fini
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+20
-3
@@ -269,7 +269,7 @@ pub struct SessionState<G: Game> {
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impl<G: Game> Session<G>
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where
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G: Clone + Eq + core::hash::Hash,
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G::Stats: Clone,
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G::Stats: Clone + Default,
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G::Instruction: Clone + Eq + core::hash::Hash,
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{
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pub fn new(state: G, stats: G::Stats, config: G::Config) -> Self {
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@@ -288,17 +288,34 @@ where
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}
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pub fn new_default(state: G) -> Self
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where
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G::Stats: Default,
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G::Config: Default,
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{
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Self::new(state, Default::default(), Default::default())
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}
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pub fn state(&self) -> &G {
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pub const fn state(&self) -> &G {
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&self.state.state
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}
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pub const fn config(&self) -> &G::Config {
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&self.config
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}
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pub fn history(&self) -> &[G::Instruction] {
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&self.state.history
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}
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pub fn undo(&mut self) {
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self.state
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.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
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}
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pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
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self.state.state.possible_instructions()
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}
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pub fn process_instruction(&mut self, instruction: G::Instruction) {
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self.state
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.state
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.process_instruction(&mut self.stats.inner_stats, &self.config, instruction)
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}
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pub fn is_win(&self) -> bool {
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self.state.is_win()
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}
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pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
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let mut observed = std::collections::HashSet::new();
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struct StateMachine<G, P, I> {
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@@ -1,7 +1,7 @@
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use card_game::{Card, CardValue, Game, Pile, Session, Suit};
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use klondike::{
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DstFoundation, DstTableau, Foundation, Klondike, KlondikeInstruction, KlondikePile,
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KlondikePileStack, SkipCards, Tableau, TableauStack,
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DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
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KlondikePile, KlondikePileStack, SkipCards, Tableau, TableauStack,
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};
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use std::fmt::Display;
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@@ -144,6 +144,7 @@ impl core::str::FromStr for SessionInstruction {
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}
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fn find_valid_instruction(
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config: &KlondikeConfig,
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state: &Klondike,
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naive_instruction: NaiveInstruction,
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) -> Option<KlondikeInstruction> {
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@@ -173,7 +174,7 @@ fn find_valid_instruction(
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});
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let instruction =
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KlondikeInstruction::DstTableau(DstTableau { tableau, src });
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if state.is_instruction_valid(instruction) {
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if state.is_instruction_valid(config, instruction) {
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return Some(instruction);
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}
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}
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@@ -191,7 +192,7 @@ fn find_valid_instruction(
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_ => return None,
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};
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state
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.is_instruction_valid(instruction)
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.is_instruction_valid(config, instruction)
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.then_some(instruction)
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}
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@@ -241,7 +242,7 @@ fn get_good_move(state: &Klondike) -> Option<KlondikeInstruction> {
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}
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fn main() -> Result<(), std::io::Error> {
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let mut session = Session::new(Klondike::new_random());
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let mut session = Session::new_default(Klondike::new_random());
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let mut input = String::new();
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loop {
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// display game
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@@ -257,7 +258,7 @@ fn main() -> Result<(), std::io::Error> {
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// run game
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match instruction {
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SessionInstruction::New => session = Session::new(Klondike::new_random()),
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SessionInstruction::New => session = Session::new_default(Klondike::new_random()),
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SessionInstruction::Undo => session.undo(),
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SessionInstruction::Exit => break Ok(()),
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SessionInstruction::Hint => {
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@@ -277,7 +278,7 @@ fn main() -> Result<(), std::io::Error> {
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}
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SessionInstruction::Klondike(naive_instruction) => {
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if let Some(instruction) =
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find_valid_instruction(session.state(), naive_instruction)
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find_valid_instruction(session.config(), session.state(), naive_instruction)
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{
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session.process_instruction(instruction);
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} else {
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