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08e8656ecf
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| 08e8656ecf | |||
| 73ffef76b0 | |||
| 0a34deb630 | |||
| bc05bbdc50 | |||
| f9012b01c4 | |||
| e18e242eae | |||
| 576489c226 |
Generated
+2
-2
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
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[[package]]
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name = "arrayvec"
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version = "0.7.6"
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source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
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[[package]]
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name = "bitflags"
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@@ -9,7 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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[dependencies]
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arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
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arrayvec = "0.7.6"
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[lints]
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workspace = true
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+54
-22
@@ -6,10 +6,10 @@ struct ReadmeDoctests;
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use core::ops::RangeBounds;
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// TODO: pub struct ValidInstruction<I>(I);
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pub trait Game {
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type Stats;
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type Config;
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type Instruction;
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pub trait Game: Clone + core::fmt::Debug {
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type Stats: Clone + core::fmt::Debug;
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type Config: Clone + core::fmt::Debug;
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type Instruction: Clone + core::fmt::Debug;
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fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
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fn process_instruction(
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@@ -321,21 +321,33 @@ impl<S> SessionStats<S> {
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}
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}
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#[derive(Clone, Debug)]
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pub struct Session<G: Game> {
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stats: SessionStats<G::Stats>,
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config: G::Config,
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state: SessionState<G>,
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}
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#[derive(Clone, Eq, Hash, PartialEq)]
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pub struct SessionState<G: Game> {
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seed: G,
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#[derive(Clone, Debug)]
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pub struct StateSnapshot<G: Game> {
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state: G,
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history: Vec<G::Instruction>,
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instruction: G::Instruction,
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}
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impl<G: Game> StateSnapshot<G> {
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pub const fn state(&self) -> &G {
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&self.state
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}
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pub const fn instruction(&self) -> &G::Instruction {
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&self.instruction
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}
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}
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#[derive(Clone, Debug)]
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pub struct SessionState<G: Game> {
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state: G,
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history: Vec<StateSnapshot<G>>,
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}
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impl<G: Game + Clone> SessionState<G> {
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fn new(state: G) -> Self {
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Self {
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seed: state.clone(),
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state,
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history: Vec::new(),
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}
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@@ -345,6 +357,7 @@ impl<G: Game> Session<G>
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where
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G: Clone + Eq + core::hash::Hash,
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G::Stats: Clone + Default,
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G::Config: Clone,
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G::Instruction: Clone + Eq + core::hash::Hash,
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{
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pub fn new(state: G, config: G::Config) -> Self {
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@@ -369,7 +382,7 @@ where
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pub const fn config(&self) -> &G::Config {
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&self.config
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}
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pub fn history(&self) -> &[G::Instruction] {
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pub fn history(&self) -> &[StateSnapshot<G>] {
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&self.state.history
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}
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pub fn undo(&mut self) {
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@@ -389,12 +402,34 @@ where
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pub fn is_win(&self) -> bool {
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self.state.is_win()
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}
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pub fn is_winnable(&self) -> Option<Vec<StateSnapshot<G>>> {
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let mut state_moves = std::collections::HashMap::new();
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let mut state = self.clone();
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while !state.is_win() {
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// Continue existing iterator if it exists
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let it = state_moves
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.entry(state.state().clone())
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.or_insert_with(|| state.state().possible_instructions());
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// Run one possible move
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if let Some(instruction) = it.next() {
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state.process_instruction(instruction);
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continue;
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}
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// No more moves. If we can't undo we're done
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if state.history().is_empty() {
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return None;
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} else {
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state.undo();
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}
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}
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Some(state.state.history)
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}
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}
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impl<G: Game> Game for SessionState<G>
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where
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G: Clone,
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G::Stats: Default,
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G::Instruction: Clone,
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{
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type Stats = SessionStats<G::Stats>;
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type Config = G::Config;
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@@ -420,19 +455,16 @@ where
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) {
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match instruction {
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SessionInstruction::Undo => {
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// replay the entire history of the game except one move
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self.history.pop();
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let mut inner_stats = G::Stats::default();
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let mut state = self.seed.clone();
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for instruction in &self.history {
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state.process_instruction(&mut inner_stats, config, instruction.clone());
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if let Some(snapshot) = self.history.pop() {
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self.state = snapshot.state;
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stats.increment_undos();
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}
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self.state = state;
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stats.inner_stats = inner_stats;
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stats.increment_undos();
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}
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SessionInstruction::InnerInstruction(instruction) => {
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self.history.push(instruction.clone());
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self.history.push(StateSnapshot {
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state: self.state.clone(),
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instruction: instruction.clone(),
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});
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self.state
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.process_instruction(&mut stats.inner_stats, config, instruction);
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}
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@@ -4,8 +4,8 @@ use klondike::{
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KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
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};
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// #[cfg(test)]
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// mod test;
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#[cfg(test)]
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mod test;
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use std::fmt::Display;
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struct Displayed<T>(T);
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@@ -1,33 +1,15 @@
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use klondike::Klondike;
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use card_game::Session;
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use klondike::Klondike;
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#[test]
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fn test_is_winnable() {
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// is winnable
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let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable();
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println!("is_winnable = {is_winnable:?}");
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}
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#[test]
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fn test_klondike() {
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// create game session
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let game = Klondike::with_seed(123);
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let mut session = Session::new_default(game);
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// is winnable
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let is_winnable = session.is_winnable();
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println!("is_winnable = {is_winnable:?}");
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// play game
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while let Some(instruction) = session.possible_instructions().next() {
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session.process_instruction(instruction);
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let is_winnable = Session::new_default(Klondike::with_seed(124)).is_winnable();
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if let Some(win_moves) = is_winnable {
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// for (i, ins) in win_moves.into_iter().enumerate() {
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// println!("{i} = {:?}", ins.instruction());
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// }
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println!("Game is winnable with {} moves", win_moves.len());
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} else {
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println!("Game is not winnable");
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}
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// did win
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let is_win = session.is_win();
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// print session history
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for (i, instruction) in session.history().iter().enumerate() {
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println!("move {i} = {instruction:?}");
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}
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println!("is_win = {is_win}");
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}
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+2
-2
@@ -17,8 +17,8 @@ let mut session = Session::new_default(game);
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while let Some(instruction) = session.state().get_auto_move() {
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session.process_instruction(instruction);
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// quit after 200 moves or win
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if session.is_win() || 200 < session.stats().stats().moves() {
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// quit after 1000 moves
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if 1000 < session.stats().stats().moves() {
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break;
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}
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}
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@@ -137,6 +137,7 @@ impl From<Foundation> for KlondikePile {
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}
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}
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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pub enum SkipCards {
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Skip0,
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@@ -532,6 +533,10 @@ impl Iterator for KlondikeIter {
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instruction
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}
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}
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#[test]
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fn test_klondike_iter() {
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assert_eq!(KlondikeIter::new().count(), 721);
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}
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#[derive(Clone, Debug, Eq, Hash, PartialEq)]
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pub struct Klondike {
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