Compare commits
7 Commits
6bfa05c292
..
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 5ab1b8bac7 | |||
| a80f2ae3c9 | |||
| 555daf5ec3 | |||
| 555e7ef11c | |||
| f49721e415 | |||
| 90f8fe2e77 | |||
| 7f708df327 |
Generated
+2
-2
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "arrayvec"
|
name = "arrayvec"
|
||||||
version = "0.7.6"
|
version = "0.7.6"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
|
||||||
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
|
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
|||||||
keywords = ["card", "cards", "solitaire", "klondike"]
|
keywords = ["card", "cards", "solitaire", "klondike"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
arrayvec = "0.7.6"
|
arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
|
||||||
|
|
||||||
[lints]
|
[lints]
|
||||||
workspace = true
|
workspace = true
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
use card_game::Game;
|
use card_game::Game;
|
||||||
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
|
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
|
||||||
|
|
||||||
fn play_to_win(rng: &mut Rng) -> bool {
|
const MAX_MOVES: usize = 250;
|
||||||
|
|
||||||
|
fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
|
||||||
// create game session
|
// create game session
|
||||||
let mut game = Klondike::with_rng(rng);
|
let mut game = Klondike::with_rng(rng);
|
||||||
let mut stats = KlondikeStats::new();
|
let mut stats = KlondikeStats::new();
|
||||||
@@ -12,19 +14,33 @@ fn play_to_win(rng: &mut Rng) -> bool {
|
|||||||
while let Some(instruction) = game.get_auto_move()
|
while let Some(instruction) = game.get_auto_move()
|
||||||
&& !game.is_win()
|
&& !game.is_win()
|
||||||
{
|
{
|
||||||
game.process_instruction(&mut stats, &CONFIG, instruction);
|
// quit before 250 moves
|
||||||
|
if MAX_MOVES < stats.moves() + 1 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
// quit after 250 moves
|
game.process_instruction(&mut stats, &CONFIG, instruction);
|
||||||
if 250 < stats.moves() {
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
}
|
game.is_win().then_some(stats)
|
||||||
game.is_win()
|
|
||||||
}
|
}
|
||||||
fn main() {
|
fn main() {
|
||||||
use rand::SeedableRng;
|
use rand::SeedableRng;
|
||||||
let mut rng = Rng::seed_from_u64(0);
|
let mut rng = Rng::seed_from_u64(0);
|
||||||
const GAMES: u32 = 10000;
|
const GAMES: u32 = 1000;
|
||||||
let wins: u32 = (0..GAMES).map(|_| play_to_win(&mut rng) as u32).sum();
|
let mut wins = 0;
|
||||||
|
let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
|
||||||
|
let mut recycle_tally = [0usize; MAX_MOVES];
|
||||||
|
let mut moves_tally = [0usize; MAX_MOVES];
|
||||||
|
for _ in 0..GAMES {
|
||||||
|
if let Some(stats) = play_to_win(&mut rng) {
|
||||||
|
wins += 1;
|
||||||
|
score_tally[stats.score() / 5] += 1;
|
||||||
|
recycle_tally[stats.recycle_count()] += 1;
|
||||||
|
moves_tally[stats.moves()] += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
println!("score_tally={score_tally:?}");
|
||||||
|
println!("recycle_tally={recycle_tally:?}");
|
||||||
|
println!("moves_tally={moves_tally:?}");
|
||||||
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
|
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-2
@@ -17,8 +17,8 @@ let mut session = Session::new_default(game);
|
|||||||
while let Some(instruction) = session.state().get_auto_move() {
|
while let Some(instruction) = session.state().get_auto_move() {
|
||||||
session.process_instruction(instruction);
|
session.process_instruction(instruction);
|
||||||
|
|
||||||
// quit after 1000 moves
|
// quit after 200 moves or win
|
||||||
if 1000 < session.stats().stats().moves() {
|
if session.is_win() || 200 < session.stats().stats().moves() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+23
-29
@@ -137,7 +137,6 @@ impl From<Foundation> for KlondikePile {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[repr(u8)]
|
|
||||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||||
pub enum SkipCards {
|
pub enum SkipCards {
|
||||||
Skip0,
|
Skip0,
|
||||||
@@ -366,15 +365,26 @@ impl KlondikeState {
|
|||||||
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
||||||
&self.tableau7
|
&self.tableau7
|
||||||
}
|
}
|
||||||
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
|
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
|
||||||
match tableau {
|
match tableau {
|
||||||
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
|
Tableau::Tableau1 => self.tableau1.face_down(),
|
||||||
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
|
Tableau::Tableau2 => self.tableau2.face_down(),
|
||||||
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
|
Tableau::Tableau3 => self.tableau3.face_down(),
|
||||||
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
|
Tableau::Tableau4 => self.tableau4.face_down(),
|
||||||
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
|
Tableau::Tableau5 => self.tableau5.face_down(),
|
||||||
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
|
Tableau::Tableau6 => self.tableau6.face_down(),
|
||||||
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
|
Tableau::Tableau7 => self.tableau7.face_down(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
|
||||||
|
match tableau {
|
||||||
|
Tableau::Tableau1 => self.tableau1.face_up(),
|
||||||
|
Tableau::Tableau2 => self.tableau2.face_up(),
|
||||||
|
Tableau::Tableau3 => self.tableau3.face_up(),
|
||||||
|
Tableau::Tableau4 => self.tableau4.face_up(),
|
||||||
|
Tableau::Tableau5 => self.tableau5.face_up(),
|
||||||
|
Tableau::Tableau6 => self.tableau6.face_up(),
|
||||||
|
Tableau::Tableau7 => self.tableau7.face_up(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
||||||
@@ -382,15 +392,7 @@ impl KlondikeState {
|
|||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
skip_cards,
|
skip_cards,
|
||||||
}) => match tableau {
|
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
|
||||||
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
|
|
||||||
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
|
|
||||||
},
|
|
||||||
KlondikePileStack::Foundation(foundation) => {
|
KlondikePileStack::Foundation(foundation) => {
|
||||||
self.foundations[foundation as usize].last()
|
self.foundations[foundation as usize].last()
|
||||||
}
|
}
|
||||||
@@ -399,15 +401,7 @@ impl KlondikeState {
|
|||||||
}
|
}
|
||||||
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
||||||
match src.into() {
|
match src.into() {
|
||||||
KlondikePile::Tableau(tableau) => match tableau {
|
KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
|
||||||
Tableau::Tableau1 => self.tableau1.face_up().last(),
|
|
||||||
Tableau::Tableau2 => self.tableau2.face_up().last(),
|
|
||||||
Tableau::Tableau3 => self.tableau3.face_up().last(),
|
|
||||||
Tableau::Tableau4 => self.tableau4.face_up().last(),
|
|
||||||
Tableau::Tableau5 => self.tableau5.face_up().last(),
|
|
||||||
Tableau::Tableau6 => self.tableau6.face_up().last(),
|
|
||||||
Tableau::Tableau7 => self.tableau7.face_up().last(),
|
|
||||||
},
|
|
||||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
||||||
KlondikePile::Stock => self.stock.face_up().last(),
|
KlondikePile::Stock => self.stock.face_up().last(),
|
||||||
}
|
}
|
||||||
@@ -588,7 +582,7 @@ impl Klondike {
|
|||||||
/// Check if the game should be auto-completed
|
/// Check if the game should be auto-completed
|
||||||
pub fn is_win_trivial(&self) -> bool {
|
pub fn is_win_trivial(&self) -> bool {
|
||||||
// all face down cards empty means win
|
// all face down cards empty means win
|
||||||
self.state.stock.face_down().is_empty()
|
self.state.stock.is_empty()
|
||||||
&& self.state.tableau1.face_down().is_empty()
|
&& self.state.tableau1.face_down().is_empty()
|
||||||
&& self.state.tableau2.face_down().is_empty()
|
&& self.state.tableau2.face_down().is_empty()
|
||||||
&& self.state.tableau3.face_down().is_empty()
|
&& self.state.tableau3.face_down().is_empty()
|
||||||
@@ -610,7 +604,7 @@ impl Klondike {
|
|||||||
KlondikePileStack::Tableau(TableauStack {
|
KlondikePileStack::Tableau(TableauStack {
|
||||||
tableau,
|
tableau,
|
||||||
skip_cards: SkipCards::Skip0,
|
skip_cards: SkipCards::Skip0,
|
||||||
}) if !self.state().is_tableau_face_down_empty(tableau)
|
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
||||||
|| self
|
|| self
|
||||||
.state()
|
.state()
|
||||||
.stack_bottom_card(dst_tableau.src)
|
.stack_bottom_card(dst_tableau.src)
|
||||||
|
|||||||
Reference in New Issue
Block a user