig) -> i32 {
self.move_to_foundation_count as i32 * config.move_to_foundation
+ self.flip_up_bonus_count as i32 * config.flip_up_bonus
+ self.move_to_tableau_count as i32 * config.move_to_tableau
+ self.move_from_foundation_count as i32 * config.move_from_foundation
+ self.recycle_count as i32 * config.recycle
}
pub const fn moves(&self) -> u32 {
self.moves
}
pub const fn move_to_foundation_count(&self) -> u32 {
self.move_to_foundation_count
}
pub const fn flip_up_bonus_count(&self) -> u32 {
self.flip_up_bonus_count
}
pub const fn move_to_tableau_count(&self) -> u32 {
self.move_to_tableau_count
}
pub const fn move_from_foundation_count(&self) -> u32 {
self.move_from_foundation_count
}
pub const fn recycle_count(&self) -> u32 {
self.recycle_count
}
/// A card was moved to a foundation.
const fn increment_move_to_foundation(&mut self) {
self.move_to_foundation_count += 1;
}
/// A card on the tableau was flipped up.
const fn increment_flip_up_bonus(&mut self) {
self.flip_up_bonus_count += 1;
}
/// A card was moved from stock to tableau.
const fn increment_move_to_tableau(&mut self) {
self.move_to_tableau_count += 1;
}
/// A card was moved from foundation to tableau.
const fn increment_move_from_foundation(&mut self) {
self.move_from_foundation_count += 1;
}
const fn increment_recycle_count(&mut self) { const fn increment_recycle_count(&mut self) {
self.recycle_count += 1; self.recycle_count += 1;
} }
@@ -164,38 +79,6 @@ impl Tableau {
}) })
} }
} }
pub struct TableauIter {
tableau: Option<Tableau>,
}
impl TableauIter {
pub const fn new() -> Self {
Self {
tableau: Some(Tableau::ITER_BEGIN),
}
}
}
impl Default for TableauIter {
fn default() -> Self {
Self::new()
}
}
impl Iterator for TableauIter {
type Item = Tableau;
fn next(&mut self) -> Option<Self::Item> {
let tableau = self.tableau?;
self.tableau = tableau.next();
Some(tableau)
}
}
impl IntoIterator for Tableau {
type Item = Self;
type IntoIter = TableauIter;
fn into_iter(self) -> Self::IntoIter {
TableauIter {
tableau: Some(self),
}
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub enum Foundation { pub enum Foundation {
@@ -216,38 +99,6 @@ impl Foundation {
}) })
} }
} }
pub struct FoundationIter {
foundation: Option<Foundation>,
}
impl FoundationIter {
pub const fn new() -> Self {
Self {
foundation: Some(Foundation::ITER_BEGIN),
}
}
}
impl Default for FoundationIter {
fn default() -> Self {
Self::new()
}
}
impl Iterator for FoundationIter {
type Item = Foundation;
fn next(&mut self) -> Option<Self::Item> {
let foundation = self.foundation?;
self.foundation = foundation.next();
Some(foundation)
}
}
impl IntoIterator for Foundation {
type Item = Self;
type IntoIter = FoundationIter;
fn into_iter(self) -> Self::IntoIter {
FoundationIter {
foundation: Some(self),
}
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub enum KlondikePile { pub enum KlondikePile {
@@ -282,6 +133,7 @@ impl From<Foundation> for KlondikePile {
} }
} }
#[repr(u8)]
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub enum SkipCards { pub enum SkipCards {
Skip0, Skip0,
@@ -443,16 +295,6 @@ impl KlondikeInstruction {
Self::RotateStock => return None, Self::RotateStock => return None,
}) })
} }
/// foundation -> foundation is a useless move
pub fn is_useless(&self) -> bool {
matches!(
self,
KlondikeInstruction::DstFoundation(DstFoundation {
src: KlondikePile::Foundation(_),
..
})
)
}
} }
const TABLEAUS: usize = 7; const TABLEAUS: usize = 7;
@@ -460,81 +302,65 @@ const fn sum(n: usize) -> usize {
n * (n + 1) / 2 n * (n + 1) / 2
} }
const STOCK: usize = 52 - sum(TABLEAUS); const STOCK: usize = 52 - sum(TABLEAUS);
const NUM_RANKS: usize = Rank::RANKS.len();
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct KlondikeState { pub struct KlondikeState {
stock: Pile<STOCK, STOCK>, stock: Pile<STOCK, STOCK>,
foundations: [Stack<NUM_RANKS>; 4], foundations: [Stack<13>; 4],
tableau1: Pile<0, NUM_RANKS>, tableau1: Pile<0, 13>,
tableau2: Pile<1, NUM_RANKS>, tableau2: Pile<1, 13>,
tableau3: Pile<2, NUM_RANKS>, tableau3: Pile<2, 13>,
tableau4: Pile<3, NUM_RANKS>, tableau4: Pile<3, 13>,
tableau5: Pile<4, NUM_RANKS>, tableau5: Pile<4, 13>,
tableau6: Pile<5, NUM_RANKS>, tableau6: Pile<5, 13>,
tableau7: Pile<6, NUM_RANKS>, tableau7: Pile<6, 13>,
} }
impl KlondikeState { impl KlondikeState {
pub const fn stock(&self) -> &Pile<STOCK, STOCK> { pub const fn stock(&self) -> &Pile<STOCK, STOCK> {
&self.stock &self.stock
} }
pub const fn foundation1(&self) -> &Stack<NUM_RANKS> { pub const fn foundation1(&self) -> &Stack<13> {
&self.foundations[Foundation::Foundation1 as usize] &self.foundations[Foundation::Foundation1 as usize]
} }
pub const fn foundation2(&self) -> &Stack<NUM_RANKS> { pub const fn foundation2(&self) -> &Stack<13> {
&self.foundations[Foundation::Foundation2 as usize] &self.foundations[Foundation::Foundation2 as usize]
} }
pub const fn foundation3(&self) -> &Stack<NUM_RANKS> { pub const fn foundation3(&self) -> &Stack<13> {
&self.foundations[Foundation::Foundation3 as usize] &self.foundations[Foundation::Foundation3 as usize]
} }
pub const fn foundation4(&self) -> &Stack<NUM_RANKS> { pub const fn foundation4(&self) -> &Stack<13> {
&self.foundations[Foundation::Foundation4 as usize] &self.foundations[Foundation::Foundation4 as usize]
} }
pub const fn tableau1(&self) -> &Pile<0, NUM_RANKS> { pub const fn tableau1(&self) -> &Pile<0, 13> {
&self.tableau1 &self.tableau1
} }
pub const fn tableau2(&self) -> &Pile<1, NUM_RANKS> { pub const fn tableau2(&self) -> &Pile<1, 13> {
&self.tableau2 &self.tableau2
} }
pub const fn tableau3(&self) -> &Pile<2, NUM_RANKS> { pub const fn tableau3(&self) -> &Pile<2, 13> {
&self.tableau3 &self.tableau3
} }
pub const fn tableau4(&self) -> &Pile<3, NUM_RANKS> { pub const fn tableau4(&self) -> &Pile<3, 13> {
&self.tableau4 &self.tableau4
} }
pub const fn tableau5(&self) -> &Pile<4, NUM_RANKS> { pub const fn tableau5(&self) -> &Pile<4, 13> {
&self.tableau5 &self.tableau5
} }
pub const fn tableau6(&self) -> &Pile<5, NUM_RANKS> { pub const fn tableau6(&self) -> &Pile<5, 13> {
&self.tableau6 &self.tableau6
} }
pub const fn tableau7(&self) -> &Pile<6, NUM_RANKS> { pub const fn tableau7(&self) -> &Pile<6, 13> {
&self.tableau7 &self.tableau7
} }
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] { pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
match tableau { match tableau {
Tableau::Tableau1 => self.tableau1.face_down(), Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
Tableau::Tableau2 => self.tableau2.face_down(), Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
Tableau::Tableau3 => self.tableau3.face_down(), Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
Tableau::Tableau4 => self.tableau4.face_down(), Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
Tableau::Tableau5 => self.tableau5.face_down(), Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
Tableau::Tableau6 => self.tableau6.face_down(), Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
Tableau::Tableau7 => self.tableau7.face_down(), Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
}
}
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
match tableau {
Tableau::Tableau1 => self.tableau1.face_up(),
Tableau::Tableau2 => self.tableau2.face_up(),
Tableau::Tableau3 => self.tableau3.face_up(),
Tableau::Tableau4 => self.tableau4.face_up(),
Tableau::Tableau5 => self.tableau5.face_up(),
Tableau::Tableau6 => self.tableau6.face_up(),
Tableau::Tableau7 => self.tableau7.face_up(),
} }
} }
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> { pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
@@ -542,27 +368,37 @@ impl KlondikeState {
KlondikePileStack::Tableau(TableauStack { KlondikePileStack::Tableau(TableauStack {
tableau, tableau,
skip_cards, skip_cards,
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize), }) => match tableau {
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
},
KlondikePileStack::Foundation(foundation) => { KlondikePileStack::Foundation(foundation) => {
self.foundations[foundation as usize].last() self.foundations[foundation as usize].last()
} }
KlondikePileStack::Stock => self.stock.face_up().last(), KlondikePileStack::Stock => self.stock.face_up().last(),
} }
} }
pub fn tableau_top_card(&self, tableau: Tableau) -> Option<&Card> { pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
self.tableau_face_up_cards(tableau).last() match src.into() {
} KlondikePile::Tableau(tableau) => match tableau {
pub fn foundation_top_card(&self, foundation: Foundation) -> Option<&Card> { Tableau::Tableau1 => self.tableau1.face_up().last(),
self.foundations[foundation as usize].last() Tableau::Tableau2 => self.tableau2.face_up().last(),
} Tableau::Tableau3 => self.tableau3.face_up().last(),
pub fn top_card(&self, pile: KlondikePile) -> Option<&Card> { Tableau::Tableau4 => self.tableau4.face_up().last(),
match pile { Tableau::Tableau5 => self.tableau5.face_up().last(),
KlondikePile::Tableau(tableau) => self.tableau_top_card(tableau), Tableau::Tableau6 => self.tableau6.face_up().last(),
KlondikePile::Foundation(foundation) => self.foundation_top_card(foundation), Tableau::Tableau7 => self.tableau7.face_up().last(),
},
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
KlondikePile::Stock => self.stock.face_up().last(), KlondikePile::Stock => self.stock.face_up().last(),
} }
} }
fn take_stack_flip_up(&mut self, src: KlondikePileStack) -> (Stack<NUM_RANKS>, bool) { fn take_stack(&mut self, src: KlondikePileStack) -> Stack<13> {
match src { match src {
KlondikePileStack::Tableau(TableauStack { KlondikePileStack::Tableau(TableauStack {
tableau, tableau,
@@ -576,15 +412,14 @@ impl KlondikeState {
Tableau::Tableau6 => self.tableau6.take_range_flip_up(skip_cards as usize..), Tableau::Tableau6 => self.tableau6.take_range_flip_up(skip_cards as usize..),
Tableau::Tableau7 => self.tableau7.take_range_flip_up(skip_cards as usize..), Tableau::Tableau7 => self.tableau7.take_range_flip_up(skip_cards as usize..),
}, },
KlondikePileStack::Foundation(foundation) => ( KlondikePileStack::Foundation(foundation) => {
Stack::from_iter(self.foundations[foundation as usize].pop()), Stack::from_iter(self.foundations[foundation as usize].pop())
false, }
), KlondikePileStack::Stock => Stack::from_iter(self.stock.pop()),
KlondikePileStack::Stock => (Stack::from_iter(self.stock.pop()), false),
} }
} }
fn take_top_card_flip_up(&mut self, pile: KlondikePile) -> (Option<Card>, bool) { fn take_top_card<S: Into<KlondikePile>>(&mut self, src: S) -> Option<Card> {
match pile { match src.into() {
KlondikePile::Tableau(tableau) => match tableau { KlondikePile::Tableau(tableau) => match tableau {
Tableau::Tableau1 => self.tableau1.pop_flip_up(), Tableau::Tableau1 => self.tableau1.pop_flip_up(),
Tableau::Tableau2 => self.tableau2.pop_flip_up(), Tableau::Tableau2 => self.tableau2.pop_flip_up(),
@@ -594,10 +429,8 @@ impl KlondikeState {
Tableau::Tableau6 => self.tableau6.pop_flip_up(), Tableau::Tableau6 => self.tableau6.pop_flip_up(),
Tableau::Tableau7 => self.tableau7.pop_flip_up(), Tableau::Tableau7 => self.tableau7.pop_flip_up(),
}, },
KlondikePile::Foundation(foundation) => { KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].pop(),
(self.foundations[foundation as usize].pop(), false) KlondikePile::Stock => self.stock.pop(),
}
KlondikePile::Stock => (self.stock.pop(), false),
} }
} }
fn extend_foundation<I: IntoIterator<Item = Card>>( fn extend_foundation<I: IntoIterator<Item = Card>>(
@@ -618,11 +451,7 @@ impl KlondikeState {
Tableau::Tableau7 => self.tableau7.extend(cards), Tableau::Tableau7 => self.tableau7.extend(cards),
} }
} }
pub fn is_instruction_valid( pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
&self,
config: &KlondikeConfig,
instruction: KlondikeInstruction,
) -> bool {
match instruction { match instruction {
// Stock -> Stock draws a card or resets the stock // Stock -> Stock draws a card or resets the stock
KlondikeInstruction::RotateStock => { KlondikeInstruction::RotateStock => {
@@ -634,16 +463,16 @@ impl KlondikeState {
KlondikeInstruction::DstFoundation(dst_foundation) => { KlondikeInstruction::DstFoundation(dst_foundation) => {
// get the top cards // get the top cards
if let Some(src_card) = self.top_card(dst_foundation.src) { if let Some(src_card) = self.top_card(dst_foundation.src) {
match self.foundation_top_card(dst_foundation.foundation) { match self.top_card(dst_foundation.foundation) {
// destination card exists // destination card exists
Some(dst_card) => { Some(dst_card) => {
// suit matches? // suit matches?
src_card.suit() == dst_card.suit() src_card.suit() == dst_card.suit()
// value is +1? // value is +1?
&& dst_card.rank().checked_add(1) == Some(src_card.rank()) && dst_card.value().checked_add(1) == Some(src_card.value())
} }
// only ace is allowed to go onto empty foundation // only ace is allowed to go onto empty foundation
None => src_card.rank() == Rank::Ace, None => src_card.value() == CardValue::ACE,
} }
} else { } else {
false false
@@ -651,23 +480,18 @@ impl KlondikeState {
} }
// other = move to tableau // other = move to tableau
KlondikeInstruction::DstTableau(dst_tableau) => { KlondikeInstruction::DstTableau(dst_tableau) => {
if config.move_from_foundation == MoveFromFoundationConfig::Disallowed
&& let KlondikePileStack::Foundation(_) = dst_tableau.src
{
return false;
}
// get the cards // get the cards
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) { if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
match self.tableau_top_card(dst_tableau.tableau) { match self.top_card(dst_tableau.tableau) {
// destination card exists // destination card exists
Some(dst_card) => { Some(dst_card) => {
// red-ness is opposite? // red-ness is opposite?
src_card.is_red() != dst_card.is_red() src_card.is_red() != dst_card.is_red()
// value is -1? // value is -1?
&& dst_card.rank().checked_sub(1) == Some(src_card.rank()) && dst_card.value().checked_sub(1) == Some(src_card.value())
} }
// only king is allowed to go onto empty tableau // only king is allowed to go onto empty tableau
None => src_card.rank() == Rank::King, None => src_card.value() == CardValue::KING,
} }
} else { } else {
false false
@@ -695,37 +519,24 @@ impl Iterator for KlondikeIter {
instruction instruction
} }
} }
#[test]
fn test_klondike_iter() {
assert_eq!(KlondikeIter::new().count(), 721);
}
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize),
serde(transparent)
)]
#[derive(Clone, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Klondike { pub struct Klondike {
state: KlondikeState, state: KlondikeState,
} }
impl Klondike { impl Klondike {
pub fn with_seed(seed: u64) -> Self { pub fn new_random() -> Self {
use rand::SeedableRng; Self::new(Rng::default())
let mut rng = Rng::seed_from_u64(seed);
Self::with_rng(&mut rng)
} }
pub fn with_rng(rng: &mut Rng) -> Self { pub fn new(mut seed: Rng) -> Self {
// shuffle a new deck // shuffle a new deck
let mut deck = Stack::full_deck(card_game::Deck::Deck1); let mut deck = Stack::full_deck(0);
use rand::seq::SliceRandom; use rand::seq::SliceRandom;
deck.shuffle(rng); deck.shuffle(&mut seed);
let mut deck = deck.into_iter(); let mut deck = deck.into_iter();
// generate tableaus // generate tableaus
fn pile<const DN: usize>( fn pile<const DN: usize>(deck: &mut <Stack<52> as IntoIterator>::IntoIter) -> Pile<DN, 13> {
deck: &mut <Stack<52> as IntoIterator>::IntoIter,
) -> Pile<DN, NUM_RANKS> {
let stack = Stack::from_iter(deck.take(DN)); let stack = Stack::from_iter(deck.take(DN));
let mut pile = Pile::new_face_down(stack); let mut pile = Pile::new_face_down(stack);
pile.push(deck.next().unwrap()); pile.push(deck.next().unwrap());
@@ -758,82 +569,18 @@ impl Klondike {
pub const fn state(&self) -> &KlondikeState { pub const fn state(&self) -> &KlondikeState {
&self.state &self.state
} }
/// Check if the game should be auto-completed
pub fn is_win_trivial(&self) -> bool {
// all face down cards empty means win
self.state.stock.is_empty()
&& self.state.tableau1.face_down().is_empty()
&& self.state.tableau2.face_down().is_empty()
&& self.state.tableau3.face_down().is_empty()
&& self.state.tableau4.face_down().is_empty()
&& self.state.tableau5.face_down().is_empty()
&& self.state.tableau6.face_down().is_empty()
&& self.state.tableau7.face_down().is_empty()
}
fn instruction_priority(&self, instruction: &KlondikeInstruction) -> usize {
// 1 Move into foundation
// 2 T->T Move to reveal new card (moving a non-king to reveal empty tableau also counts)
// 3 Move from stock
// 4 Rotate stock
// 5 T->T Move not revealing new card
// 6 Move from foundation
match instruction {
KlondikeInstruction::DstFoundation(_) => 1,
&KlondikeInstruction::DstTableau(dst_tableau) => match dst_tableau.src {
KlondikePileStack::Tableau(TableauStack {
tableau,
skip_cards: SkipCards::Skip0,
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|| self
.state()
.stack_bottom_card(dst_tableau.src)
.is_some_and(|card| card.rank() != Rank::King) =>
{
2
}
KlondikePileStack::Stock => 3,
KlondikePileStack::Tableau(_) => 5,
KlondikePileStack::Foundation(_) => 6,
},
KlondikeInstruction::RotateStock => 4,
}
}
/// A single move that usually makes progress towards a winning game
pub fn get_auto_move(&self, config: &KlondikeConfig) -> Option<KlondikeInstruction> {
self.possible_instructions(config)
.filter(|ins| !ins.is_useless())
.min_by_key(|ins| self.instruction_priority(ins))
}
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
pub fn get_sorted_moves(&self, config: &KlondikeConfig) -> Vec<KlondikeInstruction> {
let mut useful_moves: Vec<_> = self
.possible_instructions(config)
.filter(|ins| !ins.is_useless())
.collect();
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
useful_moves
}
} }
impl Game for Klondike { impl Game for Klondike {
type Score = i32;
type Stats = KlondikeStats; type Stats = KlondikeStats;
type Config = KlondikeConfig; type Config = KlondikeConfig;
type Instruction = KlondikeInstruction; type Instruction = KlondikeInstruction;
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score { fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
stats.score(&config.scoring)
}
fn possible_instructions(
&self,
config: &Self::Config,
) -> impl Iterator<Item = Self::Instruction> + use<> {
let state = self.state.clone(); let state = self.state.clone();
let config = config.clone(); KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
KlondikeIter::new()
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
} }
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool { fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
self.state.is_instruction_valid(config, instruction) self.state.is_instruction_valid(instruction)
} }
fn process_instruction( fn process_instruction(
&mut self, &mut self,
@@ -841,7 +588,6 @@ impl Game for Klondike {
config: &Self::Config, config: &Self::Config,
instruction: Self::Instruction, instruction: Self::Instruction,
) { ) {
stats.increment_moves();
match instruction { match instruction {
// Reset the stock if it's empty // Reset the stock if it's empty
KlondikeInstruction::RotateStock => { KlondikeInstruction::RotateStock => {
@@ -856,61 +602,27 @@ impl Game for Klondike {
} }
// Move a card from anywhere to a foundation // Move a card from anywhere to a foundation
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => { KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
stats.increment_move_to_foundation(); stats.increment_moves();
let (card, did_flip_up) = self.state.take_top_card_flip_up(src); let card = self.state.take_top_card(src);
if did_flip_up {
stats.increment_flip_up_bonus();
}
self.state.extend_foundation(foundation, card); self.state.extend_foundation(foundation, card);
} }
// Move a stack of cards from anywhere to a tableau // Move a stack of cards from anywhere to a tableau
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => { KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
match src { stats.increment_moves();
KlondikePileStack::Stock => stats.increment_move_to_tableau(), let cards = self.state.take_stack(src);
KlondikePileStack::Foundation(_) => stats.increment_move_from_foundation(),
KlondikePileStack::Tableau(_) => {}
}
let (cards, did_flip_up) = self.state.take_stack_flip_up(src);
if did_flip_up {
stats.increment_flip_up_bonus();
}
self.state.extend_tableau(tableau, cards); self.state.extend_tableau(tableau, cards);
} }
} }
} }
fn is_win(&self) -> bool { fn is_win(&self) -> bool {
// all foundations contain all ranks // all face down cards empty means win
self.state.foundations.iter().all(|foundation| { self.state.stock.face_down().is_empty()
foundation.len() == Rank::RANKS.len() && self.state.tableau1.face_down().is_empty()
&& foundation && self.state.tableau2.face_down().is_empty()
.iter() && self.state.tableau3.face_down().is_empty()
.zip(Rank::RANKS) && self.state.tableau4.face_down().is_empty()
.all(|(card, rank)| card.rank() == rank) && self.state.tableau5.face_down().is_empty()
}) && self.state.tableau6.face_down().is_empty()
} && self.state.tableau7.face_down().is_empty()
}
#[cfg(feature = "serde")]
impl serde::Serialize for KlondikeInstruction {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
// There is 721 klondike instructions
let instruction_id = KlondikeIter::new()
.position(|instruction| &instruction == self)
.unwrap();
serializer.serialize_u16(instruction_id as u16)
}
}
#[cfg(feature = "serde")]
impl<'de> serde::Deserialize<'de> for KlondikeInstruction {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
let instruction_id = u16::deserialize(deserializer)?;
let instruction = KlondikeIter::new().nth(instruction_id as usize).unwrap();
Ok(instruction)
} }
} }
@@ -1,5 +0,0 @@
---
source: klondike/src/test.rs
expression: serialized
---
{"config":{"inner":{"draw_stock":"DrawOne","move_from_foundation":"Allowed","scoring":{"move_to_foundation":10,"flip_up_bonus":5,"move_to_tableau":5,"move_from_foundation":-15,"recycle":0}},"undo_penalty":-15,"solve_moves_budget":100000,"solve_states_budget":100000},"initial_state":{"stock":{"face_down":[52,51,21,59,36,45,49,50,22,3,58,39,41,61,13,57,34,56,28,1,19,12,17,5],"face_up":[]},"foundations":[[],[],[],[]],"tableau1":{"face_down":[],"face_up":[40]},"tableau2":{"face_down":[9],"face_up":[4]},"tableau3":{"face_down":[35,8],"face_up":[60]},"tableau4":{"face_down":[11,27,44],"face_up":[25]},"tableau5":{"face_down":[6,7,23,18],"face_up":[29]},"tableau6":{"face_down":[2,55,10,42,24],"face_up":[54]},"tableau7":{"face_down":[26,43,38,53,37,33],"face_up":[20]}},"instructions":[336,100,720,619,606,6,720,19,16,388,497,580,388,720,139,720,19,720,17,31,720,720,720,7,720,720,523,458,720,720,720,720,720,720,720,720,43,43,720,720,720,139,720,19,720,43,720,43,720,720,720,720,720,720,720,720,720,623,619,720,720,720,720,720,720,720,720,720,720,693,281,333,253,209,113,87,720,720,720,720,720,720,720,720,75,223,619,533,74,2,720,116,331,279,279,305,305,29,25,24,12,37,25,222,24,42,126,471,720,720,720,362,292,331,253,720,19,720,183,151,12,67,336,61,93,235,720,7,2,0,7,38,26,14,27,15,26,36,0,7,3,6,18,43,36,24,12,0,1,19,38,26,39,27,15,38,26,36]}
@@ -1,6 +0,0 @@
---
source: klondike/src/test.rs
expression: serialized
extension: bin
snapshot_kind: binary
---
+21 -43
View File
@@ -1,55 +1,33 @@
use crate::Klondike; use crate::Klondike;
use card_game::Session; use card_game::{Game, Session};
#[test] #[test]
fn test_is_winnable() { fn test_is_winnable() {
// is winnable // is winnable
let solution_result = Session::new_default(Klondike::with_seed(124)).solve(); let is_winnable = Session::new_default(Klondike::new_random()).is_winnable();
if let Ok(Some(solution)) = solution_result { println!("is_winnable = {is_winnable:?}");
let win_moves = solution.clean_solution();
// for (i, ins) in win_moves.into_iter().enumerate() {
// println!("{i} = {:?}", ins.instruction());
// }
println!("Game is winnable with {} moves", win_moves.len());
} else {
println!("Game is not winnable");
}
} }
#[cfg(feature = "serde")]
#[test] #[test]
fn test_json() { fn test_klondike() {
let mut session = Session::new_default(Klondike::with_seed(124)); // create game session
let solution_result = session.solve(); let game = Klondike::new_random();
if let Ok(Some(solution)) = solution_result { let mut session = Session::new_default(game);
for snapshot in solution.clean_solution() {
session.process_instruction(snapshot.instruction().clone()); // is winnable
} let is_winnable = session.is_winnable();
println!("is_winnable = {is_winnable:?}");
// play game
while let Some(instruction) = session.possible_instructions().next() {
session.process_instruction(instruction);
} }
let serialized = serde_json::to_string(&session).unwrap();
println!("serialized = {serialized}");
let round_trip_session: Session<Klondike> = serde_json::from_str(&serialized).unwrap();
let serialized2 = serde_json::to_string(&round_trip_session).unwrap();
assert_eq!(serialized, serialized2);
insta::assert_snapshot!(serialized); // did win
} let is_win = session.is_win();
#[cfg(feature = "serde")] // print session history
#[test] for (i, instruction) in session.history().iter().enumerate() {
fn test_rmp() { println!("move {i} = {instruction:?}");
let mut session = Session::new_default(Klondike::with_seed(124));
let solution_result = session.solve();
if let Ok(Some(solution)) = solution_result {
for snapshot in solution.clean_solution() {
session.process_instruction(snapshot.instruction().clone());
}
} }
let serialized = rmp_serde::to_vec(&session).unwrap();
println!("serialized.len() = {}", serialized.len());
let round_trip_session: Session<Klondike> = rmp_serde::from_slice(&serialized).unwrap();
let serialized2 = rmp_serde::to_vec(&round_trip_session).unwrap();
assert_eq!(serialized, serialized2);
insta::assert_binary_snapshot!("save_rmp.bin", serialized); println!("is_win = {is_win}");
} }