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18 Commits
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Generated
+12
-3
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
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[[package]]
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name = "arrayvec"
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version = "0.7.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
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source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
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[[package]]
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name = "bitflags"
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@@ -22,7 +22,7 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
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[[package]]
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name = "card_game"
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version = "0.1.0"
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version = "0.2.0"
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dependencies = [
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"arrayvec",
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]
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@@ -132,6 +132,15 @@ dependencies = [
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"rand",
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]
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[[package]]
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name = "klondike-bench"
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version = "0.1.0"
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dependencies = [
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"card_game",
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"klondike",
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"rand",
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]
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[[package]]
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name = "klondike-cli"
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version = "0.1.0"
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@@ -2,10 +2,15 @@
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members = [
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"card_game",
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"klondike",
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"klondike-bench",
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"klondike-cli",
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]
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resolver = "3"
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[workspace.dependencies]
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card_game = { version = "0.2.0", path = "card_game", registry = "Quaternions" }
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klondike = { version = "0.1.0", path = "klondike", registry = "Quaternions" }
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[workspace.lints.rust]
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# unsafe_code = "forbid"
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# missing_docs = "warn"
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@@ -1,6 +1,6 @@
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[package]
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name = "card_game"
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version = "0.1.0"
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version = "0.2.0"
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edition = "2024"
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repository = "https://git.aleshym.co/Quaternions/card_game"
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license = "MIT OR Apache-2.0"
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@@ -9,4 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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[dependencies]
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arrayvec = "0.7.6"
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arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
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[lints]
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workspace = true
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+1
-1
@@ -1,7 +1,7 @@
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Card Game
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=========
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`card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type.
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`card_game` is a collection of algorithms, structs, and enums which are useful to implement card games.
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## Example
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@@ -135,7 +135,8 @@ impl Rank {
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}
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}
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}
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/// An identifier which specifies the deck id, suit, and card value.
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/// A card which specifies the deck id, suit, and card value.
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/// 2 bits for deck ID
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/// 2 bits for suit ID
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/// 4 bits for card Value
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@@ -224,6 +225,7 @@ impl<const CAP: usize> IntoIterator for Stack<CAP> {
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}
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}
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/// A pile is a stack of face down cards and a stack of face up cards.
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#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
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pub struct Pile<const DN: usize, const UP: usize> {
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face_down: Stack<DN>,
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@@ -0,0 +1,12 @@
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[package]
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name = "klondike-bench"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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card_game.workspace = true
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klondike.workspace = true
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rand = { version = "0.10.1", default-features = false }
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[lints]
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workspace = true
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@@ -0,0 +1,46 @@
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use card_game::Game;
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use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
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const MAX_MOVES: usize = 250;
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fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
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// create game session
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let mut game = Klondike::with_rng(rng);
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let mut stats = KlondikeStats::new();
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const CONFIG: KlondikeConfig = KlondikeConfig {
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draw_stock: klondike::DrawStockConfig::DrawOne,
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};
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// play game a bit
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while let Some(instruction) = game.get_auto_move()
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&& !game.is_win()
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{
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// quit before 250 moves
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if MAX_MOVES < stats.moves() + 1 {
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return None;
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}
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game.process_instruction(&mut stats, &CONFIG, instruction);
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}
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game.is_win().then_some(stats)
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}
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fn main() {
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use rand::SeedableRng;
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let mut rng = Rng::seed_from_u64(0);
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const GAMES: u32 = 1000;
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let mut wins = 0;
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let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
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let mut recycle_tally = [0usize; MAX_MOVES];
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let mut moves_tally = [0usize; MAX_MOVES];
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for _ in 0..GAMES {
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if let Some(stats) = play_to_win(&mut rng) {
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wins += 1;
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score_tally[stats.score() / 5] += 1;
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recycle_tally[stats.recycle_count()] += 1;
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moves_tally[stats.moves()] += 1;
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}
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}
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println!("score_tally={score_tally:?}");
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println!("recycle_tally={recycle_tally:?}");
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println!("moves_tally={moves_tally:?}");
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println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
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}
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@@ -4,6 +4,9 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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card_game = { version = "0.1.0", path = "../card_game" }
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klondike = { version = "0.1.0", path = "../klondike" }
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card_game.workspace = true
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klondike.workspace = true
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rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
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[lints]
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workspace = true
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+4
-1
@@ -4,5 +4,8 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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card_game = { version = "0.1.0", path = "../card_game" }
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card_game.workspace = true
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rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
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[lints]
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workspace = true
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+7
-7
@@ -1,12 +1,12 @@
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Card Game
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=========
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Klondike
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========
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`card_game` is a library to implement card games. Mainly interesting for the `Game` trait and the `Session` type. Contains klondike as the reference implementation.
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`klondike` is a pure-logic implementation of Klondike using `card_game`. Graphics not included.
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## Example
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```rust
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use card_game::{Session, Game};
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use card_game::Session;
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use klondike::Klondike;
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// create game session
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@@ -14,11 +14,11 @@ let game = Klondike::with_seed(123);
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let mut session = Session::new_default(game);
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// play game a bit
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while let Some(instruction) = session.possible_instructions().next() {
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while let Some(instruction) = session.state().get_auto_move() {
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session.process_instruction(instruction);
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// quit after 1000 moves
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if 1000 < session.stats().stats().moves() {
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// quit after 200 moves or win
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if session.is_win() || 200 < session.stats().stats().moves() {
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break;
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}
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}
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+6
-6
@@ -137,7 +137,6 @@ impl From<Foundation> for KlondikePile {
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}
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}
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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pub enum SkipCards {
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Skip0,
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@@ -541,14 +540,14 @@ pub struct Klondike {
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impl Klondike {
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pub fn with_seed(seed: u64) -> Self {
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use rand::SeedableRng;
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let rng = Rng::seed_from_u64(seed);
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Self::with_rng(rng)
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let mut rng = Rng::seed_from_u64(seed);
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Self::with_rng(&mut rng)
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}
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pub fn with_rng(mut rng: Rng) -> Self {
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pub fn with_rng(rng: &mut Rng) -> Self {
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// shuffle a new deck
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let mut deck = Stack::full_deck(card_game::Deck::Deck1);
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use rand::seq::SliceRandom;
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deck.shuffle(&mut rng);
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deck.shuffle(rng);
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let mut deck = deck.into_iter();
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// generate tableaus
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@@ -625,12 +624,13 @@ impl Klondike {
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KlondikeInstruction::RotateStock => 4,
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}
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}
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/// A list of possible moves sorted by a simple prioirty function
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/// A single move that usually makes progress towards a winning game
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pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
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self.possible_instructions()
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.filter(|ins| !ins.is_useless())
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.min_by_key(|ins| self.instruction_priority(ins))
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}
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/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
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pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
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let mut useful_moves: Vec<_> = self
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.possible_instructions()
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Reference in New Issue
Block a user