Compare commits
10 Commits
c9c341e926
..
order
| Author | SHA1 | Date | |
|---|---|---|---|
| 64e32b1010 | |||
| 850bd0f8ee | |||
| bc2d1b126e | |||
| 08e8656ecf | |||
| 73ffef76b0 | |||
| 0a34deb630 | |||
| bc05bbdc50 | |||
| f9012b01c4 | |||
| e18e242eae | |||
| 576489c226 |
Generated
+2
-2
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
|
||||
[[package]]
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||||
name = "arrayvec"
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||||
version = "0.7.6"
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source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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||||
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
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||||
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[[package]]
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name = "bitflags"
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||||
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@@ -9,7 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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[dependencies]
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arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
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arrayvec = "0.7.6"
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[lints]
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workspace = true
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+86
-32
@@ -6,14 +6,11 @@ struct ReadmeDoctests;
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use core::ops::RangeBounds;
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// TODO: pub struct ValidInstruction<I>(I);
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pub trait Game {
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type Stats;
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type Config;
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type Instruction;
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fn possible_instructions(
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&self,
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config: &Self::Config,
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) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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pub trait Game: Clone + core::fmt::Debug {
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type Stats: Clone + core::fmt::Debug;
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type Config: Clone + core::fmt::Debug;
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type Instruction: Clone + core::fmt::Debug;
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fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
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fn process_instruction(
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&mut self,
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@@ -324,21 +321,33 @@ impl<S> SessionStats<S> {
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}
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}
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#[derive(Clone, Debug)]
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pub struct Session<G: Game> {
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stats: SessionStats<G::Stats>,
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config: G::Config,
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state: SessionState<G>,
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}
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#[derive(Clone, Eq, Hash, PartialEq)]
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pub struct SessionState<G: Game> {
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seed: G,
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#[derive(Clone, Debug)]
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pub struct StateSnapshot<G: Game> {
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state: G,
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history: Vec<G::Instruction>,
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instruction: G::Instruction,
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}
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impl<G: Game> StateSnapshot<G> {
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pub const fn state(&self) -> &G {
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&self.state
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}
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pub const fn instruction(&self) -> &G::Instruction {
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&self.instruction
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}
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}
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#[derive(Clone, Debug)]
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pub struct SessionState<G: Game> {
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state: G,
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history: Vec<StateSnapshot<G>>,
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}
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impl<G: Game + Clone> SessionState<G> {
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fn new(state: G) -> Self {
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Self {
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seed: state.clone(),
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state,
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history: Vec::new(),
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}
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@@ -348,6 +357,7 @@ impl<G: Game> Session<G>
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where
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G: Clone + Eq + core::hash::Hash,
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G::Stats: Clone + Default,
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G::Config: Clone,
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G::Instruction: Clone + Eq + core::hash::Hash,
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{
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pub fn new(state: G, config: G::Config) -> Self {
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@@ -372,7 +382,7 @@ where
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pub const fn config(&self) -> &G::Config {
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&self.config
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}
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pub fn history(&self) -> &[G::Instruction] {
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pub fn history(&self) -> &[StateSnapshot<G>] {
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&self.state.history
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}
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pub fn undo(&mut self) {
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@@ -380,7 +390,7 @@ where
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.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
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}
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pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
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self.state.state.possible_instructions(&self.config)
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self.state.state.possible_instructions()
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}
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pub fn process_instruction(&mut self, instruction: G::Instruction) {
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self.state.process_instruction(
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@@ -392,22 +402,69 @@ where
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pub fn is_win(&self) -> bool {
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self.state.is_win()
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}
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pub fn is_winnable(&self) -> Option<Vec<StateSnapshot<G>>> {
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let mut state_moves = std::collections::HashMap::new();
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let mut state = self.clone();
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let mut i: u64 = 0;
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while !state.is_win() {
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// Continue existing iterator if it exists
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let it = state_moves
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.entry(state.state().clone())
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.or_insert_with(|| state.state().possible_instructions());
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// Run one possible move
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if let Some(instruction) = it.next() {
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state.process_instruction(instruction);
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continue;
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}
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// No more moves. If we can't undo we're done
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if state.history().is_empty() {
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return None;
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} else {
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state.undo();
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}
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}
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// history includes cycles
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let mut state_index: std::collections::HashMap<_, _> = state
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.history()
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.iter()
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.enumerate()
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.map(|(i, snapshot)| (snapshot.state().clone(), i))
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.collect();
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// find the longest range where the start and end are the same state
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while let Some(longest_range) = state
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.history()
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.iter()
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.enumerate()
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.filter_map(|(index, snapshot)| {
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let &last_index = state_index.get(snapshot.state())?;
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let longness = last_index - index;
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(longness != 0).then_some(index..last_index)
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})
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.max_by_key(|range| range.len())
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{
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state.state.history.drain(longest_range);
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for (i, snapshot) in state.history().iter().enumerate() {
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state_index.insert(snapshot.state().clone(), i);
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}
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}
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Some(state.state.history)
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}
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}
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impl<G: Game> Game for SessionState<G>
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where
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G: Clone,
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G::Stats: Default,
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G::Instruction: Clone,
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{
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type Stats = SessionStats<G::Stats>;
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type Config = G::Config;
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type Instruction = SessionInstruction<G::Instruction>;
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fn possible_instructions(
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&self,
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config: &Self::Config,
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) -> impl Iterator<Item = Self::Instruction> + use<G> {
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fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
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self.state
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.possible_instructions(config)
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.possible_instructions()
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.map(SessionInstruction::InnerInstruction)
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}
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fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
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@@ -426,19 +483,16 @@ where
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) {
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match instruction {
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SessionInstruction::Undo => {
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// replay the entire history of the game except one move
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self.history.pop();
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let mut inner_stats = G::Stats::default();
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let mut state = self.seed.clone();
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for instruction in &self.history {
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state.process_instruction(&mut inner_stats, config, instruction.clone());
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if let Some(snapshot) = self.history.pop() {
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self.state = snapshot.state;
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stats.increment_undos();
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}
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self.state = state;
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stats.inner_stats = inner_stats;
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stats.increment_undos();
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}
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SessionInstruction::InnerInstruction(instruction) => {
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self.history.push(instruction.clone());
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self.history.push(StateSnapshot {
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state: self.state.clone(),
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instruction: instruction.clone(),
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});
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self.state
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.process_instruction(&mut stats.inner_stats, config, instruction);
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}
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@@ -9,10 +9,9 @@ fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
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let mut stats = KlondikeStats::new();
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const CONFIG: KlondikeConfig = KlondikeConfig {
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draw_stock: klondike::DrawStockConfig::DrawOne,
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move_from_foundation: klondike::MoveFromFoundationConfig::Allowed,
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};
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// play game a bit
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while let Some(instruction) = game.get_auto_move(&CONFIG)
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while let Some(instruction) = game.get_auto_move()
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&& !game.is_win()
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{
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// quit before 250 moves
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+28
-50
@@ -4,8 +4,8 @@ use klondike::{
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KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
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};
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// #[cfg(test)]
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// mod test;
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#[cfg(test)]
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mod test;
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use std::fmt::Display;
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||||
struct Displayed<T>(T);
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@@ -13,11 +13,11 @@ struct Displayed<T>(T);
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impl Display for Displayed<&Card> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self.0.rank() {
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Rank::Ace => write!(f, " A"),
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Rank::Jack => write!(f, " J"),
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||||
Rank::Queen => write!(f, " Q"),
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Rank::King => write!(f, " K"),
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other => write!(f, "{:>2}", other as u8),
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Rank::Ace => write!(f, "A"),
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||||
Rank::Jack => write!(f, "J"),
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||||
Rank::Queen => write!(f, "Q"),
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||||
Rank::King => write!(f, "K"),
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||||
other => write!(f, "{}", other as u8),
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}?;
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||||
match self.0.suit() {
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Suit::Spades => write!(f, "♠"),
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@@ -33,7 +33,7 @@ impl Display for OptionalCard<'_> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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||||
match self {
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||||
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
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||||
OptionalCard(None) => write!(f, " []"),
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||||
OptionalCard(None) => write!(f, "None"),
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||||
}
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||||
}
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||||
}
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@@ -42,17 +42,16 @@ impl Display for Displayed<&Klondike> {
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||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
// Stock
|
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let stock_count = self.0.state().stock().face_down().len();
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||||
writeln!(f, "Stock: {stock_count}")?;
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||||
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||||
// Hand
|
||||
let hand = self.0.state().stock().face_up().last();
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||||
writeln!(f, "Hand: {}", OptionalCard(hand))?;
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||||
|
||||
// Foundations
|
||||
writeln!(f, " STOCK F1 F2 F3 F4")?;
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||||
write!(
|
||||
f,
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||||
" {:>2} {} {} {} {} {}",
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||||
stock_count,
|
||||
OptionalCard(hand),
|
||||
"Foundations: {} {} {} {}",
|
||||
OptionalCard(self.0.state().foundation1().last()),
|
||||
OptionalCard(self.0.state().foundation2().last()),
|
||||
OptionalCard(self.0.state().foundation3().last()),
|
||||
@@ -60,49 +59,28 @@ impl Display for Displayed<&Klondike> {
|
||||
)?;
|
||||
writeln!(f)?;
|
||||
|
||||
writeln!(f, " T1 T2 T3 T4 T5 T6 T7")?;
|
||||
|
||||
fn write_pile_card<const DN: usize, const UP: usize>(
|
||||
fn write_pile<const DN: usize, const UP: usize>(
|
||||
f: &mut std::fmt::Formatter<'_>,
|
||||
pile: &Pile<DN, UP>,
|
||||
row: usize,
|
||||
pile_id: usize,
|
||||
) -> std::fmt::Result {
|
||||
if let Some(_card) = pile.face_down().get(row) {
|
||||
return write!(f, " ⎾⏋"); // └┘ ⨽⨼ ⫭⫬
|
||||
write!(f, "T{} ", pile_id)?;
|
||||
for _ in pile.face_down() {
|
||||
write!(f, "]")?;
|
||||
}
|
||||
let Some(row) = row.checked_sub(pile.face_down().len()) else {
|
||||
return write!(f, " ");
|
||||
};
|
||||
if let Some(card) = pile.face_up().get(row) {
|
||||
return write!(f, "{}", Displayed(card));
|
||||
for card in pile.face_up() {
|
||||
write!(f, "{}", Displayed(card))?;
|
||||
}
|
||||
write!(f, " ")
|
||||
}
|
||||
|
||||
fn write_row(
|
||||
f: &mut std::fmt::Formatter<'_>,
|
||||
game: &Klondike,
|
||||
row: usize,
|
||||
) -> std::fmt::Result {
|
||||
write_pile_card(f, game.state().tableau1(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau2(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau3(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau4(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau5(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau6(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau7(), row)?;
|
||||
writeln!(f)
|
||||
}
|
||||
|
||||
for row in 0..7 + 13 {
|
||||
write_row(f, self.0, row)?;
|
||||
writeln!(f)?;
|
||||
Ok(())
|
||||
}
|
||||
write_pile(f, self.0.state().tableau1(), 1)?;
|
||||
write_pile(f, self.0.state().tableau2(), 2)?;
|
||||
write_pile(f, self.0.state().tableau3(), 3)?;
|
||||
write_pile(f, self.0.state().tableau4(), 4)?;
|
||||
write_pile(f, self.0.state().tableau5(), 5)?;
|
||||
write_pile(f, self.0.state().tableau6(), 6)?;
|
||||
write_pile(f, self.0.state().tableau7(), 7)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -274,7 +252,7 @@ fn main() -> Result<(), std::io::Error> {
|
||||
}
|
||||
}
|
||||
SessionInstruction::Auto => {
|
||||
if let Some(instruction) = session.state().get_auto_move(session.config()) {
|
||||
if let Some(instruction) = session.state().get_auto_move() {
|
||||
session.process_instruction(instruction);
|
||||
} else {
|
||||
println!("No valid moves!");
|
||||
|
||||
@@ -1,33 +1,15 @@
|
||||
use klondike::Klondike;
|
||||
use card_game::Session;
|
||||
use klondike::Klondike;
|
||||
#[test]
|
||||
fn test_is_winnable() {
|
||||
// is winnable
|
||||
let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike() {
|
||||
// create game session
|
||||
let game = Klondike::with_seed(123);
|
||||
let mut session = Session::new_default(game);
|
||||
|
||||
// is winnable
|
||||
let is_winnable = session.is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
|
||||
// play game
|
||||
while let Some(instruction) = session.possible_instructions().next() {
|
||||
session.process_instruction(instruction);
|
||||
let is_winnable = Session::new_default(Klondike::with_seed(124)).is_winnable();
|
||||
if let Some(win_moves) = is_winnable {
|
||||
// for (i, ins) in win_moves.into_iter().enumerate() {
|
||||
// println!("{i} = {:?}", ins.instruction());
|
||||
// }
|
||||
println!("Game is winnable with {} moves", win_moves.len());
|
||||
} else {
|
||||
println!("Game is not winnable");
|
||||
}
|
||||
|
||||
// did win
|
||||
let is_win = session.is_win();
|
||||
|
||||
// print session history
|
||||
for (i, instruction) in session.history().iter().enumerate() {
|
||||
println!("move {i} = {instruction:?}");
|
||||
}
|
||||
|
||||
println!("is_win = {is_win}");
|
||||
}
|
||||
|
||||
+4
-5
@@ -7,19 +7,18 @@ Klondike
|
||||
|
||||
```rust
|
||||
use card_game::Session;
|
||||
use klondike::{Klondike, KlondikeConfig};
|
||||
use klondike::Klondike;
|
||||
|
||||
// create game session
|
||||
let game = Klondike::with_seed(123);
|
||||
let config = KlondikeConfig::default();
|
||||
let mut session = Session::new_default(game);
|
||||
|
||||
// play game a bit
|
||||
while let Some(instruction) = session.state().get_auto_move(&config) {
|
||||
while let Some(instruction) = session.state().get_auto_move() {
|
||||
session.process_instruction(instruction);
|
||||
|
||||
// quit after 200 moves or win
|
||||
if session.is_win() || 200 < session.stats().stats().moves() {
|
||||
// quit after 1000 moves
|
||||
if 1000 < session.stats().stats().moves() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
+46
-58
@@ -14,17 +14,9 @@ pub enum DrawStockConfig {
|
||||
DrawThree = 3,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
|
||||
pub enum MoveFromFoundationConfig {
|
||||
#[default]
|
||||
Allowed,
|
||||
Disallowed,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct KlondikeConfig {
|
||||
pub draw_stock: DrawStockConfig,
|
||||
pub move_from_foundation: MoveFromFoundationConfig,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
@@ -145,6 +137,7 @@ impl From<Foundation> for KlondikePile {
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(u8)]
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
pub enum SkipCards {
|
||||
Skip0,
|
||||
@@ -373,26 +366,15 @@ impl KlondikeState {
|
||||
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
||||
&self.tableau7
|
||||
}
|
||||
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
|
||||
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
|
||||
match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_down(),
|
||||
Tableau::Tableau2 => self.tableau2.face_down(),
|
||||
Tableau::Tableau3 => self.tableau3.face_down(),
|
||||
Tableau::Tableau4 => self.tableau4.face_down(),
|
||||
Tableau::Tableau5 => self.tableau5.face_down(),
|
||||
Tableau::Tableau6 => self.tableau6.face_down(),
|
||||
Tableau::Tableau7 => self.tableau7.face_down(),
|
||||
}
|
||||
}
|
||||
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
|
||||
match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_up(),
|
||||
Tableau::Tableau2 => self.tableau2.face_up(),
|
||||
Tableau::Tableau3 => self.tableau3.face_up(),
|
||||
Tableau::Tableau4 => self.tableau4.face_up(),
|
||||
Tableau::Tableau5 => self.tableau5.face_up(),
|
||||
Tableau::Tableau6 => self.tableau6.face_up(),
|
||||
Tableau::Tableau7 => self.tableau7.face_up(),
|
||||
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
|
||||
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
|
||||
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
|
||||
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
|
||||
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
|
||||
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
|
||||
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
|
||||
}
|
||||
}
|
||||
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
||||
@@ -400,7 +382,15 @@ impl KlondikeState {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
skip_cards,
|
||||
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
|
||||
}) => match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
|
||||
},
|
||||
KlondikePileStack::Foundation(foundation) => {
|
||||
self.foundations[foundation as usize].last()
|
||||
}
|
||||
@@ -409,7 +399,15 @@ impl KlondikeState {
|
||||
}
|
||||
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
||||
match src.into() {
|
||||
KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
|
||||
KlondikePile::Tableau(tableau) => match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_up().last(),
|
||||
Tableau::Tableau2 => self.tableau2.face_up().last(),
|
||||
Tableau::Tableau3 => self.tableau3.face_up().last(),
|
||||
Tableau::Tableau4 => self.tableau4.face_up().last(),
|
||||
Tableau::Tableau5 => self.tableau5.face_up().last(),
|
||||
Tableau::Tableau6 => self.tableau6.face_up().last(),
|
||||
Tableau::Tableau7 => self.tableau7.face_up().last(),
|
||||
},
|
||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
||||
KlondikePile::Stock => self.stock.face_up().last(),
|
||||
}
|
||||
@@ -467,11 +465,7 @@ impl KlondikeState {
|
||||
Tableau::Tableau7 => self.tableau7.extend(cards),
|
||||
}
|
||||
}
|
||||
pub fn is_instruction_valid(
|
||||
&self,
|
||||
config: &KlondikeConfig,
|
||||
instruction: KlondikeInstruction,
|
||||
) -> bool {
|
||||
pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
|
||||
match instruction {
|
||||
// Stock -> Stock draws a card or resets the stock
|
||||
KlondikeInstruction::RotateStock => {
|
||||
@@ -500,11 +494,6 @@ impl KlondikeState {
|
||||
}
|
||||
// other = move to tableau
|
||||
KlondikeInstruction::DstTableau(dst_tableau) => {
|
||||
if config.move_from_foundation == MoveFromFoundationConfig::Disallowed
|
||||
&& let KlondikePileStack::Foundation(_) = dst_tableau.src
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// get the cards
|
||||
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
||||
match self.top_card(dst_tableau.tableau) {
|
||||
@@ -544,6 +533,10 @@ impl Iterator for KlondikeIter {
|
||||
instruction
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike_iter() {
|
||||
assert_eq!(KlondikeIter::new().count(), 721);
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||
pub struct Klondike {
|
||||
@@ -599,7 +592,7 @@ impl Klondike {
|
||||
/// Check if the game should be auto-completed
|
||||
pub fn is_win_trivial(&self) -> bool {
|
||||
// all face down cards empty means win
|
||||
self.state.stock.is_empty()
|
||||
self.state.stock.face_down().is_empty()
|
||||
&& self.state.tableau1.face_down().is_empty()
|
||||
&& self.state.tableau2.face_down().is_empty()
|
||||
&& self.state.tableau3.face_down().is_empty()
|
||||
@@ -621,7 +614,7 @@ impl Klondike {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
skip_cards: SkipCards::Skip0,
|
||||
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
||||
}) if !self.state().is_tableau_face_down_empty(tableau)
|
||||
|| self
|
||||
.state()
|
||||
.stack_bottom_card(dst_tableau.src)
|
||||
@@ -636,18 +629,19 @@ impl Klondike {
|
||||
KlondikeInstruction::RotateStock => 4,
|
||||
}
|
||||
}
|
||||
pub fn iter(&self) -> impl Iterator<Item = KlondikeInstruction> + use<> {
|
||||
let state = self.state.clone();
|
||||
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
||||
}
|
||||
/// A single move that usually makes progress towards a winning game
|
||||
pub fn get_auto_move(&self, config: &KlondikeConfig) -> Option<KlondikeInstruction> {
|
||||
self.possible_instructions(config)
|
||||
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
||||
self.iter()
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.min_by_key(|ins| self.instruction_priority(ins))
|
||||
}
|
||||
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
||||
pub fn get_sorted_moves(&self, config: &KlondikeConfig) -> Vec<KlondikeInstruction> {
|
||||
let mut useful_moves: Vec<_> = self
|
||||
.possible_instructions(config)
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.collect();
|
||||
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
||||
let mut useful_moves: Vec<_> = self.iter().filter(|ins| !ins.is_useless()).collect();
|
||||
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
||||
useful_moves
|
||||
}
|
||||
@@ -657,17 +651,11 @@ impl Game for Klondike {
|
||||
type Stats = KlondikeStats;
|
||||
type Config = KlondikeConfig;
|
||||
type Instruction = KlondikeInstruction;
|
||||
fn possible_instructions(
|
||||
&self,
|
||||
config: &Self::Config,
|
||||
) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||
let state = self.state.clone();
|
||||
let config = config.clone();
|
||||
KlondikeIter::new()
|
||||
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
|
||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||
self.get_sorted_moves().into_iter()
|
||||
}
|
||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||
self.state.is_instruction_valid(config, instruction)
|
||||
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||
self.state.is_instruction_valid(instruction)
|
||||
}
|
||||
fn process_instruction(
|
||||
&mut self,
|
||||
|
||||
Reference in New Issue
Block a user