7 Commits

Author SHA1 Message Date
Quaternions 5ab1b8bac7 stock face down does not matter for trivial win 2026-05-26 22:39:46 -07:00
Quaternions a80f2ae3c9 tableau_face_down_cards tableau_face_up_cards functions 2026-05-26 22:34:14 -07:00
Quaternions 555daf5ec3 use custom arrayvec 2026-05-24 10:36:15 -07:00
Quaternions 555e7ef11c update readme 2026-05-19 16:46:32 -07:00
Quaternions f49721e415 no repr 2026-05-19 07:42:34 -07:00
Quaternions 90f8fe2e77 1000 games 2026-05-18 16:45:49 -07:00
Quaternions 7f708df327 stats histogram 2026-05-18 16:43:45 -07:00
5 changed files with 53 additions and 43 deletions
Generated
+2 -2
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@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
[[package]]
name = "arrayvec"
version = "0.7.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
[[package]]
name = "bitflags"
+1 -1
View File
@@ -9,7 +9,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
keywords = ["card", "cards", "solitaire", "klondike"]
[dependencies]
arrayvec = "0.7.6"
arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
[lints]
workspace = true
+25 -9
View File
@@ -1,7 +1,9 @@
use card_game::Game;
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
fn play_to_win(rng: &mut Rng) -> bool {
const MAX_MOVES: usize = 250;
fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
// create game session
let mut game = Klondike::with_rng(rng);
let mut stats = KlondikeStats::new();
@@ -12,19 +14,33 @@ fn play_to_win(rng: &mut Rng) -> bool {
while let Some(instruction) = game.get_auto_move()
&& !game.is_win()
{
game.process_instruction(&mut stats, &CONFIG, instruction);
// quit after 250 moves
if 250 < stats.moves() {
return false;
// quit before 250 moves
if MAX_MOVES < stats.moves() + 1 {
return None;
}
game.process_instruction(&mut stats, &CONFIG, instruction);
}
game.is_win()
game.is_win().then_some(stats)
}
fn main() {
use rand::SeedableRng;
let mut rng = Rng::seed_from_u64(0);
const GAMES: u32 = 10000;
let wins: u32 = (0..GAMES).map(|_| play_to_win(&mut rng) as u32).sum();
const GAMES: u32 = 1000;
let mut wins = 0;
let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
let mut recycle_tally = [0usize; MAX_MOVES];
let mut moves_tally = [0usize; MAX_MOVES];
for _ in 0..GAMES {
if let Some(stats) = play_to_win(&mut rng) {
wins += 1;
score_tally[stats.score() / 5] += 1;
recycle_tally[stats.recycle_count()] += 1;
moves_tally[stats.moves()] += 1;
}
}
println!("score_tally={score_tally:?}");
println!("recycle_tally={recycle_tally:?}");
println!("moves_tally={moves_tally:?}");
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
}
+2 -2
View File
@@ -17,8 +17,8 @@ let mut session = Session::new_default(game);
while let Some(instruction) = session.state().get_auto_move() {
session.process_instruction(instruction);
// quit after 1000 moves
if 1000 < session.stats().stats().moves() {
// quit after 200 moves or win
if session.is_win() || 200 < session.stats().stats().moves() {
break;
}
}
+23 -29
View File
@@ -137,7 +137,6 @@ impl From<Foundation> for KlondikePile {
}
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub enum SkipCards {
Skip0,
@@ -366,15 +365,26 @@ impl KlondikeState {
pub const fn tableau7(&self) -> &Pile<6, 13> {
&self.tableau7
}
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
match tableau {
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
Tableau::Tableau1 => self.tableau1.face_down(),
Tableau::Tableau2 => self.tableau2.face_down(),
Tableau::Tableau3 => self.tableau3.face_down(),
Tableau::Tableau4 => self.tableau4.face_down(),
Tableau::Tableau5 => self.tableau5.face_down(),
Tableau::Tableau6 => self.tableau6.face_down(),
Tableau::Tableau7 => self.tableau7.face_down(),
}
}
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
match tableau {
Tableau::Tableau1 => self.tableau1.face_up(),
Tableau::Tableau2 => self.tableau2.face_up(),
Tableau::Tableau3 => self.tableau3.face_up(),
Tableau::Tableau4 => self.tableau4.face_up(),
Tableau::Tableau5 => self.tableau5.face_up(),
Tableau::Tableau6 => self.tableau6.face_up(),
Tableau::Tableau7 => self.tableau7.face_up(),
}
}
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
@@ -382,15 +392,7 @@ impl KlondikeState {
KlondikePileStack::Tableau(TableauStack {
tableau,
skip_cards,
}) => match tableau {
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
},
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
KlondikePileStack::Foundation(foundation) => {
self.foundations[foundation as usize].last()
}
@@ -399,15 +401,7 @@ impl KlondikeState {
}
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
match src.into() {
KlondikePile::Tableau(tableau) => match tableau {
Tableau::Tableau1 => self.tableau1.face_up().last(),
Tableau::Tableau2 => self.tableau2.face_up().last(),
Tableau::Tableau3 => self.tableau3.face_up().last(),
Tableau::Tableau4 => self.tableau4.face_up().last(),
Tableau::Tableau5 => self.tableau5.face_up().last(),
Tableau::Tableau6 => self.tableau6.face_up().last(),
Tableau::Tableau7 => self.tableau7.face_up().last(),
},
KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
KlondikePile::Stock => self.stock.face_up().last(),
}
@@ -588,7 +582,7 @@ impl Klondike {
/// Check if the game should be auto-completed
pub fn is_win_trivial(&self) -> bool {
// all face down cards empty means win
self.state.stock.face_down().is_empty()
self.state.stock.is_empty()
&& self.state.tableau1.face_down().is_empty()
&& self.state.tableau2.face_down().is_empty()
&& self.state.tableau3.face_down().is_empty()
@@ -610,7 +604,7 @@ impl Klondike {
KlondikePileStack::Tableau(TableauStack {
tableau,
skip_cards: SkipCards::Skip0,
}) if !self.state().is_tableau_face_down_empty(tableau)
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|| self
.state()
.stack_bottom_card(dst_tableau.src)