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20 Commits
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master
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| 07c3dc6667 | |||
| 835a4dcc5f | |||
| ec25f11ca5 | |||
| f8dd9e008c |
Generated
+12
-3
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "arrayvec"
|
name = "arrayvec"
|
||||||
version = "0.7.6"
|
version = "0.7.6"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
|
||||||
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
|
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
@@ -22,7 +22,7 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
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|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "card_game"
|
name = "card_game"
|
||||||
version = "0.1.0"
|
version = "0.2.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"arrayvec",
|
"arrayvec",
|
||||||
]
|
]
|
||||||
@@ -132,6 +132,15 @@ dependencies = [
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|||||||
"rand",
|
"rand",
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||||||
]
|
]
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||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "klondike-bench"
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||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"card_game",
|
||||||
|
"klondike",
|
||||||
|
"rand",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "klondike-cli"
|
name = "klondike-cli"
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||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
|
|||||||
@@ -2,10 +2,15 @@
|
|||||||
members = [
|
members = [
|
||||||
"card_game",
|
"card_game",
|
||||||
"klondike",
|
"klondike",
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||||||
|
"klondike-bench",
|
||||||
"klondike-cli",
|
"klondike-cli",
|
||||||
]
|
]
|
||||||
resolver = "3"
|
resolver = "3"
|
||||||
|
|
||||||
|
[workspace.dependencies]
|
||||||
|
card_game = { version = "0.2.0", path = "card_game", registry = "Quaternions" }
|
||||||
|
klondike = { version = "0.1.0", path = "klondike", registry = "Quaternions" }
|
||||||
|
|
||||||
[workspace.lints.rust]
|
[workspace.lints.rust]
|
||||||
# unsafe_code = "forbid"
|
# unsafe_code = "forbid"
|
||||||
# missing_docs = "warn"
|
# missing_docs = "warn"
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||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "card_game"
|
name = "card_game"
|
||||||
version = "0.1.0"
|
version = "0.2.0"
|
||||||
edition = "2024"
|
edition = "2024"
|
||||||
repository = "https://git.aleshym.co/Quaternions/card_game"
|
repository = "https://git.aleshym.co/Quaternions/card_game"
|
||||||
license = "MIT OR Apache-2.0"
|
license = "MIT OR Apache-2.0"
|
||||||
@@ -9,4 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
|||||||
keywords = ["card", "cards", "solitaire", "klondike"]
|
keywords = ["card", "cards", "solitaire", "klondike"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
arrayvec = "0.7.6"
|
arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
|
||||||
|
|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
Card Game
|
Card Game
|
||||||
=========
|
=========
|
||||||
|
|
||||||
`card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type.
|
`card_game` is a collection of algorithms, structs, and enums which are useful to implement card games.
|
||||||
|
|
||||||
## Example
|
## Example
|
||||||
|
|
||||||
|
|||||||
@@ -135,7 +135,8 @@ impl Rank {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// An identifier which specifies the deck id, suit, and card value.
|
|
||||||
|
/// A card which specifies the deck id, suit, and card value.
|
||||||
/// 2 bits for deck ID
|
/// 2 bits for deck ID
|
||||||
/// 2 bits for suit ID
|
/// 2 bits for suit ID
|
||||||
/// 4 bits for card Value
|
/// 4 bits for card Value
|
||||||
@@ -224,6 +225,7 @@ impl<const CAP: usize> IntoIterator for Stack<CAP> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// A pile is a stack of face down cards and a stack of face up cards.
|
||||||
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
|
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
|
||||||
pub struct Pile<const DN: usize, const UP: usize> {
|
pub struct Pile<const DN: usize, const UP: usize> {
|
||||||
face_down: Stack<DN>,
|
face_down: Stack<DN>,
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[package]
|
||||||
|
name = "klondike-bench"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2024"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
card_game.workspace = true
|
||||||
|
klondike.workspace = true
|
||||||
|
rand = { version = "0.10.1", default-features = false }
|
||||||
|
|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
use card_game::Game;
|
||||||
|
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
|
||||||
|
|
||||||
|
const MAX_MOVES: usize = 250;
|
||||||
|
|
||||||
|
fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
|
||||||
|
// create game session
|
||||||
|
let mut game = Klondike::with_rng(rng);
|
||||||
|
let mut stats = KlondikeStats::new();
|
||||||
|
const CONFIG: KlondikeConfig = KlondikeConfig {
|
||||||
|
draw_stock: klondike::DrawStockConfig::DrawOne,
|
||||||
|
};
|
||||||
|
// play game a bit
|
||||||
|
while let Some(instruction) = game.get_auto_move()
|
||||||
|
&& !game.is_win()
|
||||||
|
{
|
||||||
|
// quit before 250 moves
|
||||||
|
if MAX_MOVES < stats.moves() + 1 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
game.process_instruction(&mut stats, &CONFIG, instruction);
|
||||||
|
}
|
||||||
|
game.is_win().then_some(stats)
|
||||||
|
}
|
||||||
|
fn main() {
|
||||||
|
use rand::SeedableRng;
|
||||||
|
let mut rng = Rng::seed_from_u64(0);
|
||||||
|
const GAMES: u32 = 1000;
|
||||||
|
let mut wins = 0;
|
||||||
|
let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
|
||||||
|
let mut recycle_tally = [0usize; MAX_MOVES];
|
||||||
|
let mut moves_tally = [0usize; MAX_MOVES];
|
||||||
|
for _ in 0..GAMES {
|
||||||
|
if let Some(stats) = play_to_win(&mut rng) {
|
||||||
|
wins += 1;
|
||||||
|
score_tally[stats.score() / 5] += 1;
|
||||||
|
recycle_tally[stats.recycle_count()] += 1;
|
||||||
|
moves_tally[stats.moves()] += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
println!("score_tally={score_tally:?}");
|
||||||
|
println!("recycle_tally={recycle_tally:?}");
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||||||
|
println!("moves_tally={moves_tally:?}");
|
||||||
|
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
|
||||||
|
}
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||||||
@@ -4,6 +4,9 @@ version = "0.1.0"
|
|||||||
edition = "2024"
|
edition = "2024"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
card_game = { version = "0.1.0", path = "../card_game" }
|
card_game.workspace = true
|
||||||
klondike = { version = "0.1.0", path = "../klondike" }
|
klondike.workspace = true
|
||||||
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
|
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
|
||||||
|
|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
|
|||||||
+4
-1
@@ -4,5 +4,8 @@ version = "0.1.0"
|
|||||||
edition = "2024"
|
edition = "2024"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
card_game = { version = "0.1.0", path = "../card_game" }
|
card_game.workspace = true
|
||||||
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
|
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
|
||||||
|
|
||||||
|
[lints]
|
||||||
|
workspace = true
|
||||||
|
|||||||
+7
-7
@@ -1,12 +1,12 @@
|
|||||||
Card Game
|
Klondike
|
||||||
=========
|
========
|
||||||
|
|
||||||
`card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type. Contains klondike as the reference implementation.
|
`klondike` is a pure-logic implementation of Klondike using `card_game`. Graphics not included.
|
||||||
|
|
||||||
## Example
|
## Example
|
||||||
|
|
||||||
```rust
|
```rust
|
||||||
use card_game::{Session, Game};
|
use card_game::Session;
|
||||||
use klondike::Klondike;
|
use klondike::Klondike;
|
||||||
|
|
||||||
// create game session
|
// create game session
|
||||||
@@ -14,11 +14,11 @@ let game = Klondike::with_seed(123);
|
|||||||
let mut session = Session::new_default(game);
|
let mut session = Session::new_default(game);
|
||||||
|
|
||||||
// play game a bit
|
// play game a bit
|
||||||
while let Some(instruction) = session.possible_instructions().next() {
|
while let Some(instruction) = session.state().get_auto_move() {
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
|
|
||||||
// quit after 1000 moves
|
// quit after 200 moves or win
|
||||||
if 1000 < session.stats().stats().moves() {
|
if session.is_win() || 200 < session.stats().stats().moves() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+29
-34
@@ -137,7 +137,6 @@ impl From<Foundation> for KlondikePile {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[repr(u8)]
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||||
pub enum SkipCards {
|
pub enum SkipCards {
|
||||||
Skip0,
|
Skip0,
|
||||||
@@ -366,15 +365,26 @@ impl KlondikeState {
|
|||||||
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
||||||
&self.tableau7
|
&self.tableau7
|
||||||
}
|
}
|
||||||
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
|
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
|
||||||
match tableau {
|
match tableau {
|
||||||
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
|
Tableau::Tableau1 => self.tableau1.face_down(),
|
||||||
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
|
Tableau::Tableau2 => self.tableau2.face_down(),
|
||||||
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
|
Tableau::Tableau3 => self.tableau3.face_down(),
|
||||||
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
|
Tableau::Tableau4 => self.tableau4.face_down(),
|
||||||
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
|
Tableau::Tableau5 => self.tableau5.face_down(),
|
||||||
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
|
Tableau::Tableau6 => self.tableau6.face_down(),
|
||||||
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
|
Tableau::Tableau7 => self.tableau7.face_down(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
|
||||||
|
match tableau {
|
||||||
|
Tableau::Tableau1 => self.tableau1.face_up(),
|
||||||
|
Tableau::Tableau2 => self.tableau2.face_up(),
|
||||||
|
Tableau::Tableau3 => self.tableau3.face_up(),
|
||||||
|
Tableau::Tableau4 => self.tableau4.face_up(),
|
||||||
|
Tableau::Tableau5 => self.tableau5.face_up(),
|
||||||
|
Tableau::Tableau6 => self.tableau6.face_up(),
|
||||||
|
Tableau::Tableau7 => self.tableau7.face_up(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
||||||
@@ -382,15 +392,7 @@ impl KlondikeState {
|
|||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
skip_cards,
|
skip_cards,
|
||||||
}) => match tableau {
|
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
|
||||||
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
|
|
||||||
},
|
|
||||||
KlondikePileStack::Foundation(foundation) => {
|
KlondikePileStack::Foundation(foundation) => {
|
||||||
self.foundations[foundation as usize].last()
|
self.foundations[foundation as usize].last()
|
||||||
}
|
}
|
||||||
@@ -399,15 +401,7 @@ impl KlondikeState {
|
|||||||
}
|
}
|
||||||
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
||||||
match src.into() {
|
match src.into() {
|
||||||
KlondikePile::Tableau(tableau) => match tableau {
|
KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
|
||||||
Tableau::Tableau1 => self.tableau1.face_up().last(),
|
|
||||||
Tableau::Tableau2 => self.tableau2.face_up().last(),
|
|
||||||
Tableau::Tableau3 => self.tableau3.face_up().last(),
|
|
||||||
Tableau::Tableau4 => self.tableau4.face_up().last(),
|
|
||||||
Tableau::Tableau5 => self.tableau5.face_up().last(),
|
|
||||||
Tableau::Tableau6 => self.tableau6.face_up().last(),
|
|
||||||
Tableau::Tableau7 => self.tableau7.face_up().last(),
|
|
||||||
},
|
|
||||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
||||||
KlondikePile::Stock => self.stock.face_up().last(),
|
KlondikePile::Stock => self.stock.face_up().last(),
|
||||||
}
|
}
|
||||||
@@ -541,14 +535,14 @@ pub struct Klondike {
|
|||||||
impl Klondike {
|
impl Klondike {
|
||||||
pub fn with_seed(seed: u64) -> Self {
|
pub fn with_seed(seed: u64) -> Self {
|
||||||
use rand::SeedableRng;
|
use rand::SeedableRng;
|
||||||
let rng = Rng::seed_from_u64(seed);
|
let mut rng = Rng::seed_from_u64(seed);
|
||||||
Self::with_rng(rng)
|
Self::with_rng(&mut rng)
|
||||||
}
|
}
|
||||||
pub fn with_rng(mut rng: Rng) -> Self {
|
pub fn with_rng(rng: &mut Rng) -> Self {
|
||||||
// shuffle a new deck
|
// shuffle a new deck
|
||||||
let mut deck = Stack::full_deck(card_game::Deck::Deck1);
|
let mut deck = Stack::full_deck(card_game::Deck::Deck1);
|
||||||
use rand::seq::SliceRandom;
|
use rand::seq::SliceRandom;
|
||||||
deck.shuffle(&mut rng);
|
deck.shuffle(rng);
|
||||||
let mut deck = deck.into_iter();
|
let mut deck = deck.into_iter();
|
||||||
|
|
||||||
// generate tableaus
|
// generate tableaus
|
||||||
@@ -588,7 +582,7 @@ impl Klondike {
|
|||||||
/// Check if the game should be auto-completed
|
/// Check if the game should be auto-completed
|
||||||
pub fn is_win_trivial(&self) -> bool {
|
pub fn is_win_trivial(&self) -> bool {
|
||||||
// all face down cards empty means win
|
// all face down cards empty means win
|
||||||
self.state.stock.face_down().is_empty()
|
self.state.stock.is_empty()
|
||||||
&& self.state.tableau1.face_down().is_empty()
|
&& self.state.tableau1.face_down().is_empty()
|
||||||
&& self.state.tableau2.face_down().is_empty()
|
&& self.state.tableau2.face_down().is_empty()
|
||||||
&& self.state.tableau3.face_down().is_empty()
|
&& self.state.tableau3.face_down().is_empty()
|
||||||
@@ -610,7 +604,7 @@ impl Klondike {
|
|||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
skip_cards: SkipCards::Skip0,
|
skip_cards: SkipCards::Skip0,
|
||||||
}) if !self.state().is_tableau_face_down_empty(tableau)
|
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
||||||
|| self
|
|| self
|
||||||
.state()
|
.state()
|
||||||
.stack_bottom_card(dst_tableau.src)
|
.stack_bottom_card(dst_tableau.src)
|
||||||
@@ -625,12 +619,13 @@ impl Klondike {
|
|||||||
KlondikeInstruction::RotateStock => 4,
|
KlondikeInstruction::RotateStock => 4,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// A list of possible moves sorted by a simple prioirty function
|
/// A single move that usually makes progress towards a winning game
|
||||||
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
||||||
self.possible_instructions()
|
self.possible_instructions()
|
||||||
.filter(|ins| !ins.is_useless())
|
.filter(|ins| !ins.is_useless())
|
||||||
.min_by_key(|ins| self.instruction_priority(ins))
|
.min_by_key(|ins| self.instruction_priority(ins))
|
||||||
}
|
}
|
||||||
|
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
||||||
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
||||||
let mut useful_moves: Vec<_> = self
|
let mut useful_moves: Vec<_> = self
|
||||||
.possible_instructions()
|
.possible_instructions()
|
||||||
|
|||||||
Reference in New Issue
Block a user