37 Commits

Author SHA1 Message Date
Quaternions 5d5b982bba fix Cargo.lock 2026-06-08 21:18:02 -07:00
Quaternions 987d8bd0f4 Revert "feat(card_game): add Suit::is_black and Rank::value convenience methods"
This reverts commit 2eaa99e82d.

These functions are not necessary.  Remove their usages which are only used in tests and frankenstein code.
2026-06-08 21:17:41 -07:00
funman300 99b49e629e feat(klondike): add optional serde feature for instruction/pile serialization
Adds serde Serialize/Deserialize derives (behind the `serde` feature flag)
to Tableau, Foundation, KlondikePile, SkipCards, TableauStack,
KlondikePileStack, DstFoundation, DstTableau, and KlondikeInstruction.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 11:20:39 -07:00
funman300 2eaa99e82d feat(card_game): add Suit::is_black and Rank::value convenience methods 2026-06-08 10:55:05 -07:00
funman300 0cdfa5446a feat(card_game): add optional serde feature for Deck, Suit, Rank, Card
Adds a `serde` Cargo feature that gates #[derive(Serialize, Deserialize)]
on the four primitive types: Deck, Suit, Rank, and Card.

- Deck / Suit / Rank: plain enum derives — serialize as variant name strings
- Card: newtype over NonZeroU8 with #[serde(transparent)], serializes as
  the raw packed byte (deck<<6 | suit<<4 | rank)

Without the feature the crate remains no_std-compatible and pulls no
additional dependencies. With it, serde 1.x (derive only, no std) is
added as an optional dep.

Downstream consumers enable with:
  card_game = { ..., features = ["serde"] }
2026-06-08 10:49:53 -07:00
Quaternions ccfcfd6ad3 fix clippy 1.96 lints 2026-05-29 17:43:04 -07:00
Quaternions 156bc8f9b2 card_game without Session is no_std 2026-05-29 17:14:57 -07:00
Quaternions f2f9085aaf use exhaustive match 2026-05-29 17:08:57 -07:00
Quaternions 0e2284e913 fmt 2026-05-29 17:05:27 -07:00
Quaternions 90e1a03962 add NUM_RANKS constant 2026-05-29 16:37:04 -07:00
Quaternions 44b5aa02b8 rename functions 2026-05-29 16:32:39 -07:00
Quaternions ef0936bee9 write more specific functions instead of using generics 2026-05-29 16:30:13 -07:00
Quaternions baab7cd220 add link to readme 2026-05-29 16:16:16 -07:00
Quaternions f4c4e350eb klondike v0.3.0 bump for solver 2026-05-29 14:54:18 -07:00
Quaternions fa098f0d86 card_game v0.4.0 solver 2026-05-29 14:52:58 -07:00
Quaternions 9a4f7e603a write G::Score 2026-05-29 14:47:59 -07:00
Quaternions e43041711a rename state to session 2026-05-29 14:41:57 -07:00
Quaternions b8b8dfd95a Merge pull request 'Implement solver' (#14) from win2 into master
Reviewed-on: #14
2026-05-29 21:33:33 +00:00
Quaternions e3870112cf clean solution 2026-05-29 14:22:58 -07:00
Quaternions 9f6514367d implement solve budget 2026-05-29 14:22:42 -07:00
Quaternions 1de633adb3 implement solver 2026-05-29 14:21:18 -07:00
Quaternions 50cf2f3750 klondike v0.2.0 improved scoring + config 2026-05-29 13:24:41 -07:00
Quaternions 0f12e8dbd2 fix doc 2026-05-29 13:23:40 -07:00
Quaternions 31e7cdbc6f card_game v0.3.0 improved scoring + config 2026-05-29 13:23:15 -07:00
Quaternions 64a94c6072 Implement improved scoring (#13)
Closes #10

Reviewed-on: #13
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-05-29 20:18:57 +00:00
Quaternions c9c341e926 Add MoveFromFoundationConfig option to KlondikeConfig (#12)
Closes #11

Reviewed-on: #12
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-05-29 18:59:26 +00:00
Quaternions 035875c893 display game vertically 2026-05-27 22:39:50 -07:00
Quaternions 5ab1b8bac7 stock face down does not matter for trivial win 2026-05-26 22:39:46 -07:00
Quaternions a80f2ae3c9 tableau_face_down_cards tableau_face_up_cards functions 2026-05-26 22:34:14 -07:00
Quaternions 555daf5ec3 use custom arrayvec 2026-05-24 10:36:15 -07:00
Quaternions 555e7ef11c update readme 2026-05-19 16:46:32 -07:00
Quaternions f49721e415 no repr 2026-05-19 07:42:34 -07:00
Quaternions 90f8fe2e77 1000 games 2026-05-18 16:45:49 -07:00
Quaternions 7f708df327 stats histogram 2026-05-18 16:43:45 -07:00
Quaternions 6bfa05c292 add benchmark 2026-05-18 15:57:53 -07:00
Quaternions da0dfe98c4 update readme 2026-05-18 15:51:17 -07:00
Quaternions b840d56725 use workspace lints 2026-05-18 15:43:32 -07:00
13 changed files with 597 additions and 233 deletions
Generated
+15 -3
View File
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
[[package]] [[package]]
name = "arrayvec" name = "arrayvec"
version = "0.7.6" version = "0.7.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50" checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
[[package]] [[package]]
name = "bitflags" name = "bitflags"
@@ -22,9 +22,10 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
[[package]] [[package]]
name = "card_game" name = "card_game"
version = "0.2.0" version = "0.4.0"
dependencies = [ dependencies = [
"arrayvec", "arrayvec",
"serde",
] ]
[[package]] [[package]]
@@ -126,9 +127,19 @@ checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
[[package]] [[package]]
name = "klondike" name = "klondike"
version = "0.3.0"
dependencies = [
"card_game",
"rand",
"serde",
]
[[package]]
name = "klondike-bench"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"card_game", "card_game",
"klondike",
"rand", "rand",
] ]
@@ -229,6 +240,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9a8e94ea7f378bd32cbbd37198a4a91436180c5bb472411e48b5ec2e2124ae9e" checksum = "9a8e94ea7f378bd32cbbd37198a4a91436180c5bb472411e48b5ec2e2124ae9e"
dependencies = [ dependencies = [
"serde_core", "serde_core",
"serde_derive",
] ]
[[package]] [[package]]
+3 -2
View File
@@ -2,13 +2,14 @@
members = [ members = [
"card_game", "card_game",
"klondike", "klondike",
"klondike-bench",
"klondike-cli", "klondike-cli",
] ]
resolver = "3" resolver = "3"
[workspace.dependencies] [workspace.dependencies]
card_game = { version = "0.2.0", path = "card_game", registry = "Quaternions" } card_game = { version = "0.4.0", path = "card_game", registry = "Quaternions" }
klondike = { version = "0.1.0", path = "klondike", registry = "Quaternions" } klondike = { version = "0.3.0", path = "klondike", registry = "Quaternions" }
[workspace.lints.rust] [workspace.lints.rust]
# unsafe_code = "forbid" # unsafe_code = "forbid"
Symlink
+1
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@@ -0,0 +1 @@
card_game/README.md
+9 -2
View File
@@ -1,6 +1,6 @@
[package] [package]
name = "card_game" name = "card_game"
version = "0.2.0" version = "0.4.0"
edition = "2024" edition = "2024"
repository = "https://git.aleshym.co/Quaternions/card_game" repository = "https://git.aleshym.co/Quaternions/card_game"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
@@ -8,5 +8,12 @@ description = "Card game library."
authors = ["Rhys Lloyd <krakow20@gmail.com>"] authors = ["Rhys Lloyd <krakow20@gmail.com>"]
keywords = ["card", "cards", "solitaire", "klondike"] keywords = ["card", "cards", "solitaire", "klondike"]
[features]
serde = ["dep:serde"]
[dependencies] [dependencies]
arrayvec = "0.7.6" arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
serde = { version = "1", optional = true, default-features = false, features = ["derive"] }
[lints]
workspace = true
+211 -58
View File
@@ -6,11 +6,16 @@ struct ReadmeDoctests;
use core::ops::RangeBounds; use core::ops::RangeBounds;
// TODO: pub struct ValidInstruction<I>(I); // TODO: pub struct ValidInstruction<I>(I);
pub trait Game { pub trait Game: Clone {
type Stats; type Score: Clone + core::fmt::Debug;
type Config; type Stats: Clone + core::fmt::Debug;
type Instruction; type Config: Clone + core::fmt::Debug;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>; type Instruction: Clone + core::fmt::Debug;
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score;
fn possible_instructions(
&self,
config: &Self::Config,
) -> impl Iterator<Item = Self::Instruction> + use<Self>;
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool; fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
fn process_instruction( fn process_instruction(
&mut self, &mut self,
@@ -23,6 +28,7 @@ pub trait Game {
/// card_game supports up to 4 identifiably separate decks. /// card_game supports up to 4 identifiably separate decks.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum Deck { pub enum Deck {
Deck1 = 0b00, Deck1 = 0b00,
Deck2 = 0b01, Deck2 = 0b01,
@@ -43,6 +49,7 @@ impl Deck {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum Suit { pub enum Suit {
Spades = 0b00, Spades = 0b00,
Hearts = 0b01, Hearts = 0b01,
@@ -72,6 +79,7 @@ impl Suit {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum Rank { pub enum Rank {
Ace = 1, Ace = 1,
Two = 2, Two = 2,
@@ -141,6 +149,8 @@ impl Rank {
/// 2 bits for suit ID /// 2 bits for suit ID
/// 4 bits for card Value /// 4 bits for card Value
#[derive(Clone, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "serde", serde(transparent))]
pub struct Card(core::num::NonZeroU8); pub struct Card(core::num::NonZeroU8);
impl Card { impl Card {
pub const fn new(deck: Deck, suit: Suit, rank: Rank) -> Self { pub const fn new(deck: Deck, suit: Suit, rank: Rank) -> Self {
@@ -244,10 +254,13 @@ impl<const DN: usize, const UP: usize> Pile<DN, UP> {
face_up: Stack::new(), face_up: Stack::new(),
} }
} }
pub fn flip_up(&mut self) { /// Returns whether a card was flipped up.
pub fn flip_up(&mut self) -> bool {
if let Some(card) = self.face_down.pop() { if let Some(card) = self.face_down.pop() {
self.face_up.push(card); self.face_up.push(card);
return true;
} }
false
} }
pub fn is_empty(&self) -> bool { pub fn is_empty(&self) -> bool {
self.face_down.is_empty() && self.face_up.is_empty() self.face_down.is_empty() && self.face_up.is_empty()
@@ -255,25 +268,31 @@ impl<const DN: usize, const UP: usize> Pile<DN, UP> {
pub fn pop(&mut self) -> Option<Card> { pub fn pop(&mut self) -> Option<Card> {
self.face_up.pop() self.face_up.pop()
} }
pub fn pop_flip_up(&mut self) -> Option<Card> { /// Returns the popped card and whether a card was flipped up.
let card = self.face_up.pop()?; pub fn pop_flip_up(&mut self) -> (Option<Card>, bool) {
if self.face_up.is_empty() { let card = match self.face_up.pop() {
self.flip_up(); Some(card) => card,
} None => return (None, false),
Some(card) };
let did_flip_up = if self.face_up.is_empty() {
self.flip_up()
} else {
false
};
(Some(card), did_flip_up)
} }
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> { pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
// if self.face_up.get(range).is_none() {
// return None;
// }
self.face_up.take_range(range) self.face_up.take_range(range)
} }
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> { /// Returns the card range and whether a card was flipped up.
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> (Stack<UP>, bool) {
let cards = self.take_range(range); let cards = self.take_range(range);
if self.face_up.is_empty() { let did_flip_up = if self.face_up.is_empty() {
self.flip_up(); self.flip_up()
} } else {
cards false
};
(cards, did_flip_up)
} }
pub fn push(&mut self, card: Card) { pub fn push(&mut self, card: Card) {
self.face_up.push(card); self.face_up.push(card);
@@ -298,6 +317,59 @@ impl<const CAP: usize> Pile<CAP, CAP> {
} }
} }
#[derive(Clone, Debug)]
pub enum SolveError {
MovesBudgetExceeded,
StatesBudgetExceeded,
}
impl core::fmt::Display for SolveError {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
write!(f, "{self:?}")
}
}
impl core::error::Error for SolveError {}
/// The solution tends to be very large with long chains of moves that go back to the same state.
/// It is recommended to call .clean_solution() if the solution is actually going to be shown to a user.
pub struct Solution<G: Game> {
solution: Vec<StateSnapshot<G>>,
}
impl<G: Game + Eq + core::hash::Hash> Solution<G> {
pub const fn raw_solution(&self) -> &[StateSnapshot<G>] {
self.solution.as_slice()
}
/// Repeatedly remove the largest range of moves that goes back into the same state.
/// This is a very expensive operation when the solution is very long!
pub fn clean_solution(self) -> Vec<StateSnapshot<G>> {
let mut history = self.solution;
// history includes cycles
let mut state_index: std::collections::HashMap<_, _> = history
.iter()
.enumerate()
.map(|(i, snapshot)| (snapshot.state().clone(), i))
.collect();
// find the longest range where the start and end are the same state
while let Some(longest_range) = history
.iter()
.enumerate()
.filter_map(|(index, snapshot)| {
let &last_index = state_index.get(snapshot.state())?;
let longness = last_index - index;
(longness != 0).then_some(index..last_index)
})
.max_by_key(|range| range.len())
{
history.drain(longest_range);
for (i, snapshot) in history.iter().enumerate() {
state_index.insert(snapshot.state().clone(), i);
}
}
history
}
}
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub enum SessionInstruction<I> { pub enum SessionInstruction<I> {
Undo, Undo,
@@ -306,48 +378,87 @@ pub enum SessionInstruction<I> {
#[derive(Clone, Debug, Default)] #[derive(Clone, Debug, Default)]
pub struct SessionStats<S> { pub struct SessionStats<S> {
inner_stats: S, inner: S,
undos: usize, undos: u32,
} }
impl<S> SessionStats<S> { impl<S> SessionStats<S> {
pub const fn stats(&self) -> &S { pub const fn stats(&self) -> &S {
&self.inner_stats &self.inner
} }
const fn increment_undos(&mut self) { const fn increment_undos(&mut self) {
self.undos += 1; self.undos += 1;
} }
pub const fn undos(&self) -> usize { pub const fn undos(&self) -> u32 {
self.undos self.undos
} }
} }
#[derive(Clone, Debug)]
pub struct SessionConfig<C> {
pub inner: C,
pub undo_penalty: i32,
pub solve_moves_budget: u64,
pub solve_states_budget: u64,
}
impl<C> SessionConfig<C> {
fn new_default(inner: C) -> Self {
Self {
inner,
undo_penalty: -15,
solve_moves_budget: 100_000,
solve_states_budget: 100_000,
}
}
}
impl<C: Default> Default for SessionConfig<C> {
fn default() -> Self {
Self::new_default(C::default())
}
}
#[derive(Clone, Debug)]
pub struct Session<G: Game> { pub struct Session<G: Game> {
stats: SessionStats<G::Stats>, stats: SessionStats<G::Stats>,
config: G::Config, config: SessionConfig<G::Config>,
state: SessionState<G>, state: SessionState<G>,
} }
#[derive(Clone, Eq, Hash, PartialEq)] #[derive(Clone, Debug)]
pub struct SessionState<G: Game> { pub struct StateSnapshot<G: Game> {
seed: G,
state: G, state: G,
history: Vec<G::Instruction>, instruction: G::Instruction,
}
impl<G: Game> StateSnapshot<G> {
pub const fn state(&self) -> &G {
&self.state
}
pub const fn instruction(&self) -> &G::Instruction {
&self.instruction
}
}
#[derive(Clone, Debug)]
pub struct SessionState<G: Game> {
state: G,
history: Vec<StateSnapshot<G>>,
} }
impl<G: Game + Clone> SessionState<G> { impl<G: Game + Clone> SessionState<G> {
fn new(state: G) -> Self { fn new(state: G) -> Self {
Self { Self {
seed: state.clone(),
state, state,
history: Vec::new(), history: Vec::new(),
} }
} }
} }
impl<G: Game> Session<G> impl<G: Game> SessionState<G> {
pub const fn state(&self) -> &G {
&self.state
}
}
impl<G: Game<Score = i32>> Session<G>
where where
G: Clone + Eq + core::hash::Hash, G: Eq + core::hash::Hash,
G::Stats: Clone + Default, G::Stats: Default,
G::Instruction: Clone + Eq + core::hash::Hash, G::Instruction: Eq + core::hash::Hash,
{ {
pub fn new(state: G, config: G::Config) -> Self { pub fn new(state: G, config: SessionConfig<G::Config>) -> Self {
Self { Self {
stats: SessionStats::default(), stats: SessionStats::default(),
config, config,
@@ -363,13 +474,13 @@ where
pub const fn stats(&self) -> &SessionStats<G::Stats> { pub const fn stats(&self) -> &SessionStats<G::Stats> {
&self.stats &self.stats
} }
pub const fn state(&self) -> &G { pub const fn state(&self) -> &SessionState<G> {
&self.state.state &self.state
} }
pub const fn config(&self) -> &G::Config { pub const fn config(&self) -> &SessionConfig<G::Config> {
&self.config &self.config
} }
pub fn history(&self) -> &[G::Instruction] { pub fn history(&self) -> &[StateSnapshot<G>] {
&self.state.history &self.state.history
} }
pub fn undo(&mut self) { pub fn undo(&mut self) {
@@ -377,7 +488,7 @@ where
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo) .process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
} }
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> { pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
self.state.state.possible_instructions() self.state.state.possible_instructions(&self.config.inner)
} }
pub fn process_instruction(&mut self, instruction: G::Instruction) { pub fn process_instruction(&mut self, instruction: G::Instruction) {
self.state.process_instruction( self.state.process_instruction(
@@ -389,26 +500,71 @@ where
pub fn is_win(&self) -> bool { pub fn is_win(&self) -> bool {
self.state.is_win() self.state.is_win()
} }
/// Attempt to produce a solution.
pub fn solve(&self) -> Result<Option<Solution<G>>, SolveError> {
let mut state_moves = std::collections::HashMap::new();
let mut session = self.clone();
let mut moves = 0;
while !session.is_win() {
moves += 1;
if self.config.solve_moves_budget < moves {
return Err(SolveError::MovesBudgetExceeded);
}
if self.config.solve_states_budget < state_moves.len() as u64 {
return Err(SolveError::StatesBudgetExceeded);
}
// Continue existing iterator if it exists
let it = state_moves
.entry(session.state().state().clone())
.or_insert_with(|| {
session
.state()
.state()
.possible_instructions(&self.config().inner)
});
// Run one possible move
if let Some(instruction) = it.next() {
session.process_instruction(instruction);
continue;
}
// No more moves. If we can't undo we're done
if session.history().is_empty() {
return Ok(None);
} else {
session.undo();
}
}
Ok(Some(Solution {
solution: session.state.history,
}))
}
} }
impl<G: Game> Game for SessionState<G> impl<G: Game<Score = i32>> Game for SessionState<G>
where where
G: Clone,
G::Stats: Default, G::Stats: Default,
G::Instruction: Clone,
{ {
type Score = G::Score;
type Stats = SessionStats<G::Stats>; type Stats = SessionStats<G::Stats>;
type Config = G::Config; type Config = SessionConfig<G::Config>;
type Instruction = SessionInstruction<G::Instruction>; type Instruction = SessionInstruction<G::Instruction>;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> { fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
self.state.score(&stats.inner, &config.inner) + stats.undos as i32 * config.undo_penalty
}
fn possible_instructions(
&self,
config: &Self::Config,
) -> impl Iterator<Item = Self::Instruction> + use<G> {
self.state self.state
.possible_instructions() .possible_instructions(&config.inner)
.map(SessionInstruction::InnerInstruction) .map(SessionInstruction::InnerInstruction)
} }
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool { fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
match instruction { match instruction {
SessionInstruction::Undo => !self.history.is_empty(), SessionInstruction::Undo => !self.history.is_empty(),
SessionInstruction::InnerInstruction(instruction) => { SessionInstruction::InnerInstruction(instruction) => {
self.state.is_instruction_valid(config, instruction) self.state.is_instruction_valid(&config.inner, instruction)
} }
} }
} }
@@ -420,21 +576,18 @@ where
) { ) {
match instruction { match instruction {
SessionInstruction::Undo => { SessionInstruction::Undo => {
// replay the entire history of the game except one move if let Some(snapshot) = self.history.pop() {
self.history.pop(); self.state = snapshot.state;
let mut inner_stats = G::Stats::default(); stats.increment_undos();
let mut state = self.seed.clone();
for instruction in &self.history {
state.process_instruction(&mut inner_stats, config, instruction.clone());
} }
self.state = state;
stats.inner_stats = inner_stats;
stats.increment_undos();
} }
SessionInstruction::InnerInstruction(instruction) => { SessionInstruction::InnerInstruction(instruction) => {
self.history.push(instruction.clone()); self.history.push(StateSnapshot {
state: self.state.clone(),
instruction: instruction.clone(),
});
self.state self.state
.process_instruction(&mut stats.inner_stats, config, instruction); .process_instruction(&mut stats.inner, &config.inner, instruction);
} }
} }
} }
+12
View File
@@ -0,0 +1,12 @@
[package]
name = "klondike-bench"
version = "0.1.0"
edition = "2024"
[dependencies]
card_game.workspace = true
klondike.workspace = true
rand = { version = "0.10.1", default-features = false }
[lints]
workspace = true
+48
View File
@@ -0,0 +1,48 @@
use card_game::Game;
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng, ScoringConfig};
const MAX_MOVES: usize = 250;
fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
// create game session
let mut game = Klondike::with_rng(rng);
let mut stats = KlondikeStats::new();
const CONFIG: KlondikeConfig = KlondikeConfig {
draw_stock: klondike::DrawStockConfig::DrawOne,
move_from_foundation: klondike::MoveFromFoundationConfig::Allowed,
scoring: ScoringConfig::DEFAULT,
};
// play game a bit
while let Some(instruction) = game.get_auto_move(&CONFIG)
&& !game.is_win()
{
// quit before 250 moves
if (MAX_MOVES as u32) < stats.moves() + 1 {
return None;
}
game.process_instruction(&mut stats, &CONFIG, instruction);
}
game.is_win().then_some(stats)
}
fn main() {
use rand::SeedableRng;
let mut rng = Rng::seed_from_u64(0);
const GAMES: u32 = 1000;
let mut wins = 0;
let mut score_tally = [0usize; MAX_MOVES * 10 / 5];
let mut recycle_tally = [0usize; MAX_MOVES];
let mut moves_tally = [0usize; MAX_MOVES];
for _ in 0..GAMES {
if let Some(stats) = play_to_win(&mut rng) {
wins += 1;
score_tally[(stats.score(&ScoringConfig::DEFAULT) / 5) as usize] += 1;
recycle_tally[stats.recycle_count() as usize] += 1;
moves_tally[stats.moves() as usize] += 1;
}
}
println!("score_tally={score_tally:?}");
println!("recycle_tally={recycle_tally:?}");
println!("moves_tally={moves_tally:?}");
println!("wins = {wins}/{GAMES} win_rate = {}%", wins * 100 / GAMES);
}
+3
View File
@@ -7,3 +7,6 @@ edition = "2024"
card_game.workspace = true card_game.workspace = true
klondike.workspace = true klondike.workspace = true
rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] } rand = { version = "0.10.1", default-features = false, features = ["thread_rng"] }
[lints]
workspace = true
+70 -41
View File
@@ -1,11 +1,11 @@
use card_game::{Card, Game, Pile, Rank, Session, SessionStats, Suit}; use card_game::{Card, Game, Pile, Rank, Session, Suit};
use klondike::{ use klondike::{
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction, DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack, KlondikePile, KlondikePileStack, SkipCards, Tableau, TableauStack,
}; };
// #[cfg(test)] #[cfg(test)]
// mod test; mod test;
use std::fmt::Display; use std::fmt::Display;
struct Displayed<T>(T); struct Displayed<T>(T);
@@ -13,11 +13,11 @@ struct Displayed<T>(T);
impl Display for Displayed<&Card> { impl Display for Displayed<&Card> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self.0.rank() { match self.0.rank() {
Rank::Ace => write!(f, "A"), Rank::Ace => write!(f, " A"),
Rank::Jack => write!(f, "J"), Rank::Jack => write!(f, " J"),
Rank::Queen => write!(f, "Q"), Rank::Queen => write!(f, " Q"),
Rank::King => write!(f, "K"), Rank::King => write!(f, " K"),
other => write!(f, "{}", other as u8), other => write!(f, "{:>2}", other as u8),
}?; }?;
match self.0.suit() { match self.0.suit() {
Suit::Spades => write!(f, ""), Suit::Spades => write!(f, ""),
@@ -33,7 +33,7 @@ impl Display for OptionalCard<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self { match self {
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)), &OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
OptionalCard(None) => write!(f, "None"), OptionalCard(None) => write!(f, " []"),
} }
} }
} }
@@ -42,16 +42,17 @@ impl Display for Displayed<&Klondike> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// Stock // Stock
let stock_count = self.0.state().stock().face_down().len(); let stock_count = self.0.state().stock().face_down().len();
writeln!(f, "Stock: {stock_count}")?;
// Hand // Hand
let hand = self.0.state().stock().face_up().last(); let hand = self.0.state().stock().face_up().last();
writeln!(f, "Hand: {}", OptionalCard(hand))?;
// Foundations // Foundations
writeln!(f, " STOCK F1 F2 F3 F4")?;
write!( write!(
f, f,
"Foundations: {} {} {} {}", " {:>2} {} {} {} {} {}",
stock_count,
OptionalCard(hand),
OptionalCard(self.0.state().foundation1().last()), OptionalCard(self.0.state().foundation1().last()),
OptionalCard(self.0.state().foundation2().last()), OptionalCard(self.0.state().foundation2().last()),
OptionalCard(self.0.state().foundation3().last()), OptionalCard(self.0.state().foundation3().last()),
@@ -59,42 +60,64 @@ impl Display for Displayed<&Klondike> {
)?; )?;
writeln!(f)?; writeln!(f)?;
fn write_pile<const DN: usize, const UP: usize>( writeln!(f, " T1 T2 T3 T4 T5 T6 T7")?;
fn write_pile_card<const DN: usize, const UP: usize>(
f: &mut std::fmt::Formatter<'_>, f: &mut std::fmt::Formatter<'_>,
pile: &Pile<DN, UP>, pile: &Pile<DN, UP>,
pile_id: usize, row: usize,
) -> std::fmt::Result { ) -> std::fmt::Result {
write!(f, "T{} ", pile_id)?; if let Some(_card) = pile.face_down().get(row) {
for _ in pile.face_down() { return write!(f, " ⎾⏋"); // └┘ ⨽⨼ ⫭⫬
write!(f, "]")?;
} }
for card in pile.face_up() { let Some(row) = row.checked_sub(pile.face_down().len()) else {
write!(f, "{}", Displayed(card))?; return write!(f, " ");
};
if let Some(card) = pile.face_up().get(row) {
return write!(f, "{}", Displayed(card));
} }
writeln!(f)?; write!(f, " ")
Ok(()) }
fn write_row(
f: &mut std::fmt::Formatter<'_>,
game: &Klondike,
row: usize,
) -> std::fmt::Result {
write_pile_card(f, game.state().tableau1(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau2(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau3(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau4(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau5(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau6(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau7(), row)?;
writeln!(f)
}
for row in 0..7 + 13 {
write_row(f, self.0, row)?;
} }
write_pile(f, self.0.state().tableau1(), 1)?;
write_pile(f, self.0.state().tableau2(), 2)?;
write_pile(f, self.0.state().tableau3(), 3)?;
write_pile(f, self.0.state().tableau4(), 4)?;
write_pile(f, self.0.state().tableau5(), 5)?;
write_pile(f, self.0.state().tableau6(), 6)?;
write_pile(f, self.0.state().tableau7(), 7)?;
Ok(()) Ok(())
} }
} }
impl Display for Displayed<&SessionStats<KlondikeStats>> { struct DisplayStats<'a>(&'a Session<Klondike>);
impl Display for DisplayStats<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!( write!(
f, f,
"recycles: {} moves: {} undos: {} score:{}", "recycles: {} moves: {} undos: {} score:{}",
self.0.stats().recycle_count(), self.0.stats().stats().recycle_count(),
self.0.stats().moves(), self.0.stats().stats().moves(),
self.0.undos(), self.0.stats().undos(),
self.0.stats().score() as isize - self.0.undos() as isize * 15, self.0.state().score(self.0.stats(), self.0.config()),
) )
} }
} }
@@ -216,7 +239,7 @@ fn main() -> Result<(), std::io::Error> {
use rand::RngExt; use rand::RngExt;
let mut rng = rand::rng(); let mut rng = rand::rng();
// seed from cli argument // seed from cli argument
let mut seed = if let Some(seed) = std::env::args().skip(1).next() { let mut seed = if let Some(seed) = std::env::args().nth(1) {
seed.parse().expect("Invalid u64 seed") seed.parse().expect("Invalid u64 seed")
} else { } else {
rng.random() rng.random()
@@ -226,9 +249,9 @@ fn main() -> Result<(), std::io::Error> {
loop { loop {
// display stats // display stats
println!("seed: {seed} "); println!("seed: {seed} ");
println!("{}", Displayed(session.stats())); println!("{}", DisplayStats(&session));
// display game // display game
println!("{}", Displayed(session.state())); println!("{}", Displayed(session.state().state()));
// parse input // parse input
input.clear(); input.clear();
@@ -252,7 +275,11 @@ fn main() -> Result<(), std::io::Error> {
} }
} }
SessionInstruction::Auto => { SessionInstruction::Auto => {
if let Some(instruction) = session.state().get_auto_move() { if let Some(instruction) = session
.state()
.state()
.get_auto_move(&session.config().inner)
{
session.process_instruction(instruction); session.process_instruction(instruction);
} else { } else {
println!("No valid moves!"); println!("No valid moves!");
@@ -262,9 +289,11 @@ fn main() -> Result<(), std::io::Error> {
session.process_instruction(KlondikeInstruction::RotateStock) session.process_instruction(KlondikeInstruction::RotateStock)
} }
SessionInstruction::Klondike(naive_instruction) => { SessionInstruction::Klondike(naive_instruction) => {
if let Some(instruction) = if let Some(instruction) = find_valid_instruction(
find_valid_instruction(session.config(), session.state(), naive_instruction) &session.config().inner,
{ session.state().state(),
naive_instruction,
) {
session.process_instruction(instruction); session.process_instruction(instruction);
} else { } else {
println!("Invalid move!"); println!("Invalid move!");
+10 -27
View File
@@ -1,33 +1,16 @@
use klondike::Klondike;
use card_game::Session; use card_game::Session;
use klondike::Klondike;
#[test] #[test]
fn test_is_winnable() { fn test_is_winnable() {
// is winnable // is winnable
let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable(); let solution_result = Session::new_default(Klondike::with_seed(124)).solve();
println!("is_winnable = {is_winnable:?}"); if let Ok(Some(solution)) = solution_result {
} let win_moves = solution.clean_solution();
#[test] // for (i, ins) in win_moves.into_iter().enumerate() {
fn test_klondike() { // println!("{i} = {:?}", ins.instruction());
// create game session // }
let game = Klondike::with_seed(123); println!("Game is winnable with {} moves", win_moves.len());
let mut session = Session::new_default(game); } else {
println!("Game is not winnable");
// is winnable
let is_winnable = session.is_winnable();
println!("is_winnable = {is_winnable:?}");
// play game
while let Some(instruction) = session.possible_instructions().next() {
session.process_instruction(instruction);
} }
// did win
let is_win = session.is_win();
// print session history
for (i, instruction) in session.history().iter().enumerate() {
println!("move {i} = {instruction:?}");
}
println!("is_win = {is_win}");
} }
+8 -1
View File
@@ -1,8 +1,15 @@
[package] [package]
name = "klondike" name = "klondike"
version = "0.1.0" version = "0.3.0"
edition = "2024" edition = "2024"
[features]
serde = ["dep:serde"]
[dependencies] [dependencies]
card_game.workspace = true card_game.workspace = true
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] } rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
serde = { version = "1", optional = true, default-features = false, features = ["derive"] }
[lints]
workspace = true
+6 -5
View File
@@ -6,19 +6,20 @@ Klondike
## Example ## Example
```rust ```rust
use card_game::{Session, Game}; use card_game::Session;
use klondike::Klondike; use klondike::{Klondike, KlondikeConfig};
// create game session // create game session
let game = Klondike::with_seed(123); let game = Klondike::with_seed(123);
let config = KlondikeConfig::default();
let mut session = Session::new_default(game); let mut session = Session::new_default(game);
// play game a bit // play game a bit
while let Some(instruction) = session.state().get_auto_move() { while let Some(instruction) = session.state().state().get_auto_move(&config) {
session.process_instruction(instruction); session.process_instruction(instruction);
// quit after 1000 moves // quit after 200 moves or win
if 1000 < session.stats().stats().moves() { if session.is_win() || 200 < session.stats().stats().moves() {
break; break;
} }
} }
+201 -94
View File
@@ -7,48 +7,110 @@ use card_game::{Card, Game, Pile, Rank, Stack};
#[cfg(doctest)] #[cfg(doctest)]
struct ReadmeDoctests; struct ReadmeDoctests;
#[derive(Clone, Copy, Debug, Default)] #[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum DrawStockConfig { pub enum DrawStockConfig {
#[default] #[default]
DrawOne = 1, DrawOne = 1,
DrawThree = 3, DrawThree = 3,
} }
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum MoveFromFoundationConfig {
#[default]
Allowed,
Disallowed,
}
#[derive(Clone, Copy, Debug)]
pub struct ScoringConfig {
pub move_to_foundation: i32,
pub flip_up_bonus: i32,
pub move_to_tableau: i32,
pub move_from_foundation: i32,
pub recycle: i32,
}
impl ScoringConfig {
pub const DEFAULT: Self = Self {
move_to_foundation: 10,
flip_up_bonus: 5,
move_to_tableau: 5,
move_from_foundation: -15,
recycle: 0,
};
}
impl Default for ScoringConfig {
fn default() -> Self {
Self::DEFAULT
}
}
#[derive(Clone, Debug, Default)] #[derive(Clone, Debug, Default)]
pub struct KlondikeConfig { pub struct KlondikeConfig {
pub draw_stock: DrawStockConfig, pub draw_stock: DrawStockConfig,
pub move_from_foundation: MoveFromFoundationConfig,
pub scoring: ScoringConfig,
} }
#[derive(Clone, Debug, Default)] #[derive(Clone, Debug, Default)]
pub struct KlondikeStats { pub struct KlondikeStats {
score: usize, moves: u32,
recycle_count: usize, move_to_foundation_count: u32,
moves: usize, flip_up_bonus_count: u32,
move_to_tableau_count: u32,
move_from_foundation_count: u32,
recycle_count: u32,
} }
impl KlondikeStats { impl KlondikeStats {
pub const fn new() -> Self { pub const fn new() -> Self {
KlondikeStats { KlondikeStats {
score: 0,
recycle_count: 0,
moves: 0, moves: 0,
move_to_foundation_count: 0,
flip_up_bonus_count: 0,
move_to_tableau_count: 0,
move_from_foundation_count: 0,
recycle_count: 0,
} }
} }
pub const fn score(&self) -> usize { pub const fn score(&self, config: &ScoringConfig) -> i32 {
self.score self.move_to_foundation_count as i32 * config.move_to_foundation
+ self.flip_up_bonus_count as i32 * config.flip_up_bonus
+ self.move_to_tableau_count as i32 * config.move_to_tableau
+ self.move_from_foundation_count as i32 * config.move_from_foundation
+ self.recycle_count as i32 * config.recycle
} }
pub const fn recycle_count(&self) -> usize { pub const fn moves(&self) -> u32 {
self.recycle_count
}
pub const fn moves(&self) -> usize {
self.moves self.moves
} }
pub const fn move_to_foundation_count(&self) -> u32 {
self.move_to_foundation_count
}
pub const fn flip_up_bonus_count(&self) -> u32 {
self.flip_up_bonus_count
}
pub const fn move_to_tableau_count(&self) -> u32 {
self.move_to_tableau_count
}
pub const fn move_from_foundation_count(&self) -> u32 {
self.move_from_foundation_count
}
pub const fn recycle_count(&self) -> u32 {
self.recycle_count
}
/// A card was moved to a foundation. /// A card was moved to a foundation.
const fn increment_score_foundation(&mut self) { const fn increment_move_to_foundation(&mut self) {
self.score += 10; self.move_to_foundation_count += 1;
}
/// A card on the tableau was flipped up.
const fn increment_flip_up_bonus(&mut self) {
self.flip_up_bonus_count += 1;
} }
/// A card was moved from stock to tableau. /// A card was moved from stock to tableau.
const fn increment_score_tableau(&mut self) { const fn increment_move_to_tableau(&mut self) {
self.score += 5; self.move_to_tableau_count += 1;
}
/// A card was moved from foundation to tableau.
const fn increment_move_from_foundation(&mut self) {
self.move_from_foundation_count += 1;
} }
const fn increment_recycle_count(&mut self) { const fn increment_recycle_count(&mut self) {
self.recycle_count += 1; self.recycle_count += 1;
@@ -59,6 +121,7 @@ impl KlondikeStats {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum Tableau { pub enum Tableau {
Tableau1, Tableau1,
Tableau2, Tableau2,
@@ -85,6 +148,7 @@ impl Tableau {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum Foundation { pub enum Foundation {
Foundation1, Foundation1,
Foundation2, Foundation2,
@@ -105,6 +169,7 @@ impl Foundation {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum KlondikePile { pub enum KlondikePile {
Tableau(Tableau), Tableau(Tableau),
Stock, Stock,
@@ -137,8 +202,8 @@ impl From<Foundation> for KlondikePile {
} }
} }
#[repr(u8)]
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum SkipCards { pub enum SkipCards {
Skip0, Skip0,
Skip1, Skip1,
@@ -177,6 +242,7 @@ impl SkipCards {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct TableauStack { pub struct TableauStack {
pub tableau: Tableau, pub tableau: Tableau,
pub skip_cards: SkipCards, pub skip_cards: SkipCards,
@@ -210,6 +276,7 @@ impl TableauStack {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum KlondikePileStack { pub enum KlondikePileStack {
Tableau(TableauStack), Tableau(TableauStack),
Stock, Stock,
@@ -233,6 +300,7 @@ impl KlondikePileStack {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct DstFoundation { pub struct DstFoundation {
pub src: KlondikePile, pub src: KlondikePile,
pub foundation: Foundation, pub foundation: Foundation,
@@ -256,6 +324,7 @@ impl DstFoundation {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct DstTableau { pub struct DstTableau {
pub src: KlondikePileStack, pub src: KlondikePileStack,
pub tableau: Tableau, pub tableau: Tableau,
@@ -279,6 +348,7 @@ impl DstTableau {
} }
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum KlondikeInstruction { pub enum KlondikeInstruction {
DstFoundation(DstFoundation), DstFoundation(DstFoundation),
DstTableau(DstTableau), DstTableau(DstTableau),
@@ -316,65 +386,77 @@ const fn sum(n: usize) -> usize {
n * (n + 1) / 2 n * (n + 1) / 2
} }
const STOCK: usize = 52 - sum(TABLEAUS); const STOCK: usize = 52 - sum(TABLEAUS);
const NUM_RANKS: usize = Rank::RANKS.len();
#[derive(Clone, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct KlondikeState { pub struct KlondikeState {
stock: Pile<STOCK, STOCK>, stock: Pile<STOCK, STOCK>,
foundations: [Stack<13>; 4], foundations: [Stack<NUM_RANKS>; 4],
tableau1: Pile<0, 13>, tableau1: Pile<0, NUM_RANKS>,
tableau2: Pile<1, 13>, tableau2: Pile<1, NUM_RANKS>,
tableau3: Pile<2, 13>, tableau3: Pile<2, NUM_RANKS>,
tableau4: Pile<3, 13>, tableau4: Pile<3, NUM_RANKS>,
tableau5: Pile<4, 13>, tableau5: Pile<4, NUM_RANKS>,
tableau6: Pile<5, 13>, tableau6: Pile<5, NUM_RANKS>,
tableau7: Pile<6, 13>, tableau7: Pile<6, NUM_RANKS>,
} }
impl KlondikeState { impl KlondikeState {
pub const fn stock(&self) -> &Pile<STOCK, STOCK> { pub const fn stock(&self) -> &Pile<STOCK, STOCK> {
&self.stock &self.stock
} }
pub const fn foundation1(&self) -> &Stack<13> { pub const fn foundation1(&self) -> &Stack<NUM_RANKS> {
&self.foundations[Foundation::Foundation1 as usize] &self.foundations[Foundation::Foundation1 as usize]
} }
pub const fn foundation2(&self) -> &Stack<13> { pub const fn foundation2(&self) -> &Stack<NUM_RANKS> {
&self.foundations[Foundation::Foundation2 as usize] &self.foundations[Foundation::Foundation2 as usize]
} }
pub const fn foundation3(&self) -> &Stack<13> { pub const fn foundation3(&self) -> &Stack<NUM_RANKS> {
&self.foundations[Foundation::Foundation3 as usize] &self.foundations[Foundation::Foundation3 as usize]
} }
pub const fn foundation4(&self) -> &Stack<13> { pub const fn foundation4(&self) -> &Stack<NUM_RANKS> {
&self.foundations[Foundation::Foundation4 as usize] &self.foundations[Foundation::Foundation4 as usize]
} }
pub const fn tableau1(&self) -> &Pile<0, 13> { pub const fn tableau1(&self) -> &Pile<0, NUM_RANKS> {
&self.tableau1 &self.tableau1
} }
pub const fn tableau2(&self) -> &Pile<1, 13> { pub const fn tableau2(&self) -> &Pile<1, NUM_RANKS> {
&self.tableau2 &self.tableau2
} }
pub const fn tableau3(&self) -> &Pile<2, 13> { pub const fn tableau3(&self) -> &Pile<2, NUM_RANKS> {
&self.tableau3 &self.tableau3
} }
pub const fn tableau4(&self) -> &Pile<3, 13> { pub const fn tableau4(&self) -> &Pile<3, NUM_RANKS> {
&self.tableau4 &self.tableau4
} }
pub const fn tableau5(&self) -> &Pile<4, 13> { pub const fn tableau5(&self) -> &Pile<4, NUM_RANKS> {
&self.tableau5 &self.tableau5
} }
pub const fn tableau6(&self) -> &Pile<5, 13> { pub const fn tableau6(&self) -> &Pile<5, NUM_RANKS> {
&self.tableau6 &self.tableau6
} }
pub const fn tableau7(&self) -> &Pile<6, 13> { pub const fn tableau7(&self) -> &Pile<6, NUM_RANKS> {
&self.tableau7 &self.tableau7
} }
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool { pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
match tableau { match tableau {
Tableau::Tableau1 => self.tableau1.face_down().is_empty(), Tableau::Tableau1 => self.tableau1.face_down(),
Tableau::Tableau2 => self.tableau2.face_down().is_empty(), Tableau::Tableau2 => self.tableau2.face_down(),
Tableau::Tableau3 => self.tableau3.face_down().is_empty(), Tableau::Tableau3 => self.tableau3.face_down(),
Tableau::Tableau4 => self.tableau4.face_down().is_empty(), Tableau::Tableau4 => self.tableau4.face_down(),
Tableau::Tableau5 => self.tableau5.face_down().is_empty(), Tableau::Tableau5 => self.tableau5.face_down(),
Tableau::Tableau6 => self.tableau6.face_down().is_empty(), Tableau::Tableau6 => self.tableau6.face_down(),
Tableau::Tableau7 => self.tableau7.face_down().is_empty(), Tableau::Tableau7 => self.tableau7.face_down(),
}
}
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
match tableau {
Tableau::Tableau1 => self.tableau1.face_up(),
Tableau::Tableau2 => self.tableau2.face_up(),
Tableau::Tableau3 => self.tableau3.face_up(),
Tableau::Tableau4 => self.tableau4.face_up(),
Tableau::Tableau5 => self.tableau5.face_up(),
Tableau::Tableau6 => self.tableau6.face_up(),
Tableau::Tableau7 => self.tableau7.face_up(),
} }
} }
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> { pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
@@ -382,37 +464,27 @@ impl KlondikeState {
KlondikePileStack::Tableau(TableauStack { KlondikePileStack::Tableau(TableauStack {
tableau, tableau,
skip_cards, skip_cards,
}) => match tableau { }) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
},
KlondikePileStack::Foundation(foundation) => { KlondikePileStack::Foundation(foundation) => {
self.foundations[foundation as usize].last() self.foundations[foundation as usize].last()
} }
KlondikePileStack::Stock => self.stock.face_up().last(), KlondikePileStack::Stock => self.stock.face_up().last(),
} }
} }
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> { pub fn tableau_top_card(&self, tableau: Tableau) -> Option<&Card> {
match src.into() { self.tableau_face_up_cards(tableau).last()
KlondikePile::Tableau(tableau) => match tableau { }
Tableau::Tableau1 => self.tableau1.face_up().last(), pub fn foundation_top_card(&self, foundation: Foundation) -> Option<&Card> {
Tableau::Tableau2 => self.tableau2.face_up().last(), self.foundations[foundation as usize].last()
Tableau::Tableau3 => self.tableau3.face_up().last(), }
Tableau::Tableau4 => self.tableau4.face_up().last(), pub fn top_card(&self, pile: KlondikePile) -> Option<&Card> {
Tableau::Tableau5 => self.tableau5.face_up().last(), match pile {
Tableau::Tableau6 => self.tableau6.face_up().last(), KlondikePile::Tableau(tableau) => self.tableau_top_card(tableau),
Tableau::Tableau7 => self.tableau7.face_up().last(), KlondikePile::Foundation(foundation) => self.foundation_top_card(foundation),
},
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
KlondikePile::Stock => self.stock.face_up().last(), KlondikePile::Stock => self.stock.face_up().last(),
} }
} }
fn take_stack(&mut self, src: KlondikePileStack) -> Stack<13> { fn take_stack_flip_up(&mut self, src: KlondikePileStack) -> (Stack<NUM_RANKS>, bool) {
match src { match src {
KlondikePileStack::Tableau(TableauStack { KlondikePileStack::Tableau(TableauStack {
tableau, tableau,
@@ -426,14 +498,15 @@ impl KlondikeState {
Tableau::Tableau6 => self.tableau6.take_range_flip_up(skip_cards as usize..), Tableau::Tableau6 => self.tableau6.take_range_flip_up(skip_cards as usize..),
Tableau::Tableau7 => self.tableau7.take_range_flip_up(skip_cards as usize..), Tableau::Tableau7 => self.tableau7.take_range_flip_up(skip_cards as usize..),
}, },
KlondikePileStack::Foundation(foundation) => { KlondikePileStack::Foundation(foundation) => (
Stack::from_iter(self.foundations[foundation as usize].pop()) Stack::from_iter(self.foundations[foundation as usize].pop()),
} false,
KlondikePileStack::Stock => Stack::from_iter(self.stock.pop()), ),
KlondikePileStack::Stock => (Stack::from_iter(self.stock.pop()), false),
} }
} }
fn take_top_card<S: Into<KlondikePile>>(&mut self, src: S) -> Option<Card> { fn take_top_card_flip_up(&mut self, pile: KlondikePile) -> (Option<Card>, bool) {
match src.into() { match pile {
KlondikePile::Tableau(tableau) => match tableau { KlondikePile::Tableau(tableau) => match tableau {
Tableau::Tableau1 => self.tableau1.pop_flip_up(), Tableau::Tableau1 => self.tableau1.pop_flip_up(),
Tableau::Tableau2 => self.tableau2.pop_flip_up(), Tableau::Tableau2 => self.tableau2.pop_flip_up(),
@@ -443,8 +516,10 @@ impl KlondikeState {
Tableau::Tableau6 => self.tableau6.pop_flip_up(), Tableau::Tableau6 => self.tableau6.pop_flip_up(),
Tableau::Tableau7 => self.tableau7.pop_flip_up(), Tableau::Tableau7 => self.tableau7.pop_flip_up(),
}, },
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].pop(), KlondikePile::Foundation(foundation) => {
KlondikePile::Stock => self.stock.pop(), (self.foundations[foundation as usize].pop(), false)
}
KlondikePile::Stock => (self.stock.pop(), false),
} }
} }
fn extend_foundation<I: IntoIterator<Item = Card>>( fn extend_foundation<I: IntoIterator<Item = Card>>(
@@ -465,7 +540,11 @@ impl KlondikeState {
Tableau::Tableau7 => self.tableau7.extend(cards), Tableau::Tableau7 => self.tableau7.extend(cards),
} }
} }
pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool { pub fn is_instruction_valid(
&self,
config: &KlondikeConfig,
instruction: KlondikeInstruction,
) -> bool {
match instruction { match instruction {
// Stock -> Stock draws a card or resets the stock // Stock -> Stock draws a card or resets the stock
KlondikeInstruction::RotateStock => { KlondikeInstruction::RotateStock => {
@@ -477,7 +556,7 @@ impl KlondikeState {
KlondikeInstruction::DstFoundation(dst_foundation) => { KlondikeInstruction::DstFoundation(dst_foundation) => {
// get the top cards // get the top cards
if let Some(src_card) = self.top_card(dst_foundation.src) { if let Some(src_card) = self.top_card(dst_foundation.src) {
match self.top_card(dst_foundation.foundation) { match self.foundation_top_card(dst_foundation.foundation) {
// destination card exists // destination card exists
Some(dst_card) => { Some(dst_card) => {
// suit matches? // suit matches?
@@ -494,9 +573,14 @@ impl KlondikeState {
} }
// other = move to tableau // other = move to tableau
KlondikeInstruction::DstTableau(dst_tableau) => { KlondikeInstruction::DstTableau(dst_tableau) => {
if config.move_from_foundation == MoveFromFoundationConfig::Disallowed
&& let KlondikePileStack::Foundation(_) = dst_tableau.src
{
return false;
}
// get the cards // get the cards
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) { if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
match self.top_card(dst_tableau.tableau) { match self.tableau_top_card(dst_tableau.tableau) {
// destination card exists // destination card exists
Some(dst_card) => { Some(dst_card) => {
// red-ness is opposite? // red-ness is opposite?
@@ -533,6 +617,10 @@ impl Iterator for KlondikeIter {
instruction instruction
} }
} }
#[test]
fn test_klondike_iter() {
assert_eq!(KlondikeIter::new().count(), 721);
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Klondike { pub struct Klondike {
@@ -552,7 +640,9 @@ impl Klondike {
let mut deck = deck.into_iter(); let mut deck = deck.into_iter();
// generate tableaus // generate tableaus
fn pile<const DN: usize>(deck: &mut <Stack<52> as IntoIterator>::IntoIter) -> Pile<DN, 13> { fn pile<const DN: usize>(
deck: &mut <Stack<52> as IntoIterator>::IntoIter,
) -> Pile<DN, NUM_RANKS> {
let stack = Stack::from_iter(deck.take(DN)); let stack = Stack::from_iter(deck.take(DN));
let mut pile = Pile::new_face_down(stack); let mut pile = Pile::new_face_down(stack);
pile.push(deck.next().unwrap()); pile.push(deck.next().unwrap());
@@ -588,7 +678,7 @@ impl Klondike {
/// Check if the game should be auto-completed /// Check if the game should be auto-completed
pub fn is_win_trivial(&self) -> bool { pub fn is_win_trivial(&self) -> bool {
// all face down cards empty means win // all face down cards empty means win
self.state.stock.face_down().is_empty() self.state.stock.is_empty()
&& self.state.tableau1.face_down().is_empty() && self.state.tableau1.face_down().is_empty()
&& self.state.tableau2.face_down().is_empty() && self.state.tableau2.face_down().is_empty()
&& self.state.tableau3.face_down().is_empty() && self.state.tableau3.face_down().is_empty()
@@ -610,7 +700,7 @@ impl Klondike {
KlondikePileStack::Tableau(TableauStack { KlondikePileStack::Tableau(TableauStack {
tableau, tableau,
skip_cards: SkipCards::Skip0, skip_cards: SkipCards::Skip0,
}) if !self.state().is_tableau_face_down_empty(tableau) }) if !self.state().tableau_face_down_cards(tableau).is_empty()
|| self || self
.state() .state()
.stack_bottom_card(dst_tableau.src) .stack_bottom_card(dst_tableau.src)
@@ -626,15 +716,15 @@ impl Klondike {
} }
} }
/// A single move that usually makes progress towards a winning game /// A single move that usually makes progress towards a winning game
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> { pub fn get_auto_move(&self, config: &KlondikeConfig) -> Option<KlondikeInstruction> {
self.possible_instructions() self.possible_instructions(config)
.filter(|ins| !ins.is_useless()) .filter(|ins| !ins.is_useless())
.min_by_key(|ins| self.instruction_priority(ins)) .min_by_key(|ins| self.instruction_priority(ins))
} }
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function /// A list of possible moves with useless moves filtered out and sorted by a simple priority function
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> { pub fn get_sorted_moves(&self, config: &KlondikeConfig) -> Vec<KlondikeInstruction> {
let mut useful_moves: Vec<_> = self let mut useful_moves: Vec<_> = self
.possible_instructions() .possible_instructions(config)
.filter(|ins| !ins.is_useless()) .filter(|ins| !ins.is_useless())
.collect(); .collect();
useful_moves.sort_by_key(|ins| self.instruction_priority(ins)); useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
@@ -643,15 +733,24 @@ impl Klondike {
} }
impl Game for Klondike { impl Game for Klondike {
type Score = i32;
type Stats = KlondikeStats; type Stats = KlondikeStats;
type Config = KlondikeConfig; type Config = KlondikeConfig;
type Instruction = KlondikeInstruction; type Instruction = KlondikeInstruction;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> { fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
let state = self.state.clone(); stats.score(&config.scoring)
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
} }
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool { fn possible_instructions(
self.state.is_instruction_valid(instruction) &self,
config: &Self::Config,
) -> impl Iterator<Item = Self::Instruction> + use<> {
let state = self.state.clone();
let config = config.clone();
KlondikeIter::new()
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
}
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
self.state.is_instruction_valid(config, instruction)
} }
fn process_instruction( fn process_instruction(
&mut self, &mut self,
@@ -674,16 +773,24 @@ impl Game for Klondike {
} }
// Move a card from anywhere to a foundation // Move a card from anywhere to a foundation
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => { KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
stats.increment_score_foundation(); stats.increment_move_to_foundation();
let card = self.state.take_top_card(src); let (card, did_flip_up) = self.state.take_top_card_flip_up(src);
if did_flip_up {
stats.increment_flip_up_bonus();
}
self.state.extend_foundation(foundation, card); self.state.extend_foundation(foundation, card);
} }
// Move a stack of cards from anywhere to a tableau // Move a stack of cards from anywhere to a tableau
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => { KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
if src == KlondikePileStack::Stock { match src {
stats.increment_score_tableau(); KlondikePileStack::Stock => stats.increment_move_to_tableau(),
KlondikePileStack::Foundation(_) => stats.increment_move_from_foundation(),
KlondikePileStack::Tableau(_) => {}
}
let (cards, did_flip_up) = self.state.take_stack_flip_up(src);
if did_flip_up {
stats.increment_flip_up_bonus();
} }
let cards = self.state.take_stack(src);
self.state.extend_tableau(tableau, cards); self.state.extend_tableau(tableau, cards);
} }
} }